












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 30 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 6 on the 2nd Profit 122nd year of Ascendancy at 03:40 / 35Killed by skeleton warrior at level 6 on the 2nd Profit 122nd year of Ascendancy at 04:17 Killed by Mayysetha the bee swarm at level 6 on the 3rd Profit 122nd year of Ascendancy at 19:18 Killed by Velowe the rattlesnake at level 10 on the 14th Profit 122nd year of Ascendancy at 12:50 Killed by Arareth the bandit at level 10 on the 16th Profit 122nd year of Ascendancy at 17:05 Killed by orc corruptor at level 11 on the 40th Profit 122nd year of Ascendancy at 14:53 Killed by orc corruptor at level 11 on the 40th Profit 122nd year of Ascendancy at 16:42 Killed by orc corruptor at level 11 on the 40th Profit 122nd year of Ascendancy at 17:29 Killed by Horned Horror at level 14 on the 15th Wealth 122nd year of Ascendancy at 20:42 Killed by Horned Horror at level 14 on the 15th Wealth 122nd year of Ascendancy at 22:10 Killed by Horned Horror at level 14 on the 15th Wealth 122nd year of Ascendancy at 23:27 Killed by storm drake hatchling at level 14 on the 16th Wealth 122nd year of Ascendancy at 04:21 Killed by gwelgoroth at level 15 on the 18th Wealth 122nd year of Ascendancy at 08:01 Killed by Lacki the onilug at level 16 on the 8th Iron 123rd year of Ascendancy at 12:25 Killed by Xanema the bandit lord at level 16 on the 8th Iron 123rd year of Ascendancy at 16:47 Killed by multi-hued drake hatchling at level 16 on the 8th Iron 123rd year of Ascendancy at 19:34 Killed by Elubeth the Guardian at level 16 on the 9th Iron 123rd year of Ascendancy at 01:22 Killed by thief at level 16 on the 9th Iron 123rd year of Ascendancy at 02:43 Killed by Bethira the chitinous spider at level 17 on the 9th Iron 123rd year of Ascendancy at 15:49 Killed by Elyminn the bandit at level 17 on the 10th Iron 123rd year of Ascendancy at 04:40 Killed by weaver matriarch at level 17 on the 10th Iron 123rd year of Ascendancy at 11:06 Killed by Yvagatha the vampire at level 21 on the 13rd Steel 123rd year of Ascendancy at 12:27 Killed by Rantha the Worm at level 22 on the 14th Steel 123rd year of Ascendancy at 12:15 Killed by Lisatta the greater telugoroth at level 23 on the 14th Steel 123rd year of Ascendancy at 23:38 Killed by Urkis, the High Tempest at level 24 on the 33rd Steel 123rd year of Ascendancy at 05:23 Killed by Urkis, the High Tempest at level 24 on the 33rd Steel 123rd year of Ascendancy at 06:50 Killed by Silawyn the red jelly at level 24 on the 33rd Steel 123rd year of Ascendancy at 08:28 Killed by elven blood mage at level 25 on the 9th Gold 123rd year of Ascendancy at 20:25 Killed by elven blood mage at level 25 on the 9th Gold 123rd year of Ascendancy at 23:38 Killed by Kyless at level 25 on the 21st Gold 123rd year of Ascendancy at 22:37 Killed by Chanting Necromancer at level 26 on the 28th Gold 123rd year of Ascendancy at 08:18 Killed by Gykira the luminous horror at level 28 on the 2nd Wealth 123rd year of Ascendancy at 18:51 Killed by Gara the orc summoner at level 28 on the 11st Wealth 123rd year of Ascendancy at 08:26 Killed by orc grand master assassin at level 29 on the 13rd Wealth 123rd year of Ascendancy at 10:32 Killed by Layoma the elder vampire at level 30 on the 16th Wealth 123rd year of Ascendancy at 18:18 |
| Antimagic | Follower |
Primary Stats
| Strength | 58 (base 45) |
| Dexterity | 19 (base 17) |
| Constitution | 47 (base 34) |
| Magic | 12 (base 12) |
| Willpower | 53 (base 35) |
| Cunning | 36 (base 19) |
Resources
| Life | 954/954 |
| Hate | 100/100 |
| Healing Factor | 1.0727606332671 |
| Regeneration | 0.26819015831678 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 10 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 125 |
| Accuracy | 29 |
| Crit Chance | 13% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +19% |
| Light | +10% |
| Fire | +16% |
| Nature | +12% |
| Physical | +22% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +47% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 51.511077022655 (89.749889547741%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 39 |
| Physical Save | 38 |
| Spell Save | 25 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 13%( 70%) |
| Physical | + 22%( 70%) |
| Cold | + 34%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 24%( 70%) |
| Mind | + 39%( 70%) |
| Darkness | + 28%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Disarm Resistance | 29% |
| Confusion Resistance | 28% |
| Fear Resistance | 28% |
| Stun Resistance | 56% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 162 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 139 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 644% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You failed to protect the injured seer from death by rogue. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the injured seer from death by Glorewe the lesser vampire. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved mental save by +12. | done |
You failed to protect the lost sun paladin from death by Neroyath the skeleton warrior. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 147. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed vial of elder vampire blood. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wretchwrither the pair of dwarven-steel boots (Madness) (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 29% Damage when hit (Melee): 2 nature Changes resistances: +7% lightning / +8% temporal Changes resistances penetration: +15% darkness Changes damage: +12% nature / +6% fire Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Dragon-helm of Kroltar (Shrouds) (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect Curse of Shrouds It can be used to activate talent Bellowing Roar (costing 45 power out of 5/45) : Effective talent level: 3.6 Power cost: 45 out of 5/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 42%) for 3 turns. The sound wave is so strong, your foes also take 138.14 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| On hands | Ce'Nora (Shrouds) (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +11 (+4 eff.) Armour: +2 Fatigue: +3% Changes stats: +4 Str / +2 Mag Changes resistances: +3% acid / +6% cold / +6% nature Light radius: +1 Healing mod.: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+2 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | psionicist's copper ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +9 Defense: +8 (+4 eff.) Changes stats: +4 Wil Mental save: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 80% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | stralite longsword 'Emelayatira' (Corpses) (44-62 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 44.5 - 62.3 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 11% Damage (radius 1) on hit: +20 temporal When wielded/worn: Changes resistances: +9% acid Maximum psi: +40.00 Curse of Corpses Sharp, long, and deadly. |
| Around waist | Ravensun of the Blightspawn (Madness)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +5 Defense: +6 (+3 eff.) Effects on melee hit: * 10 arcane resource burn Effects when hit in melee: * 21% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce damage dealt by 29% Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances: +6% lightning / +5% temporal / +3% light / +3% fire / +9% cold / +6% acid Trap disarming bonus: +10 Stealth bonus: +6 Physical save: +12 (+5 eff.) Infravision radius: +4 Curse of Madness A belt that goes around your waist. |
| In off hand | shocking dwarven-steel shield (Nightmares) (0 def, 6 armour, 31-37 power, 78 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.0 - 37.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +78 When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 22 lightning Damage when hit (Melee): 9 lightning Talent granted: +1 Block Curse of Nightmares Handheld deflection devices. |
| Cloak | linen cloak 'Gitira' (Nightmares) (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +10 (+3 eff.) Defense: +1 (+1 eff.) Changes resistances: +12% darkness / +2% physical Changes resistances penetration: +7% darkness Changes damage: +9% darkness Stealth bonus: +8 Stamina each turn: +3.00 Infravision radius: +2 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Voidwilter (Corpses) (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +2 Cun Changes resistances: +8% acid / +9% physical / +6% darkness / +10% fire / +10% lightning / +10% cold Changes resistances penetration: +25% darkness Talent cooldown: Rush (-5 turns) Critical mult.: +15.00% Disarm immunity: +29% Stun/Freeze immunity: +28% Knockback immunity: +22% Hate when firing a critical mind attack: +5.00 Maximum psi: +30.00 Curse of Corpses A suit of armour made of metal plates. |
Inventory
Obliterator (Corpses) (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 58 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% Curse of Corpses This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Eye of Summer (Nightmares) (8-9 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 90% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). Curse of Nightmares This mindstar glows with a bright warm light, but seems somehow incomplete. |
iron plate armour of the deep (Misfortune) (0 def, 8 armour)Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +8 Fatigue: +22% Changes resistances: +6% acid / +5% cold Allows you to breathe in: water Curse of Misfortune A suit of armour made of metal plates. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Grummus the Dwarf Cursed level 12
40th Profit 122nd year of Ascendancy at 18:32 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Grummus the Dwarf Cursed level 15
29th Wealth 122nd year of Ascendancy at 18:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Grummus the Dwarf Cursed level 20
11st Steel 123rd year of Ascendancy at 20:58 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Grummus the Dwarf Cursed level 24
36th Steel 123rd year of Ascendancy at 23:05 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Grummus the Dwarf Cursed level 27
16th Voratun 123rd year of Ascendancy at 05:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Grummus the Dwarf Cursed level 10
14th Profit 122nd year of Ascendancy at 10:43 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Grummus the Dwarf Cursed level 20
24th Iron 123rd year of Ascendancy at 10:45 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Grummus the Dwarf Cursed level 30
15th Wealth 123rd year of Ascendancy at 12:50 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Grummus the Dwarf Cursed level 29
14th Wealth 123rd year of Ascendancy at 17:19 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Grummus the Dwarf Cursed level 5
18th Voratun 122nd year of Ascendancy at 15:00 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Grummus the Dwarf Cursed level 27
16th Voratun 123rd year of Ascendancy at 08:08 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Grummus the Dwarf Cursed level 27
1st Wealth 123rd year of Ascendancy at 19:00 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Grummus the Dwarf Cursed level 17
21st Iron 123rd year of Ascendancy at 15:06 see stats
Log
Melee retaliation hits Terror for 10 acid damage.
Terror hits Glorewe the lesser vampire for 0 physical damage.
Layoma the elder vampire casts Searing Light.
Grummus harrows Layoma the elder vampire!
Curse of Nightmares hits Layoma the elder vampire for 45 mind, 52 darkness (97 total damage).
Layoma the elder vampire hits Grummus for 76 light damage.
Your summoned terror disappears.
Your summoned terror disappears.
Glorewe the lesser vampire uses Shield Pummel.
Glorewe the lesser vampire hits Terror for 118 physical, 12 acid, 128 physical (258 total damage).
Glorewe the lesser vampire prepares for the next kill!
Glorewe the lesser vampire killed Terror!
Mindrot hits Elder vampire for 13 mind, 14 darkness (27 total damage).
Dire Plague from Elder vampire hits Grummus for 23 darkness damage.
You collect a new ingredient: vial of elder vampire blood (1).
Grummus hits Elder vampire for 165 physical damage.
Grummus killed Elder vampire!
Glorewe the lesser vampire slows down.
Layoma the elder vampire's light area effect hits Grummus for 38 light damage.
Layoma the elder vampire's defensive darkness area effect hits Glorewe the lesser vampire for 16 darkness damage.
Layoma the elder vampire's defensive darkness area effect hits Terror for 8 darkness damage.
Glorewe the lesser vampire receives 23 healing from Eternal Night.
Grummus's nightmare area effect hits Layoma the elder vampire for 74 mind damage.
Grummus the level 30 dwarf cursed was jerkied to death by Layoma the elder vampire on level 6 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Layoma the elder vampire's light area effect killed Grummus!
Saving game...
Saving done.


















































































