'_; the level 21 Skeleton Adventurer by muttdog900

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignInfinite
ModeNormal Adventure
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp21 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 12)
Dexterity61 (base 50)
Constitution17 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning43 (base 43)

Resources

Life502/502
Stamina167/167
Healing Factor1.162941519274
Regeneration9.9431499897925

Speed

Mental+2.2204460492503E-14%
Attack0%
Movement-58.333333333333%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage75
Accuracy41
Crit Chance40%
APR13
Speed1.00

Offense: Offhand

Damage55
Accuracy41
Crit Chance38%
APR14
Speed1.00

Offense: Spell

Spellpower17
Crit Chance11%
Speed1

Offense: Mind

Mindpower25
Crit Chance11%
Speed1

Offense: Damage Bonus

All0%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)32 (35.65183292883%)
Defense53
Ranged Defense53
Fatigue0
Physical Save21
Spell Save21
Mental Save23

Defense: Resistances

Cold+ 6%( 70%)
Lightning+ 7%( 70%)
Light+ 10%( 70%)
Temporal+ 7%( 70%)
Darkness+ 12%( 70%)
Arcane+ 5%( 70%)
Fire+ 8%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance40%
Bleed Resistance100%
Confusion Resistance22%
Fear Resistance100%
Stun Resistance30%
Poison Resistance100%
Knockback Resistance30%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Tactical1.00
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
5/5
0/5
0/5
Technique / Bloodthirst1.00
4/5
0/5
0/5
0/5
Technique / Duelist1.00
5/5
1/5
0/5
0/5
Technique / Combat veteran1.00
4/5
5/5
0/5
0/5
Technique / Dual techniques1.00
1/5
3/5
1/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5
4/5
Cunning / Lethality1.00
5/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
1/5
1/5
Undead / Skeleton1.10
2/5
2/5
0/5
0/5
Cunning / Scoundrel1.00
1/5
0/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

done
failed
failed
failed
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By '_; the Skeleton Adventurer level 13
2nd Summertide 122nd year of Ascendancy at 20:53
see stats
Exterminator Killed 1000 creatures.
By '_; the Skeleton Adventurer level 21
6th Dusk 122nd year of Ascendancy at 13:39
see stats
Infinite x10 Got to level 10 of the infinite dungeon.
By '_; the Skeleton Adventurer level 14
2nd Flare 122nd year of Ascendancy at 20:01
see stats
Level 10 Got a character to level 10.
By '_; the Skeleton Adventurer level 10
8th Mirth 122nd year of Ascendancy at 07:04
see stats
Level 20 Got a character to level 20.
By '_; the Skeleton Adventurer level 20
3rd Dusk 122nd year of Ascendancy at 15:45
see stats
Treasure Hunter Amassed 1000 gold pieces.
By '_; the Skeleton Adventurer level 17
8th Flare 122nd year of Ascendancy at 08:31
see stats

Log

Elven mage's Earthen Missiles hits Orc necromancer for (61 absorbed), (6 to minion: ghoulking), 25 physical, (10 absorbed), (1 to minion: ghoul), 4 physical (29 total damage).
Ghoul misses '_;.
'_; is not dazed anymore.

Ghast hits '_; for (18 parried), 17 physical (17 total damage).

Elven blood mage casts
Blood Grasp.
Elven blood mage's spell attains critical power!
Talent Heartseeker is ready to use.
'_; reacts to damage from Elven blood mage's Blood Grasp, mitigating the blow!.
Elven blood mage's Blood Grasp hits
'_; for (21 reacted , -3 stam), 172 blight (172 total damage).
Elven blood mage receives
36 healing from Elven blood mage's Blood Grasp.
'_; the level 21 skeleton adventurer was diseased to death by an elven blood mage on level 18 of Infinite Dungeon.
Quest 'Infinite Dungeon Challenge (Level 18): Dream Hunter' is failed! (Press 'j' to see the quest log)
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elven blood mage's Blood Grasp killed '_;!
Saving game...

Saving done.

Resting starts...

Talent Evasion is ready to use.
Talent Trained Reactions is ready to use.
'_; activates
Trained Reactions.
Talent Disengage is ready to use.
Talent Flurry is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Rune: Blink is ready to use.
Talent Bone Armour is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).