Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 30 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 55 (base 42) |
| Dexterity | 18 (base 12) |
| Constitution | 56 (base 42) |
| Magic | 24 (base 12) |
| Willpower | 16 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 893/901 |
| Mana | 246/246 |
| Stamina | 202/202 |
| Positive | 4/117 |
| Healing Factor | 1.3 |
| Regeneration | 1.625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 34 |
| Crit Chance | 4% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17.6 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Darkness | +3% |
| Acid | +6% |
| Fire | +10% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Nature | +13% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 39.74 (82.5%) |
| Defense | 22.9 |
| Ranged Defense | 27.9 |
| Fatigue | 30 |
| Physical Save | 36.566659418287 |
| Spell Save | 20.294533696144 |
| Mental Save | 17.143422378257 |
Defense: Resistances
| Acid | + 32%(100%) |
| Mind | + 26%(100%) |
| Darkness | + 35%(100%) |
| Physical | + 19%(100%) |
| Fire | + 33%(100%) |
| All | + 17%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 196 damage for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 139 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 6.00 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 297.00 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Golem / Arcane | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Chant of Fortress |
Quests
Equipment
| Socketed Gems | Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
| Socketed Gems | onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
| In off hand | reinforced stralite shield of the earth (10 def, 19 armour, 187 block) reinforced stralite shield of the earth (10 def, 19 armour, 187 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +19 Armour Hardiness: +7% Defense: +10 Ranged Defense: +10 Fatigue: +14% Talent granted: +4 Block It can be used to activate talent Stone Wall, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 94.32 physical dmage. Duration and damage will improve with your Spellpower. Handheld deflection devices |
| Main armor | Emelymina the Blackveil (3 def, 8 armour) Emelymina the Blackveil (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +3 Str / +4 Con Damage when the wearer is hit: 12 darkness Changes resistances: +19% fire / +18% acid Changes damage: +6% acid Maximum life: +54.00 A suit of armour made of mail. |
| In main hand | Shadejam the stralite mace (36.5-51.1 power, 5 apr) Shadejam the stralite mace (36.5-51.1 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 41% nature / 45% lightning daze When wielded/worn: Accuracy: +11 Defense: +10 Changes stats: +3 Str / +3 Dex / +4 Mag / +3 Wil / +3 Cun / +2 Con Damage when the wearer hits(melee): 4 temporal Damage when the wearer is hit: 4 temporal Changes resistances: +8% all Changes resistances penetration: +13% nature / +10% lightning Changes damage: +3% darkness Blunt and deadly. |
Inventory
lightning rune (189 lightning damage) lightning rune (189 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 63.07 to 189.20 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 20% Wil, 80% Str Damage type: Physical Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: torments the target with many mental effects Special effect when this weapon kills: reduces loss of mental save When wielded/worn: Changes damage: +8% mind Mental save: -30 Mindpower: +9 The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Blindterror the steel shield (6 def, 8 armour, 60.5 block) Blindterror the steel shield (6 def, 8 armour, 60.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +8 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +2 Dex Damage when the wearer is hit: 11 nature / 12 lightning Changes resistances: +12% lightning / +10% nature / +10% blight Changes resistances penetration: +5% darkness Talent granted: +2 Block Maximum life: +42.00 Handheld deflection devices |
Furnacebender (8 def, 12 armour, 165.5 block) Furnacebender (8 def, 12 armour, 165.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +12 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +19% fire Changes damage: +3% fire Talent granted: +3 Block Handheld deflection devices |
Achievements
Log
Resting starts...
Talent Throw Bomb is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
There is a Exploratory Farportal exit here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).
You gain 6.01 gold from the transmogrification of spellplated dwarven-steel shield of the sun (8 def, 2 armour, 79.5 block).
You gain 11.80 gold from the transmogrification of enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour).
You gain 3.37 gold from the transmogrification of radiant hardened leather armour of fire resistance (3 def, 6 armour).
You gain 3.06 gold from the transmogrification of cashmere robe of retribution (2 def, 0 armour).
You gain 4.46 gold from the transmogrification of quick dwarven-steel waraxe of erosion (19-26.6 power, 4 apr).
You gain 4.95 gold from the transmogrification of hateful dwarven-steel waraxe of disruption (21-29.4 power, 4 apr).
You gain 4.19 gold from the transmogrification of flaming dwarven-steel waraxe of shearing (21.5-30.1 power, 4 apr).
You gain 3.97 gold from the transmogrification of yew starstaff of blasting (20-24 power, 4 apr, physical damage).
You gain 10.70 gold from the transmogrification of void walker's yew magestaff of channeling (20-24 power, 4 apr, lightning damage).
You gain 25.00 gold from the transmogrification of Elariawen (20-24 power, 4 apr, blight damage).
You gain 0.75 gold from the transmogrification of dwarven-steel mace (25-35 power, 4 apr).
You gain 25.00 gold from the transmogrification of Kilnsorrow (34.5-55.2 power, 2 apr).
You gain 9.70 gold from the transmogrification of Gluba the stralite greatsword (49-78.4 power, 3 apr).
You gain 25.00 gold from the transmogrification of Lustreguile (17.5-22.75 power, 7 apr).
You gain 0.65 gold from the transmogrification of healing infusion (heal 50).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Character control switched to golem (servant of I'MSOFAT, THE DWARF).
Golem (servant of I'MSOFAT, THE DWARF) deactivates Chant of Fortress.
Golem (servant of I'MSOFAT, THE DWARF) activates Chant of Fortress.
