










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Possessor Bonus Class 1.6.6Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Kruk Yeti |
| Class | Arcane Blade |
| Level / Exp | 34 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by orc archer at level 34 on the 79th Pyre 122nd year of Ascendancy at 11:18 / 1 |
Primary Stats
| Strength | 86 (base 60) |
| Dexterity | 19 (base 10) |
| Constitution | 21 (base 10) |
| Magic | 69 (base 60) |
| Willpower | 18 (base 10) |
| Cunning | 34 (base 21) |
Resources
| Life | -50/911 |
| Mana | 168/168 |
| Stamina | 179/179 |
| Healing Factor | 0.58638743455497 |
| Regeneration | 1.4952879581152 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | +10% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 28.114754928839 |
| See Invisible | 28.114754928839 |
Offense: Mainhand
| Damage | 164 |
| Accuracy | 42 |
| Crit Chance | 48% |
| APR | 16 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 24% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 8% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Lightning | +8% |
| Fire | +22% |
| Physical | +3% |
Defense: Base
| Armour (hardiness) | 23.521305378697 (74.117647058824%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 9 |
| Physical Save | 28 |
| Spell Save | 37 |
| Mental Save | 22 |
Defense: Resistances
| Lightning | + 16%( 70%) |
| Fire | + 28%( 70%) |
| Physical | + 25%( 70%) |
| Cold | + 30%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 222 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (82 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 594 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.50 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeti | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Aegis | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Shock Hands |
| talent | Fiery Hands |
| talent | Arcane Shield |
| talent | Shielding |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Huge cut that bleeds, doing 48.60 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| On hands | sand dwarven-steel gauntlets of strength (+3) (0 def, 7 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +7 Fatigue: +3% Damage (Melee): 5 physical Changes stats: +3 Str Changes damage: +3% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | dwarven-steel helm (0 def, 4 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | warded elven-wood wand of lightning storm [power 344] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +2 acid / +4 temporal / +4 darkness / +3 lightning Talent granted: +1 Ward It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 63 lightning damage and will be dazed for 1 turn (316 total damage) Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +6 Con Rings can have magical properties. |
| On fingers | solipsist's stralite ring of fire (+28%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +28% fire Changes damage: +14% fire Mindpower: +9 (+5 eff.) Rings can have magical properties. |
| Around neck | steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties. |
| In main hand | chilling voratun battleaxe of ruin (58-87 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +38 cold When wielded/worn: Armour penetration: +12 Physical crit. chance: +14.0% Critical mult.: +44.00% Massive two-handed battleaxes. |
| Main armor | rejuvenating iron mail armour of lightning resistance (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +16% lightning Life regen: +2.30 Stamina each turn: +0.60 A suit of armour made of mail. |
| Cloak | regal linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +2 Wil / +1 Con Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Defense: +8 (+7 eff.) Changes stats: +6 Lck Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Delulatharomichik the Kruk Yeti Arcane Blade level 21
76th Pyre 122nd year of Ascendancy at 09:58 see stats
Level 10 (Roguelike)
Got a character to level 10.By Delulatharomichik the Kruk Yeti Arcane Blade level 10
75th Pyre 122nd year of Ascendancy at 05:15 see stats
Level 20 (Roguelike)
Got a character to level 20.By Delulatharomichik the Kruk Yeti Arcane Blade level 20
76th Pyre 122nd year of Ascendancy at 01:50 see stats
Level 30 (Roguelike)
Got a character to level 30.By Delulatharomichik the Kruk Yeti Arcane Blade level 30
78th Pyre 122nd year of Ascendancy at 05:03 see stats
Log
Orc archer receives 147 healing from Pride of the Orcs.
Delulatharomichik misses Orc archer.
Orc archer shoots!
Ice wyrmic hits Delulatharomichik for 71 physical damage.
Orc archer's Shoot hits Delulatharomichik for 109 physical, 14 cold (123 total damage).
Orc archer calms down.
Orc archer's Shoot performs a ranged critical strike against Delulatharomichik!
Delulatharomichik is silenced!
Delulatharomichik is cut deeply.
Orc archer feels pain again.
Delulatharomichik hits Delulatharomichik for 25 healing, 25 healing, 25 healing (0 total damage) [75 healing].
Orc archer's Shoot hits Delulatharomichik for 159 physical, 26 nature (185 total damage).
Orc archer shoots!
Orc archer shoots!
Ice wyrmic hits Delulatharomichik for 65 physical damage.
Orc archer's Shoot performs a ranged critical strike against Delulatharomichik!
Orc archer roars triumphantly.
Orc archer's Shoot hits Delulatharomichik for 175 physical damage.
Delulatharomichik the level 34 kruk yeti arcane blade was dissected to death by an orc archer on level 46 of The Arena.
Orc archer's Shoot killed Delulatharomichik!
Delulatharomichik deactivates Shielding.
Delulatharomichik is not silenced anymore.
Delulatharomichik's deep wound closes.
Delulatharomichik deactivates Arcane Shield.
Delulatharomichik deactivates Arcane Feed.
Delulatharomichik is not crippled anymore.
Delulatharomichik deactivates Fiery Hands.
Delulatharomichik deactivates Shock Hands.
Delulatharomichik deactivates Arcane Combat.



































































