Majesty the level 1 Ghoul Necromancer by Shoob

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceGhoul
ClassNecromancer
Level / Exp1 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity11 (base 10)
Constitution18 (base 10)
Magic18 (base 18)
Willpower11 (base 13)
Cunning9 (base 11)

Resources

Life-4/110
Mana95/95
Souls2/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower16.3
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save11.9
Spell Save10.15
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Undead / Ghoul1.10
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

That was close (Insane (Roguelike) difficulty) Killed your target while having only 1 life left.
By Majesty the Ghoul Necromancer level 1
74th Pyre 122nd year of Ascendancy at 14:09
see stats

Log

Majesty deactivates Blurred Mortality.

Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Talent Blurred Mortality is ready to use.

Ran for 3 turns (stop reason: terrain change on left side).


Majesty casts Invoke Darkness.

Majesty's Invoke Darkness hits Giant white mouse for
78 darkness damage.
Majesty's Invoke Darkness killed Giant white mouse!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Majesty picks up (c.):
spinel.

Majesty picks up (a.):
shielding rune of the wizard (absorb 141 for 4 turns).

You have no more inscription slots.

You are now inscribed with Rune: Shielding.

Skeleton archer's Shoot hits
Majesty for 31 physical damage.
Skeleton archer's Shoot hits
Majesty for 28 physical damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Skeleton archer's Shoot hits
Majesty for 28 physical damage.
Saving game...