










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Cornac |
Class | Doomed |
Level / Exp | 25 / 28% |
Size | medium |
Lifes / Deaths | Killed by Velymiwe the brown bear at level 8 on the 1st Mirth 122nd year of Ascendancy at 12:36 / 54Killed by skeleton warrior at level 8 on the 2nd Mirth 122nd year of Ascendancy at 13:51 Killed by Celeste at level 18 on the 42nd Dusk 122nd year of Ascendancy at 20:49 Killed by Layywe the red ooze at level 18 on the 42nd Dusk 122nd year of Ascendancy at 23:42 Killed by Eilinira the warg at level 19 on the 28th Haze 122nd year of Ascendancy at 14:19 Killed by Eilinira the warg at level 19 on the 28th Haze 122nd year of Ascendancy at 15:52 Killed by Glorulrabeth the ancient elven mummy at level 19 on the 28th Haze 122nd year of Ascendancy at 21:16 Killed by Glorulrabeth the ancient elven mummy at level 19 on the 28th Haze 122nd year of Ascendancy at 23:44 Killed by Xanyma the skeleton magus at level 19 on the 29th Haze 122nd year of Ascendancy at 01:55 Killed by Xanyma the skeleton magus at level 19 on the 29th Haze 122nd year of Ascendancy at 03:36 Killed by Xanyma the skeleton magus at level 19 on the 29th Haze 122nd year of Ascendancy at 05:08 Killed by Xanyma the skeleton magus at level 19 on the 29th Haze 122nd year of Ascendancy at 06:13 Killed by Xanyma the skeleton magus at level 19 on the 29th Haze 122nd year of Ascendancy at 06:59 Killed by Xanyma the skeleton magus at level 19 on the 29th Haze 122nd year of Ascendancy at 08:18 Killed by Xanyma the skeleton magus at level 19 on the 29th Haze 122nd year of Ascendancy at 09:20 Killed by Xanyma the skeleton magus at level 19 on the 29th Haze 122nd year of Ascendancy at 09:51 Killed by Xanyma the skeleton magus at level 19 on the 29th Haze 122nd year of Ascendancy at 10:31 Killed by shadow at level 19 on the 29th Haze 122nd year of Ascendancy at 17:16 Killed by orc master wyrmic at level 19 on the 29th Haze 122nd year of Ascendancy at 19:49 Killed by orc master wyrmic at level 19 on the 29th Haze 122nd year of Ascendancy at 21:14 Killed by orc cryomancer at level 20 on the 30th Haze 122nd year of Ascendancy at 00:33 Killed by skeleton assassin at level 20 on the 30th Haze 122nd year of Ascendancy at 10:06 Killed by skeleton assassin at level 20 on the 30th Haze 122nd year of Ascendancy at 11:52 Killed by Layeldatira the brown bear at level 20 on the 48th Haze 122nd year of Ascendancy at 02:51 Killed by Poluwe the large white snake at level 20 on the 48th Haze 122nd year of Ascendancy at 11:10 Killed by Emeleda the great wolf at level 20 on the 48th Haze 122nd year of Ascendancy at 12:18 Killed by Emeleda the great wolf at level 20 on the 48th Haze 122nd year of Ascendancy at 13:43 Killed by Emeleda the great wolf at level 20 on the 48th Haze 122nd year of Ascendancy at 14:03 Killed by Poluwe the large white snake at level 20 on the 48th Haze 122nd year of Ascendancy at 15:28 Killed by Poluwe the large white snake at level 20 on the 48th Haze 122nd year of Ascendancy at 16:46 Killed by Poluwe the large white snake at level 20 on the 48th Haze 122nd year of Ascendancy at 18:16 Killed by Poluwe the large white snake at level 20 on the 48th Haze 122nd year of Ascendancy at 19:42 Killed by Poluwe the large white snake at level 20 on the 48th Haze 122nd year of Ascendancy at 21:01 Killed by Rikara the dúathedlen at level 20 on the 49th Haze 122nd year of Ascendancy at 00:51 Killed by Rikara the dúathedlen at level 20 on the 49th Haze 122nd year of Ascendancy at 02:39 Killed by Mayena the skeleton archer at level 21 on the 72nd Haze 122nd year of Ascendancy at 23:43 Killed by elven cultist at level 21 on the 80th Haze 122nd year of Ascendancy at 23:33 Killed by Isleth the gwelgoroth at level 21 on the 2nd Decay 122nd year of Ascendancy at 01:31 Killed by Grand Corruptor at level 21 on the 2nd Decay 122nd year of Ascendancy at 06:56 Killed by Grand Corruptor at level 21 on the 2nd Decay 122nd year of Ascendancy at 07:59 Killed by Aduseda the giant green ant at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 15:54 Killed by worm that walks at level 22 on the 4th Regrowth 123rd year of Ascendancy at 18:07 Killed by Xussra the thief at level 22 on the 5th Regrowth 123rd year of Ascendancy at 04:27 Killed by worm that walks at level 23 on the 8th Regrowth 123rd year of Ascendancy at 19:10 Killed by netherworm mass at level 23 on the 9th Regrowth 123rd year of Ascendancy at 01:58 Killed by Polimikira the giant netherworm at level 23 on the 9th Regrowth 123rd year of Ascendancy at 02:44 Killed by Polimikira the giant netherworm at level 23 on the 9th Regrowth 123rd year of Ascendancy at 04:39 Killed by Polimikira the giant netherworm at level 23 on the 9th Regrowth 123rd year of Ascendancy at 05:10 Killed by netherworm mass at level 23 on the 9th Regrowth 123rd year of Ascendancy at 06:31 Killed by Aderinor the skeleton warrior at level 24 on the 15th Regrowth 123rd year of Ascendancy at 23:01 Killed by Zubikira the skeleton warrior at level 24 on the 16th Regrowth 123rd year of Ascendancy at 06:58 Killed by Belyseba the skeleton warrior at level 24 on the 16th Regrowth 123rd year of Ascendancy at 19:53 Killed by fire wyrm at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 23:33 Killed by Celeste at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 23:38 |
Antimagic | Follower |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 22 (base 10) |
Constitution | 43 (base 36) |
Magic | 14 (base 10) |
Willpower | 60 (base 40) |
Cunning | 60 (base 41) |
Resources
Life | 607/607 |
Hate | 100/100 |
Healing Factor | 1.2328109421058 |
Regeneration | 2.7738246197379 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Stealth | 16 |
See Invisible | 17 |
Offense: Mainhand
Damage | 18 |
Accuracy | 46 |
Crit Chance | 18% |
APR | 33 |
Speed | 1.00 |
Offense: Offhand
Damage | 18 |
Accuracy | 46 |
Crit Chance | 18% |
APR | 33 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Lightning | +16% |
Cold | +9% |
Physical | +10% |
Mind | +16% |
All | 0% |
Offense: Damage Penetration
Physical | +19% |
Lightning | +10% |
Fire | +10% |
Mind | +10% |
Defense: Base
Armour (hardiness) | 19 (30%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 1 |
Physical Save | 24 |
Spell Save | 31 |
Mental Save | 39 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 13%( 70%) |
Arcane | + 18%( 70%) |
Cold | + 27%( 70%) |
All | + 13%( 70%) |
Physical | + 27%( 70%) |
Lightning | + 26%( 70%) |
Light | + 16%( 70%) |
Temporal | + 24%( 70%) |
Mind | + 26%( 70%) |
Darkness | + 42%( 70%) |
Fire | + 23%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Stun Resistance | 35% |
Pinning Resistance | 10% |
Confusion Resistance | 35% |
Fear Resistance | 35% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 75% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 221 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 141 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Punishments | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / One with shadows | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed vial of squid ink. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed pouch of faeros ash. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +10 (+5 eff.) Changes resistances: +6% darkness Reduces incoming crit damage: 5.00% Life regen: +2.00 Maximum life: +40.00 Infravision radius: +1 Curse of Madness A pair of boots made of leather. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 nature / 2 darkness Changes resistances: +3% cold / +3% nature / +15% darkness Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 10% chance to reduce damage dealt by 25% Changes resistances: +7% cold / +3% darkness / +3% temporal Allows you to breathe in: water Disarm immunity: +20% Curse of Misfortune A cap made of leather. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) Armour: +1 Effects on melee hit: * 20% chance to reduce all saves and defense by 31 Changes stats: +2 Str / +2 Dex / +3 Mag Changes resistances: +3% mind Changes resistances penetration: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 4.5 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +9% lightning / +9% temporal / +3% light / +11% mind / +5% arcane Changes damage: +11% mind Knockback immunity: +20% Only die when reaching: -40.00 life Curse of Shrouds Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +8 Defense: +8 (+4 eff.) Changes stats: +2 Con Spell save: +12 (+6 eff.) Maximum stamina: +13.00 Curse of Corpses It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 174% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Deals 86 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Damage (Melee): 6 lightning Changes stats: +2 Str / +2 Dex / +1 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances: +5% lightning Changes resistances penetration: +5% lightning Changes damage: +4% lightning Talent granted: +1 Attune Mindstar Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +11% fire / +6% cold Changes resistances penetration: +5% lightning Changes damage: +12% lightning / +3% acid Curse of Nightmares A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +4 physical When wielded/worn: Armour penetration: +2 Armour: +6 Changes stats: +1 Wil / +2 Cun / +2 Con Changes resistances: +9% darkness / +4% physical Changes resistances penetration: +9% physical Changes damage: +5% physical Talent granted: +1 Attune Mindstar Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +2 Cun / +3 Dex Changes resistances: +9% nature Changes damage: +9% cold Spell save: +6 (+3 eff.) Pinning immunity: +10% Knockback immunity: +20% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Curse of Misfortune It can be used to send out a range 5 beam of kinetic energy, dealing 48.40 to 60.50 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
![]() manasurge rune of the duelist (regen 732% over 10 turns; mana 37; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 732% for 10 turns (0 total) and instantly restoring 37 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() teleportation rune (range 50; cd 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 50 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() savior's steel amulet of soulsearing (Madness) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes damage: +6% blight / +6% fire Critical mult.: +11.00% Physical save: +12 (+6 eff.) Spell save: +13 (+7 eff.) Mental save: +10 (+3 eff.) Spellpower: +6 (+3 eff.) Curse of Madness Amulets make your neck look great! |
![]() wizard's steel ring (Nightmares) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Curse of Nightmares Rings make your fingers look great! |
![]() manaburning dwarven-steel dagger of massacre (Corpses) (24-32 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 24.5 - 31.9 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 14 arcane resource burn Curse of Corpses Sharp, short and deadly. |
![]() Flashpall the ash longbow (Nightmares) Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (radius 2) on crit: +20 lightning When wielded/worn: Physical power: +11 (+8 eff.) Changes stats: +5 Str Changes resistances: +6% lightning / +6% cold Reduces incoming crit damage: 15.00% Silence immunity: +20% Healing mod.: +20% Curse of Nightmares Longbows are used to shoot arrows at your foes. |
![]() yew longbow of dexterity (+6) (Misfortune) Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Changes stats: +6 Dex Changes resistances penetration: +11% physical Curse of Misfortune Longbows are used to shoot arrows at your foes. |
![]() dwarven-steel longsword of crippling (Corpses) (24-34 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +9.0% Curse of Corpses Sharp, long, and deadly. |
![]() Gorestreaker (Shrouds) (9-10 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +3.0% Changes resistances: +9% nature Talent granted: +1 Attune Mindstar Critical mult.: +15.00% Life regen: +1.10 Maximum life: +20.00 Maximum stamina: +30.00 Mindpower: +11 (+4 eff.) Mental crit. chance: +3% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() void walker's yew magestaff of might (Nightmares) (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% darkness / +5% temporal Changes damage: +20% cold Talent granted: +1 Command Staff Spellpower: +9 (+4 eff.) Spell crit. chance: +11% Defense after a teleport: +9 Resist all after a teleport: +13% New effects duration reduction after a teleport: +8% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
![]() Dazzlekin (Madness) (14-20 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Wound the target dealing 30 physical damage across 5 turns and reducing healing by 50% Damage (radius 1) on hit: +12 mind Damage (radius 2) on crit: +12 light When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+7 eff.) Damage when hit (Melee): 6 mind Changes damage: +9% mind Psi when hit: +0.16 Light radius: +2 Curse of Madness One-handed war axes. |
![]() dwarven-steel waraxe of rage (Misfortune) (20-29 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+3 eff.) Changes stats: +3 Str Changes damage: +7% physical Curse of Misfortune One-handed war axes. |
![]() Scorpion's Tail (Misfortune) (28-31 power, 8 apr) Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 28.0 - 30.8 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Disarm (30% chance level 3). Damage (Melee): +22 poison / +22 bleed When wielded/worn: Accuracy: +10 (+5 eff.) See stealth: +9 See invisible: +9 Curse of Misfortune A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
![]() noble's hardened leather belt of the giants (Misfortune) Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +3 (+3 eff.) Changes stats: +5 Cun / +4 Wil Damage against: +21% Summoned Reduced damage from: +15% Summoned Spell save: +7 (+4 eff.) Size category: +1 Curse of Misfortune A belt that goes around your waist. |
![]() spiritwalker's hardened leather belt of carrying (Corpses) Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Mag Maximum encumbrance: +27 Mana each turn: +0.10 Maximum mana: +22.00 Curse of Corpses A belt that goes around your waist. |
![]() cashmere cloak (Shrouds) (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() hardened leather gloves (Madness) (0 def, 2 armour) 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() scouring dwarven-steel gauntlets (Nightmares) (0 def, 2 armour) Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects when hit in melee: * 15 arcane resource burn Spell save: +13 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Belurith the dwarven-steel helm (Misfortune) (0 def, 4 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +6% nature / +18% cold Reduces incoming crit damage: 15.00% Disease immunity: +20% Teleport immunity: +20% Stamina when hit: +1.50 Equilibrium when hit: +1.40 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Vorigawyn the dwarven-steel helm (Nightmares) (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Dex / +5 Wil Changes resistances: +5% arcane Changes resistances penetration: +15% blight Changes damage: +6% blight Mana when firing critical spell: +2.00 Spell crit. chance: +5% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() hardened leather cap (Shrouds) (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Curse of Shrouds A cap made of leather. |
![]() thaloren hardened leather cap (Nightmares) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Wil Changes resistances: +7% blight Mental save: +7 (+2 eff.) Curse of Nightmares A cap made of leather. |
![]() dwarven-steel mail armour (Madness) (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Curse of Madness A suit of armour made of mail. |
![]() dwarven-steel mail armour (Shrouds) (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Curse of Shrouds A suit of armour made of mail. |
![]() wrathful dwarven-steel shield of the stars (Nightmares) (0 def, 6 armour, 81 block) Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% On shield block: * Deals 15 light and fire damage to each enemy blocked Changes stats: +4 Cun / +3 Mag Changes resistances: +7% fire / +19% light / +14% darkness Changes damage: +12% light / +13% darkness Talent granted: +1 Block Curse of Nightmares Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() extending dwarven-steel torque of mindblast [power 200] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to blast the opponent's mind dealing 232 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Celeste the Cornac Doomed level 21
78th Haze 122nd year of Ascendancy at 09:08 see stats
By Celeste the Cornac Doomed level 15
14th Dusk 122nd year of Ascendancy at 22:46 see stats
By Celeste the Cornac Doomed level 21
73rd Haze 122nd year of Ascendancy at 13:10 see stats
By Celeste the Cornac Doomed level 10
3rd Mirth 122nd year of Ascendancy at 04:19 see stats
By Celeste the Cornac Doomed level 20
30th Haze 122nd year of Ascendancy at 00:19 see stats
By Celeste the Cornac Doomed level 19
65th Dusk 122nd year of Ascendancy at 01:23 see stats
By Celeste the Cornac Doomed level 23
8th Regrowth 123rd year of Ascendancy at 19:02 see stats
By Celeste the Cornac Doomed level 7
79th Pyre 122nd year of Ascendancy at 11:49 see stats
By Celeste the Cornac Doomed level 23
6th Regrowth 123rd year of Ascendancy at 13:29 see stats
By Celeste the Cornac Doomed level 16
38th Dusk 122nd year of Ascendancy at 05:51 see stats
By Celeste the Cornac Doomed level 25
22nd Regrowth 123rd year of Ascendancy at 23:38 see stats
Log
Lava floor hits Celeste for 10 fire damage.
Lava floor hits Shadow for 25 fire damage.
Fire wyrm stops burning.
You have deflected 33 incoming damage!
Fire wyrm hits Celeste for (33 deflected), 34 physical (34 total damage).
Melee retaliation hits Fire wyrm for 2 nature, 2 darkness (5 total damage).
You have deflected 3 incoming damage!
Lava floor burns Celeste!
Lava floor hits Celeste for (3 deflected), 3 fire (3 total damage).
Lava floor hits Shadow for 32 fire damage.
Lava floor hits Shadow for 23 fire damage.
Celeste is no longer attuned.
Fire imp spits flames!
You have deflected 31 incoming damage!
Melee retaliation hits Fire wyrm for 2 nature, 2 darkness (5 total damage).
Lava floor hits Fire imp for 29 fire damage.
Fire wyrm hits Celeste for (31 deflected), 33 physical (33 total damage).
Celeste the level 25 cornac doomed was chopped into tiny pieces to death by a fire wyrm on level 1 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Fire wyrm killed Celeste!
Saving game...
Shadow returns to the shadows.
Shadow returns to the shadows.
Shadow returns to the shadows.
Celeste activates Gesture of Pain.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!