Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Lore library fix 1.0.0 Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 16 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 34 (base 32) |
Dexterity | 12 (base 12) |
Constitution | 18 (base 18) |
Magic | 18 (base 18) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 384/384 |
Mana | 160/160 |
Stamina | 145/145 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 41 |
Accuracy | 26 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 19.28 (56%) |
Defense | 3.7 |
Ranged Defense | 3.7 |
Fatigue | 15 |
Physical Save | 24.557345911861 |
Spell Save | 12.641065256913 |
Mental Save | 9.3422184276376 |
Defense: Resistances
Mind | + 8%(100%) |
Cold | + 8%(100%) |
All | 0%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Its effects scale with your Strength stat. |
Class Talents
Golem / Fighting | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Main armor | This item will automatically be transmogrified when you leave the level. iron plate armour of implacability (3 def, 12 armour)iron plate armour of implacability (3 def, 12 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Defense: +3 Fatigue: +15% Physical save: +7 A suit of armour made of metal plates. |
In main hand | flaming steel greatsword of vileness (25-40 power, 2 apr) flaming steel greatsword of vileness (25-40 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +6 blight Burst (radius 1) on hit: +6 fire Burst (radius 2) on crit: +12 corrupted blood Massive two-handed swords. |
Inventory
acidic iron battleaxe of vileness (9.5-14.25 power, 1 apr) acidic iron battleaxe of vileness (9.5-14.25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.5 - 14.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +8 blight / +6 acid Burst (radius 2) on crit: +10 corrupted blood Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel battleaxe (18-27 power, 2 apr)plaguebringer's steel battleaxe (18-27 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 18.0 - 27.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +6 blight When wielded/worn: Disease immunity: +12% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe 'Poliyanor' (53.5-80.25 power, 3 apr)stralite battleaxe 'Poliyanor' (53.5-80.25 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 53.5 - 80.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +41 insidious poison Burst (radius 2) on crit: +4 mind When wielded/worn: Accuracy: +15 Defense: +11 Damage when the wearer hits(melee): 4 mind Changes damage: +3% mind Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
This item will automatically be transmogrified when you leave the level. Oakrace (28-42 power, 2 apr)Oakrace (28-42 power, 2 apr) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +12 nature When wielded/worn: Changes resistances: +9% nature Changes resistances penetration: +25% fire Changes damage: +12% fire Massive two-handed maul. |
acidic steel greatsword (19.5-31.2 power, 2 apr) acidic steel greatsword (19.5-31.2 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 19.5 - 31.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +8 acid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. flaming steel greatsword of amnesia (23-36.8 power, 2 apr)flaming steel greatsword of amnesia (23-36.8 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown Burst (radius 1) on hit: +9 fire When wielded/worn: Damage when the wearer is hit: 8 mind Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Frost Treads (1 def, 4 armour)Frost Treads (1 def, 4 armour) Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Achievements
Log
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
Saving done.
Saving done.
Saving game...
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
You receive: vial of cyan fluid
Saving done.
Saving done.
Saving game...
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
You drink the elixir and feel forever transformed!
The elixir has augmented your magical and mental capacity!
You have no more Elixir of Mysticism.
The_Mad_Bomber deactivates Defensive Posture.
The_Mad_Bomber activates Defensive Posture.
The_Mad_Bomber deactivates Lightning Infusion.
The_Mad_Bomber activates Lightning Infusion.
The_Mad_Bomber deactivates Chant of Fortitude.
The_Mad_Bomber activates Chant of Fortitude.
Character control switched to golem (servant of The_Mad_Bomber).
The_Mad_Bomber casts Rune: Manasurge.
The_Mad_Bomber starts to surge mana.