











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Wanderer |
Level / Exp | 18 / 17% |
Size | big |
Lifes / Deaths | Killed by Rogor the Bringer of Doom at level 3 on the 77th Pyre 122nd year of Ascendancy at 22:31 / 83Killed by Rogor the Bringer of Doom at level 3 on the 77th Pyre 122nd year of Ascendancy at 23:22 Killed by tempest at level 6 on the 3rd Mirth 122nd year of Ascendancy at 12:04 Killed by snow giant boulder thrower at level 6 on the 3rd Mirth 122nd year of Ascendancy at 15:39 Killed by snow giant boulder thrower at level 6 on the 3rd Mirth 122nd year of Ascendancy at 16:14 Killed by mountain troll thunderer at level 6 on the 3rd Mirth 122nd year of Ascendancy at 16:47 Killed by mountain troll thunderer at level 6 on the 3rd Mirth 122nd year of Ascendancy at 17:15 Killed by giant brown ant at level 6 on the 3rd Mirth 122nd year of Ascendancy at 17:30 Killed by telugoroth at level 6 on the 3rd Mirth 122nd year of Ascendancy at 17:53 Killed by giant brown ant at level 7 on the 3rd Mirth 122nd year of Ascendancy at 18:31 Killed by onilug at level 7 on the 3rd Mirth 122nd year of Ascendancy at 19:05 Killed by onilug at level 7 on the 3rd Mirth 122nd year of Ascendancy at 19:36 Killed by onilug at level 7 on the 3rd Mirth 122nd year of Ascendancy at 20:10 Killed by stone troll at level 7 on the 3rd Mirth 122nd year of Ascendancy at 21:26 Killed by Aerolle the large white snake at level 8 on the 5th Mirth 122nd year of Ascendancy at 07:48 Killed by Aerolle the large white snake at level 8 on the 5th Mirth 122nd year of Ascendancy at 08:00 Killed by Aerolle the large white snake at level 8 on the 5th Mirth 122nd year of Ascendancy at 08:33 Killed by thought-forged bowman at level 10 on the 8th Mirth 122nd year of Ascendancy at 14:31 Killed by Islidassra the skeletal rat at level 10 on the 8th Mirth 122nd year of Ascendancy at 16:05 Killed by thought-forged bowman at level 10 on the 8th Mirth 122nd year of Ascendancy at 16:36 Killed by ancient elven mummy at level 11 on the 9th Mirth 122nd year of Ascendancy at 12:21 Killed by Sleeping Layuwe at level 11 on the 10th Mirth 122nd year of Ascendancy at 20:55 Killed by Sleeping Layuwe at level 11 on the 10th Mirth 122nd year of Ascendancy at 21:16 Killed by Sleeping Layuwe at level 11 on the 10th Mirth 122nd year of Ascendancy at 22:19 Killed by Sleeping Layuwe at level 11 on the 10th Mirth 122nd year of Ascendancy at 22:50 Killed by Sleeping Layuwe at level 11 on the 10th Mirth 122nd year of Ascendancy at 23:42 Killed by Sleeping Layuwe at level 11 on the 1st Summertide 122nd year of Ascendancy at 00:22 Killed by Sleeping Layuwe at level 11 on the 1st Summertide 122nd year of Ascendancy at 01:06 Killed by Sleeping Layuwe at level 11 on the 1st Summertide 122nd year of Ascendancy at 01:41 Killed by Sleeping Layuwe at level 11 on the 1st Summertide 122nd year of Ascendancy at 02:22 Killed by Sleeping Layuwe at level 11 on the 1st Summertide 122nd year of Ascendancy at 02:59 Killed by Sleeping Layuwe at level 11 on the 1st Summertide 122nd year of Ascendancy at 03:13 Killed by Sleeping Layuwe at level 11 on the 1st Summertide 122nd year of Ascendancy at 03:46 Killed by Sleeping Layuwe at level 11 on the 1st Summertide 122nd year of Ascendancy at 03:59 Killed by Sleeping Layuwe at level 11 on the 1st Summertide 122nd year of Ascendancy at 04:47 Killed by Sleeping Layuwe at level 11 on the 1st Summertide 122nd year of Ascendancy at 05:26 Killed by Sleeping Layuwe at level 11 on the 1st Summertide 122nd year of Ascendancy at 05:58 Killed by Sleeping Layuwe at level 11 on the 1st Summertide 122nd year of Ascendancy at 06:09 Killed by Sleeping Layuwe at level 11 on the 1st Summertide 122nd year of Ascendancy at 06:44 Killed by Sleeping Layuwe at level 11 on the 1st Summertide 122nd year of Ascendancy at 06:54 Killed by Sleeping Layuwe at level 11 on the 1st Summertide 122nd year of Ascendancy at 07:18 Killed by Quasar at level 12 on the 2nd Summertide 122nd year of Ascendancy at 03:36 Killed by Quasar at level 13 on the 2nd Flare 122nd year of Ascendancy at 22:31 Killed by Emawe the human guard at level 15 on the 5th Flare 122nd year of Ascendancy at 19:22 Killed by Emawe the human guard at level 15 on the 5th Flare 122nd year of Ascendancy at 20:00 Killed by fire drake hatchling at level 15 on the 6th Flare 122nd year of Ascendancy at 17:27 Killed by Siliba the storm drake hatchling at level 16 on the 6th Flare 122nd year of Ascendancy at 22:25 Killed by Mayogasenne the netherworm mass at level 16 on the 7th Flare 122nd year of Ascendancy at 02:52 Killed by Mayogasenne the netherworm mass at level 16 on the 7th Flare 122nd year of Ascendancy at 04:35 Killed by Mayogasenne the netherworm mass at level 16 on the 7th Flare 122nd year of Ascendancy at 07:59 Killed by Mayogasenne the netherworm mass at level 16 on the 7th Flare 122nd year of Ascendancy at 09:55 Killed by armoured skeleton warrior at level 16 on the 7th Flare 122nd year of Ascendancy at 10:49 Killed by Mayogasenne the netherworm mass at level 16 on the 7th Flare 122nd year of Ascendancy at 11:25 Killed by armoured skeleton warrior at level 16 on the 7th Flare 122nd year of Ascendancy at 13:28 Killed by Mayogasenne the netherworm mass at level 16 on the 7th Flare 122nd year of Ascendancy at 13:43 Killed by armoured skeleton warrior at level 16 on the 7th Flare 122nd year of Ascendancy at 13:55 Killed by armoured skeleton warrior at level 16 on the 7th Flare 122nd year of Ascendancy at 14:24 Killed by Elalle the skeletal rat at level 16 on the 8th Flare 122nd year of Ascendancy at 07:35 Killed by Rat Lich at level 16 on the 8th Flare 122nd year of Ascendancy at 15:59 Killed by Rat Lich at level 16 on the 8th Flare 122nd year of Ascendancy at 16:49 Killed by Rat Lich at level 16 on the 8th Flare 122nd year of Ascendancy at 17:30 Killed by Rat Lich at level 16 on the 8th Flare 122nd year of Ascendancy at 18:16 Killed by Rat Lich at level 16 on the 8th Flare 122nd year of Ascendancy at 19:00 Killed by Rat Lich at level 16 on the 8th Flare 122nd year of Ascendancy at 19:16 Killed by Mayogasenne the netherworm mass at level 17 on the 9th Flare 122nd year of Ascendancy at 01:26 Killed by Mayogasenne the netherworm mass at level 17 on the 9th Flare 122nd year of Ascendancy at 02:55 Killed by Mayogasenne the netherworm mass at level 17 on the 9th Flare 122nd year of Ascendancy at 05:36 Killed by Mayogasenne the netherworm mass at level 17 on the 9th Flare 122nd year of Ascendancy at 06:40 Killed by Mayogasenne the netherworm mass at level 17 on the 9th Flare 122nd year of Ascendancy at 09:27 Killed by Mayogasenne the netherworm mass at level 17 on the 9th Flare 122nd year of Ascendancy at 11:18 Killed by armoured skeleton warrior at level 17 on the 9th Flare 122nd year of Ascendancy at 11:40 Killed by Emelaregassra the midge swarm at level 17 on the 9th Flare 122nd year of Ascendancy at 12:38 Killed by Bethayama the yaech hunter at level 17 on the 9th Flare 122nd year of Ascendancy at 13:11 Killed by onilug at level 17 on the 9th Flare 122nd year of Ascendancy at 13:28 Killed by Mayogasenne the netherworm mass at level 17 on the 9th Flare 122nd year of Ascendancy at 13:46 Killed by fire drake at level 17 on the 9th Flare 122nd year of Ascendancy at 14:07 Killed by Mayogasenne the netherworm mass at level 17 on the 9th Flare 122nd year of Ascendancy at 14:21 Killed by Isiramina the giant acid ant at level 17 on the 10th Flare 122nd year of Ascendancy at 12:33 Killed by Xaneda the greater gwelgoroth at level 17 on the 1st Dusk 122nd year of Ascendancy at 13:26 Killed by elven tempest at level 17 on the 1st Dusk 122nd year of Ascendancy at 13:43 Killed by elven tempest at level 17 on the 1st Dusk 122nd year of Ascendancy at 13:52 Killed by Ganashr the onilug at level 17 on the 1st Dusk 122nd year of Ascendancy at 14:00 Killed by Quasar at level 18 on the 1st Dusk 122nd year of Ascendancy at 15:57 |
Primary Stats
Strength | 55 (base 37) |
Dexterity | 17 (base 12) |
Constitution | 37 (base 18) |
Magic | 45 (base 31) |
Willpower | 23 (base 13) |
Cunning | 22 (base 12) |
Resources
Life | 483/483 |
Mana | 267/267 |
Stamina | 164/164 |
Insanity | 0/100 |
Healing Factor | 1.4791015905906 |
Regeneration | 15.900342098849 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 22.531537443297 |
See Invisible | 22.531537443297 |
Offense: Mainhand
Damage | 51 |
Accuracy | 47 |
Crit Chance | 25% |
APR | 9 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 40 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Light | +24% |
Cold | +15% |
Darkness | +20% |
Arcane | +20% |
Fire | +18% |
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 35 (30%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 21 |
Physical Save | 35 |
Spell Save | 27 |
Mental Save | 15 |
Defense: Resistances
Darkness | + 40%( 70%) |
Light | + 54%( 70%) |
Cold | + 45%( 70%) |
Blight | + 30%( 70%) |
Physical | + 7%( 70%) |
Fire | + 10%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 23% |
Poison Resistance | 100% |
Pinning Resistance | 46% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Rift | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Corruption / Torment | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Precise Strikes |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 14): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 15): Near SightedYou completed the challenge and received: Random Artifact: Jaw of Rogroth | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 47 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Dex Physical save: +10 (+5 eff.) A cap made of leather. |
On hands | ![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Changes stats: +1 Dex / +5 Mag / +6 Cun Changes resistances: +6% light / +10% darkness Changes damage: +5% arcane / +9% lightning Infravision radius: +4 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Con Spell save: +12 (+6 eff.) Silence immunity: +23% Mana each turn: +0.10 Maximum stamina: +10.00 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +20 (+6 eff.) Physical crit. chance: +1.0% Physical power: +25 (+9 eff.) Changes resistances: +28% light Changes damage: +14% light Physical save: +9 (+5 eff.) Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 169 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
In main hand | ![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% One-handed war axes. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In off hand | ![]() Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Con Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 166 damage for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() teleportation rune of the wizard (range 72; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 72 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% lightning Stun/Freeze immunity: +22% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +15 (+7 eff.) Changes resistances: +25% acid / +6% blight Changes damage: +11% acid Teleport immunity: +10% Rings make your fingers look great! |
![]() Zeronariblek the Strikebloom Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +9% mind Changes resistances penetration: +10% lightning / +5% mind / +20% acid Changes damage: +12% mind Mental save: +6 (+5 eff.) Confusion immunity: +20% Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +22% light Changes damage: +11% light Rings make your fingers look great! |
![]() steel battleaxe (19-28 power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Massive two-handed battleaxes. |
![]() Zeregavon the steel dagger (12-16 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 31% When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Defense: +6 (+3 eff.) Changes resistances: +6% nature / +3% darkness Spell save: +3 (+2 eff.) Silence immunity: +20% Disarm immunity: +21% Life regen: +2.00 Sharp, short and deadly. |
![]() arcing iron greatmaul (17-26 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage Massive two-handed mauls. |
![]() Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 23.5 - 35.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +9 (+4 eff.) Disarm immunity: +28% Massive two-handed mauls. |
![]() vined mindstar (6-6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 (+5 eff.) Spellpower: +2 (+0 eff.) A belt that goes around your waist. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Dex Changes resistances: +3% lightning Mana when firing critical spell: +2.00 Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() woollen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() woollen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 31% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 203.58 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 temporal Changes stats: +4 Mag Changes resistances penetration: +5% mind Changes damage: +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% fire / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +15% fire Life regen: +2.40 Stamina each turn: +0.50 A suit of armour made of leather. |
![]() iron plate armour (0 def, 7 armour) Requires: - Massive armour training - Strength 22 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% A suit of armour made of metal plates. |
![]() prismatic steel plate armour of spell shielding (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +7% arcane / +10% light / +11% darkness Spell save: +10 (+5 eff.) A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Muckorder the yew totem of summon tentacle [power 210] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +1 Mag Changes resistances: +6% acid Changes resistances penetration: +20% nature Changes damage: +3% acid Infravision radius: +3 See invisible: +6 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 481 Base Damage: 230 Armor: 6 All Resist: 18 Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Quasar the Cornac Wanderer level 3
77th Pyre 122nd year of Ascendancy at 23:43 see stats
By Quasar the Cornac Wanderer level 12
3rd Summertide 122nd year of Ascendancy at 05:03 see stats
By Quasar the Cornac Wanderer level 10
7th Mirth 122nd year of Ascendancy at 21:07 see stats
By Quasar the Cornac Wanderer level 16
8th Flare 122nd year of Ascendancy at 19:37 see stats
By Quasar the Cornac Wanderer level 17
9th Flare 122nd year of Ascendancy at 14:27 see stats
Log
Resting starts...
Talent Fireflash is ready to use.
Talent Flame is ready to use.
Talent Inferno is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).
Quasar picks up (h.): Zeregavon the steel dagger (12-16 power, 6 apr).
You pickup 0.50 gold pieces.
Quasar picks up (s.): Wyrmbreath (0 def, 4 armour).
Lore found: Wyrmbreath
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 8 turns (stop reason: dialog is displayed).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 5 turns (stop reason: hostile spotted to the east (giant black ant)).
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Message from DarkGod: Grooooowwwlll. The Bearscape has come!
This is an event you got to enjoy because of the generosity of keegan1789, so thank them and look for a portal on your worldmap!
Beware, Bears are cute but this zone might not be that easy! Level 15+ recommended.
Message from DarkGod: The Lost Land of Poosh has been located!
This is an event you got to enjoy because of the generosity of keegan1789, so thank them and look for a portal on your worldmap!
Beware of what might lurk inside! Level 15+ recommended.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Saving game...
Saving done.