mage the level 50 Whitehoof Archmage by Foley2000

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeNormal Exploration
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp50 / 1369%
Sizebig
Lifes / Deaths

Primary Stats

Strength26 (base 10)
Dexterity19 (base 10)
Constitution31 (base 29)
Magic118 (base 60)
Willpower79 (base 60)
Cunning88 (base 60)

Resources

Life1032/1032
Mana353/353
Steam100/100
Healing Factor1.1567164179104
Regeneration0.2891791044776

Speed

Mental0%
Attack0%
Movement+137.05893259126%
Spell0%
Global+100%

Vision

Sight10
Lite12.25883414736
Infravision10
See Stealth141.63615729097
See Invisible172.10480048119

Offense: Mainhand

Damage51
Accuracy21
Crit Chance24%
APR4
Speed1.00

Offense: Spell

Spellpower83
Crit Chance48%
Speed1

Offense: Mind

Mindpower58
Crit Chance24%
Speed1

Offense: Damage Bonus

Nature+45%
Acid+64%
Lightning+142%
Cold+97%
Mind+53%
Arcane+108%
Fire+97%
All+27%

Offense: Damage Penetration

Lightning+104%
Light+35%
Cold+50%
Arcane+50%
Fire+50%
All+25%

Defense: Base

Armour (hardiness)31 (30%)
Defense79
Ranged Defense86
Fatigue0
Physical Save19
Spell Save52
Mental Save49

Defense: Resistances

Acid+ 38%( 70%)
Arcane+ 70%( 70%)
Cold+ 64%( 70%)
All+ 17%( 70%)
Darkness+ 23%( 70%)
Light+ 32%( 70%)
Lightning+ 70%( 70%)
Fire+ 54%( 70%)
Mind+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance100%
Bleed Resistance100%
Confusion Resistance43%
Stun Resistance64%
Pinning Resistance100%
Poison Resistance100%
Blind Resistance0%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.60
1/5
3/5
0/5
0/5
Spell / Storm1.60
5/5
5/5
5/5
5/5
Spell / Air1.60
5/5
5/5
5/5
5/5
Spell / Arcane1.60
1/5
5/5
1/5
5/5
Spell / Phantasm1.60
1/5
5/5
5/5
0/5
Spell / Earth1.60
0/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5
Spell / Fire1.60
0/5
0/5
0/5
0/5
Spell / Temporal1.60
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
5/5
1/5
1/5
5/5
Technique / Combat training1.30
1/5
0/5
0/5
0/5
0/5
0/5
Spell / Aegis1.60
1/5
5/5
0/5
0/5
Steamtech / Chemistry1.30
1/5
0/5
0/5
0/5
Steamtech / Physics1.30
1/5
1/5
1/5
0/5
Spell / Divination1.60
1/5
5/5
1/5
5/5
Spell / Conveyance1.60
0/5
0/5
0/5
0/5
Race / Whitehooves1.30
5/5
5/5
1/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
active
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Exploration mode) Buy an item from an AAA.
By mage the Whitehoof Archmage level 35
36th Pain 124th year of Ascendancy at 22:12
see stats
Across the Narrow Sea (Exploration mode) Destroyed the Sunwall Outpost to secure a way to the mainland.
By mage the Whitehoof Archmage level 11
28th Retaking 124th year of Ascendancy at 01:13
see stats
Blood on the Moon (Exploration mode) Kill all of the Star Gazers within 7 game turns.
By mage the Whitehoof Archmage level 28
16th Revenge 124th year of Ascendancy at 14:28
see stats
Do not go gentle into that good night (Exploration mode) Trapped John.
By mage the Whitehoof Archmage level 50
4th Loss 124th year of Ascendancy at 10:51
see stats
Dragon's Greed (Exploration mode) Amassed 8000 gold pieces.
By mage the Whitehoof Archmage level 50
42nd Destruction 124th year of Ascendancy at 09:26
see stats
Earth Master (Exploration mode) Killed Harkor'Zun and unlocked Stone magic.
By mage the Whitehoof Archmage level 34
44th Revenge 124th year of Ascendancy at 09:17
see stats
Exterminator (Exploration mode) Killed 1000 creatures.
By mage the Whitehoof Archmage level 31
20th Revenge 124th year of Ascendancy at 11:15
see stats
Level 10 (Exploration mode) Got a character to level 10.
By mage the Whitehoof Archmage level 10
17th Retaking 124th year of Ascendancy at 07:37
see stats
Level 20 (Exploration mode) Got a character to level 20.
By mage the Whitehoof Archmage level 20
3rd Revenge 124th year of Ascendancy at 05:13
see stats
Level 30 (Exploration mode) Got a character to level 30.
By mage the Whitehoof Archmage level 30
19th Revenge 124th year of Ascendancy at 13:02
see stats
Level 40 (Exploration mode) Got a character to level 40.
By mage the Whitehoof Archmage level 40
39th Pain 124th year of Ascendancy at 21:16
see stats
Level 50 (Exploration mode) Got a character to level 50.
By mage the Whitehoof Archmage level 50
45th Dearth 124th year of Ascendancy at 05:54
see stats
Once Upon A Time, In the West... (Exploration mode) Hear the Eidolon's retelling of the Scourge from the West's journey.
By mage the Whitehoof Archmage level 50
20th Loss 124th year of Ascendancy at 02:41
see stats
One Ill Turn Deserves Another (Exploration mode) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By mage the Whitehoof Archmage level 50
45th Dearth 124th year of Ascendancy at 06:36
see stats
Reclaiming Garkul's Heritage (Exploration mode) Freed the remnants of the Prides from the Internment Camp.
By mage the Whitehoof Archmage level 31
20th Revenge 124th year of Ascendancy at 20:50
see stats
Size matters (Exploration mode) Did over 600 damage in one attack.
By mage the Whitehoof Archmage level 17
45th Retaking 124th year of Ascendancy at 15:19
see stats
The Dead God Rests (Exploration mode) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By mage the Whitehoof Archmage level 50
51st Dearth 124th year of Ascendancy at 00:22
see stats
The High Lady's Destiny (Finale) (Exploration mode) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By mage the Whitehoof Archmage level 39
39th Pain 124th year of Ascendancy at 21:16
see stats
Treasure Hoarder (Exploration mode) Amassed 3000 gold pieces.
By mage the Whitehoof Archmage level 33
41st Revenge 124th year of Ascendancy at 00:38
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By mage the Whitehoof Archmage level 14
42nd Retaking 124th year of Ascendancy at 12:33
see stats

Log

You gain 0.85 gold from the melting of acidic voratun battleaxe of massacre (77-115.5 power, 4 apr).
You gain 1.24 gold from the melting of
marksman's voratun ring of nature (+24%).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 45th Revenge of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.

Talent Lifeless Rush is ready to use.
Today is the 46th Revenge of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:31.


Ran for 2 turns (stop reason: hostile spotted to the northeast (Anorithil patrol)).


There is a Way to a strange portal here (press '' or right click to use).

There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.


Mage deactivates
Hurricane.
Mage deactivates
Premonition.
Mage deactivates
Keen Senses.
Mage deactivates
Blur Sight.
Mage deactivates
Phantasmal Shield.
Mage deactivates
Thunderstorm.
The furious lightning storm around mage calms down and disappears.
Mage deactivates
Spellcraft.
Mage deactivates
Shielding.
Mage deactivates
Feather Wind.
Mage deactivates
Disruption Shield.
Mage deactivates
Tempest.
Mage deactivates
Arcane Power.