








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Sun Paladin |
Level / Exp | 7 / 94% |
Size | medium |
Lifes / Deaths | Killed by naga tidewarden at level 2 on the 75th Pyre 122nd year of Ascendancy at 23:08 / 66Killed by skeleton warrior at level 4 on the 2nd Mirth 122nd year of Ascendancy at 14:57 Killed by skeleton warrior at level 4 on the 2nd Mirth 122nd year of Ascendancy at 15:30 Killed by skeleton warrior at level 4 on the 2nd Mirth 122nd year of Ascendancy at 16:47 Killed by skeleton warrior at level 4 on the 2nd Mirth 122nd year of Ascendancy at 17:19 Killed by skeleton warrior at level 4 on the 2nd Mirth 122nd year of Ascendancy at 18:39 Killed by fire drake hatchling at level 4 on the 2nd Mirth 122nd year of Ascendancy at 20:24 Killed by fire drake hatchling at level 4 on the 2nd Mirth 122nd year of Ascendancy at 21:04 Killed by fire drake hatchling at level 4 on the 2nd Mirth 122nd year of Ascendancy at 22:31 Killed by fire drake hatchling at level 4 on the 2nd Mirth 122nd year of Ascendancy at 23:05 Killed by fire drake hatchling at level 4 on the 3rd Mirth 122nd year of Ascendancy at 00:15 Killed by minotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 03:28 Killed by minotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 04:18 Killed by minotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 04:49 Killed by minotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 05:19 Killed by minotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 06:22 Killed by minotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 06:53 Killed by minotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 07:21 Killed by minotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 07:48 Killed by multi-hued drake hatchling at level 5 on the 3rd Mirth 122nd year of Ascendancy at 09:13 Killed by multi-hued drake hatchling at level 5 on the 3rd Mirth 122nd year of Ascendancy at 10:46 Killed by multi-hued drake hatchling at level 5 on the 8th Flare 122nd year of Ascendancy at 12:34 Killed by multi-hued drake hatchling at level 5 on the 8th Flare 122nd year of Ascendancy at 13:06 Killed by multi-hued drake hatchling at level 5 on the 8th Flare 122nd year of Ascendancy at 15:06 Killed by multi-hued drake hatchling at level 5 on the 8th Flare 122nd year of Ascendancy at 15:33 Killed by multi-hued drake hatchling at level 5 on the 8th Flare 122nd year of Ascendancy at 15:46 Killed by multi-hued drake hatchling at level 5 on the 8th Flare 122nd year of Ascendancy at 16:16 Killed by skeleton warrior at level 5 on the 8th Flare 122nd year of Ascendancy at 16:48 Killed by skeleton warrior at level 5 on the 8th Flare 122nd year of Ascendancy at 17:10 Killed by rattlesnake at level 5 on the 8th Flare 122nd year of Ascendancy at 17:55 Killed by skeleton warrior at level 5 on the 8th Flare 122nd year of Ascendancy at 20:16 Killed by copperhead snake at level 5 on the 8th Flare 122nd year of Ascendancy at 22:59 Killed by copperhead snake at level 5 on the 8th Flare 122nd year of Ascendancy at 23:38 Killed by disarming trap at level 6 on the 9th Flare 122nd year of Ascendancy at 02:22 Killed by thief at level 6 on the 9th Flare 122nd year of Ascendancy at 03:49 Killed by pitfall trap at level 6 on the 9th Flare 122nd year of Ascendancy at 05:18 Killed by disarming trap at level 6 on the 9th Flare 122nd year of Ascendancy at 06:13 Killed by orc warrior at level 6 on the 9th Flare 122nd year of Ascendancy at 07:41 Killed by skeleton magus at level 6 on the 9th Flare 122nd year of Ascendancy at 12:48 Killed by large white snake at level 6 on the 9th Flare 122nd year of Ascendancy at 13:36 Killed by orc necromancer at level 6 on the 9th Flare 122nd year of Ascendancy at 15:59 Killed by ghast at level 6 on the 9th Flare 122nd year of Ascendancy at 16:36 Killed by ghoulking at level 6 on the 9th Flare 122nd year of Ascendancy at 17:15 Killed by ghoulking at level 6 on the 9th Flare 122nd year of Ascendancy at 17:44 Killed by thief at level 6 on the 9th Flare 122nd year of Ascendancy at 21:39 Killed by skeleton master archer at level 6 on the 9th Flare 122nd year of Ascendancy at 22:23 Killed by skeleton master archer at level 6 on the 9th Flare 122nd year of Ascendancy at 23:00 Killed by skeleton master archer at level 6 on the 9th Flare 122nd year of Ascendancy at 23:38 Killed by venom drake at level 7 on the 10th Flare 122nd year of Ascendancy at 00:49 Killed by venom wyrm at level 7 on the 10th Flare 122nd year of Ascendancy at 01:24 Killed by venom wyrm at level 7 on the 10th Flare 122nd year of Ascendancy at 02:04 Killed by crimson ooze at level 7 on the 10th Flare 122nd year of Ascendancy at 02:36 Killed by crimson ooze at level 7 on the 10th Flare 122nd year of Ascendancy at 03:08 Killed by venom wyrm at level 7 on the 10th Flare 122nd year of Ascendancy at 03:38 Killed by venom drake at level 7 on the 10th Flare 122nd year of Ascendancy at 04:07 Killed by venom drake at level 7 on the 10th Flare 122nd year of Ascendancy at 04:44 Killed by venom drake hatchling at level 7 on the 10th Flare 122nd year of Ascendancy at 05:19 Killed by venom drake at level 7 on the 10th Flare 122nd year of Ascendancy at 07:06 Killed by skeleton warrior at level 7 on the 10th Flare 122nd year of Ascendancy at 08:44 Killed by skeleton warrior at level 7 on the 10th Flare 122nd year of Ascendancy at 09:11 Killed by venom drake hatchling at level 7 on the 10th Flare 122nd year of Ascendancy at 09:34 Killed by venom drake hatchling at level 7 on the 10th Flare 122nd year of Ascendancy at 10:21 Killed by poison gas trap at level 7 on the 10th Flare 122nd year of Ascendancy at 13:08 Killed by poison gas trap at level 7 on the 10th Flare 122nd year of Ascendancy at 14:17 Killed by poison gas trap at level 7 on the 10th Flare 122nd year of Ascendancy at 15:11 Killed by orc warrior at level 7 on the 10th Flare 122nd year of Ascendancy at 17:00 |
Primary Stats
Strength | 26 (base 23) |
Dexterity | 11 (base 10) |
Constitution | 22 (base 19) |
Magic | 26 (base 25) |
Willpower | 11 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 288/288 |
Positive | 68/68 |
Healing Factor | 1.1024166372473 |
Regeneration | 3.5828540710537 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 43 |
Accuracy | 26 |
Crit Chance | 2% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 23 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 17.413408721348 (65.897138898113%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 21 |
Physical Save | 16 |
Spell Save | 12 |
Mental Save | 7 |
Defense: Resistances
Lightning | + 6%( 70%) |
Temporal | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to reveal the area around you, dispelling darkness (radius 11, power 50 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Stamina each turn: +0.40 Maximum stamina: +11.00 Infravision radius: +1 A pair of boots made of leather. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 24 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Blunt and deadly. |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes resistances: +6% lightning / +5% temporal A cap made of leather. |
In off hand | ![]() Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.0 - 9.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +43 When wielded/worn: Armour: +4 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
Inventory
![]() acidic dwarven-steel dagger of massacre (27-35 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 60 damage over 5 turns and reducing armor and accuracy by 8 Sharp, short and deadly. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
![]() Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+3 eff.) Fatigue: +6% Changes stats: +2 Wil Changes resistances: +16% blight / +10% darkness Physical save: +7 (+5 eff.) Light radius: +1 A suit of armour made of mail. |
![]() Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +17 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() barbed pouch of dwarven-steel shots (21/21, 38-46 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 38.5 - 46.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +11.0% Capacity: 21 On weapon crit: * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Orc warrior hits Caelec for 52 physical damage.
Melee retaliation hits Orc warrior for 11 light damage.
The demonic soul releases a burst of fire around orc warrior!
Caelec hits Orc warrior for 51 physical, 25 light (76 total damage).
Demonic Soul hits Orc warrior for 23 fire damage.
Orc warrior hits Caelec for 53 physical damage.
Melee retaliation hits Orc warrior for 11 light damage.
Caelec uses Infusion: Healing.
Caelec receives 55 healing from Infusion: Healing.
Caelec uses Infusion: Regeneration.
Caelec starts regenerating health quickly.
Orc warrior hits Caelec for 73 physical damage.
Melee retaliation hits Orc warrior for 11 light damage.
Caelec hits Orc warrior for 47 physical, 25 light (72 total damage).
Orc warrior hits Caelec for 68 physical damage.
Melee retaliation hits Orc warrior for 11 light damage.
Caelec hits Orc warrior for 55 physical, 25 light (80 total damage).
Orc warrior performs a melee critical strike against Caelec!
Orc warrior roars triumphantly.
Orc warrior hits Caelec for 113 physical damage.
Melee retaliation hits Orc warrior for 10 light damage.
Caelec the level 7 higher sun paladin was mauled to death by an orc warrior on level 1 of Unremarkable Cave.
Caelec casts Wave of Power.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc warrior killed Caelec!