Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Anorithil |
| Level / Exp | 42 / 8% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 9 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 45 (base 42) |
| Magic | 78 (base 60) |
| Willpower | 25 (base 10) |
| Cunning | 79 (base 60) |
Resources
| Life | 1050/1050 |
| Positive | 138/138 |
| Negative | 133/133 |
| Healing Factor | 1.2511689881047 |
| Regeneration | 11.573313139968 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | -3.3306690738755E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 2 |
| See Stealth | 23.181161791804 |
| See Invisible | 23.181161791804 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 18 |
| Crit Chance | 40% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +25% |
| Light | +61% |
| Blight | +18% |
| Darkness | +37% |
| Fire | +24% |
| Nature | +20% |
Offense: Damage Penetration
| Lightning | +15% |
| Physical | +15% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 2 |
| Physical Save | 24 |
| Spell Save | 31 |
| Mental Save | 44 |
Defense: Resistances
| Lightning | + 30%( 70%) |
| Light | + 28%( 70%) |
| Blight | + 28%( 70%) |
| Darkness | + 38%( 70%) |
| Cold | + 15%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Poison Resistance | 50% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 109 damage for 5 turns. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 107 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Celestial / Glyphs | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Celestial / Circles | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Hymn Nocturnalist |
| talent | Chant of Fortitude |
| talent | Hymn of Detection |
| talent | Corona |
| talent | Glyphs |
| talent | Secrets of the Eternals |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 59% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | bright alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | cashmere wizard hat of light (+18%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +18% light Changes damage: +12% light A pointy cloth hat, very wizardly... |
| Tool | soothing elven-wood wand of shielding [power 392] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 427 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Heal for 72. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold ring of darkness (+26%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +26% darkness Changes damage: +13% darkness Rings make your fingers look great! |
| On fingers | pixie's voratun ring of blight (+18%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Cun / +6 Mag Changes resistances: +18% blight Changes damage: +18% blight Spellpower: +6 (+1 eff.) Rings make your fingers look great! |
| Around neck | vitalizing stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Con Physical save: +10 (+5 eff.) Life regen: +9.00 Maximum life: +50.00 Amulets make your neck look great! |
| In main hand | elven-wood magestaff 'Isluritta' (25-30 power, 5 apr, light element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+5 eff.) Physical crit. chance: +5.0% Physical power: +6 (+5 eff.) Defense: +27 (+9 eff.) Changes stats: +1 Str Changes resistances: +3% darkness / +3% cold Changes resistances penetration: +15% physical Changes damage: +25% light Talent granted: +1 Command Staff Spell save: +6 (+3 eff.) Stun/Freeze immunity: +20% Vim when firing critical spell: +4.00 Maximum vim: +22.00 Spellpower: +33 (+8 eff.) Spell crit. chance: +12% Damage Shield penetration: +18% Damage Shield Power: +9% Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+6 eff.) Changes stats: +4 Dex / +4 Cun / +4 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| Main armor | The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Inventory
healing infusion of the sneak (heal 222; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 222 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune (absorb 177; dur 6; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 177 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
infernal dragonbone vilestaff of channeling (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 26 fire Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +35.00% Mana each turn: +0.25 Spellpower: +40 (+10 eff.) Spell crit. chance: +5% See invisible: +15 It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
dispeller's silk robe of alchemy (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +10% lightning / +8% darkness / +21% fire / +13% all / +13% acid / +12% physical / +9% blight / +22% cold / +8% light Changes damage: +11% acid / +17% physical / +13% fire / +15% cold Talent cooldown: Refit Golem (-2 turns) Physical save: +14 (+7 eff.) Spell save: +32 (+13 eff.) Mental save: +13 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.40 Maximum stamina: +12.00 Spellpower: +3 (+1 eff.) A pair of boots made of leather. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
886 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
extending dragonbone wand of shielding [power 560] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 610 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Identh the Shalore Anorithil level 18
75th Pyre 122nd year of Ascendancy at 19:48 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Identh the Shalore Anorithil level 37
78th Pyre 122nd year of Ascendancy at 17:56 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Identh the Shalore Anorithil level 32
77th Pyre 122nd year of Ascendancy at 23:14 see stats
Level 10 (Roguelike)
Got a character to level 10.By Identh the Shalore Anorithil level 10
74th Pyre 122nd year of Ascendancy at 21:06 see stats
Level 20 (Roguelike)
Got a character to level 20.By Identh the Shalore Anorithil level 20
76th Pyre 122nd year of Ascendancy at 02:51 see stats
Level 30 (Roguelike)
Got a character to level 30.By Identh the Shalore Anorithil level 30
77th Pyre 122nd year of Ascendancy at 13:05 see stats
Level 40 (Roguelike)
Got a character to level 40.By Identh the Shalore Anorithil level 40
79th Pyre 122nd year of Ascendancy at 11:27 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Identh the Shalore Anorithil level 41
79th Pyre 122nd year of Ascendancy at 19:08 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Identh the Shalore Anorithil level 31
77th Pyre 122nd year of Ascendancy at 20:32 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Identh the Shalore Anorithil level 27
77th Pyre 122nd year of Ascendancy at 03:17 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Identh the Shalore Anorithil level 21
76th Pyre 122nd year of Ascendancy at 10:32 see stats
Log
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena (Roguelike)!
Welcome to level 42 [Identh].
Identh has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s), 1 prodigies point(s) to spend. Press p to use them.
Identh's darkness area effect hits Rej Arkatis for 170 darkness damage.
Identh's darkness area effect killed Rej Arkatis!
Identh slows down.
Resting starts...
Talent Moonlight Ray is ready to use.
Talent Searing Light is ready to use.
Talent Twilight is ready to use.
Talent Sunburst is ready to use.
Talent Sun Flare is ready to use.
Talent Shadow Blast is ready to use.
Talent Mind Blast is ready to use.
Talent Starfall is ready to use.
Talent Circle of Warding is ready to use.
Talent Celestial Surge is ready to use.
Talent Circle of Sanctity is ready to use.
Talent Circle of Shifting Shadows is ready to use.
Talent Grace of the Eternals is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Identh vanishes from sight.




































































