Sneakyman the level 5 Cornac Possessor by vandaman02

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassPossessor
Level / Exp5 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 21)
Dexterity12 (base 12)
Constitution13 (base 10)
Magic10 (base 10)
Willpower23 (base 19)
Cunning12 (base 12)

Resources

Life115/115
Psi149/149
Healing Factor1.1383363011315
Regeneration0.28458407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10

Offense: Mainhand

Damage23
Accuracy20
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower24
Crit Chance2%
Speed1

Offense: Damage Bonus

Mind+5%

Defense: Base

Armour (hardiness)13.413408721348 (65.897138898113%)
Defense3
Ranged Defense3
Fatigue17
Physical Save20.08
Spell Save12.38
Mental Save17

Defense: Resistances

Lightning+ 6%( 70%)
Light+ 11%( 70%)
Temporal+ 5%( 70%)
Darkness+ 11%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Possession1.30
5/5
0/5
0/5
0/5
Psionic / Psionic menace1.30
1/5
0/5
0/5
0/5
Psionic / Battle psionics1.30
1/5
0/5
0/5
0/5
Psionic / Body snatcher1.30
1/5
0/5
0/5
0/5
Psionic / Psychic blows1.30
1/5
0/5
0/5
0/5
Psionic / Solipsism1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Ravenous mind1.30
1/5
0/5
0/5
0/5
Psionic / Mentalism1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

Tool
On fingers
Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Bill the Stone Troll feels pain again.

Talent Infusion: Healing is ready to use.

Talent Infusion: Wild is ready to use.

There is a way to the previous level here (press '' or right click to use).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Resting starts...

Rested for 18 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.

Saving game...

Saving done.