Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.3 |
Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Higher |
Class | Oozemancer |
Level / Exp | 34 / 88% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 53 (base 47) |
Magic | 11 (base 10) |
Willpower | 65 (base 60) |
Cunning | 40 (base 34) |
Resources
Life | 652/687 |
Equilibrium | 40 |
Healing Factor | 1 |
Regeneration | 0.75 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 1 |
See Stealth | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 23 |
Accuracy | 39 |
Crit Chance | 12% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | 34 |
Accuracy | 39 |
Crit Chance | 13% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5.5 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 43.760555783643 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Physical | +5% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 13.35 |
Ranged Defense | 13.35 |
Fatigue | 2 |
Physical Save | 23.875 |
Spell Save | 27.3 |
Mental Save | 38.375 |
Defense: Resistances
Lightning | + 15%( 70%) |
Nature | + 20%( 70%) |
Blight | + 9%( 70%) |
Fire | + 15%( 70%) |
Cold | + 46%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 348 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Wild-gift / Moss | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.75 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mucus | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Mitosis |
talent | Antimagic Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | dreamer's pair of hardened leather boots (0 def, 3 armour) dreamer's pair of hardened leather boots (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +5 Spell save: +8 Mental save: +7 A pair of boots made of leather. |
Light source | brass lantern of revealing brass lantern of revealingCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tool | iron pickaxe of strength (dig speed 37 turns) iron pickaxe of strength (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 26 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around waist | blurring rough leather belt blurring rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +5 Stealth bonus: +5 A belt that goes around your waist. |
In main hand | radiant vined mindstar of life (6-6.6 power, 18 apr, nature damage) radiant vined mindstar of life (6-6.6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +3 light When wielded/worn: Life regen: +0.50 Maximum life: +16.00 Mindpower: +4 Mental crit. chance: +4% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Main armor | cleansing rough leather armour of lightning resistance (1 def, 2 armour) cleansing rough leather armour of lightning resistance (1 def, 2 armour)Requires: - Strength 10 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +15% lightning / +11% nature / +10% blight A suit of armour made of leather. |
In off hand | pulsing mindstar (13-14.3 power, 32 apr, nature damage) pulsing mindstar (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | insulating stralite amulet of mastery (0.25 Wild-gift / Slime) insulating stralite amulet of mastery (0.25 Wild-gift / Slime)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +15% fire / +21% cold Talent mastery: +0.25 Wild-gift / Slime Amulets can have magical properties. |
Inventory
grounding steel amulet grounding steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% lightning Stun/Freeze immunity: +24% Amulets can have magical properties. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Slim the Higher Oozemancer level 34
77th Pyre 122nd year of Ascendancy at 20:06 see stats
By Slim the Higher Oozemancer level 27
76th Pyre 122nd year of Ascendancy at 10:21 see stats
By Slim the Higher Oozemancer level 10
74th Pyre 122nd year of Ascendancy at 22:55 see stats
By Slim the Higher Oozemancer level 20
75th Pyre 122nd year of Ascendancy at 15:13 see stats
By Slim the Higher Oozemancer level 30
76th Pyre 122nd year of Ascendancy at 19:56 see stats
By Slim the Higher Oozemancer level 16
75th Pyre 122nd year of Ascendancy at 10:12 see stats
Log
Slim killed Rej Arkatis!
Slim feels pain again.
Talent Acid Splash is ready to use.
Talent Poisonous Spores is ready to use.
Talent Slime Spit is ready to use.
Mucus ooze is not silenced anymore.
Bloated ooze is not silenced anymore.
Mucus ooze is not silenced anymore.
Talent Call of the Ooze is ready to use.
Slim is no longer attuned.
Talent Grasping Moss is ready to use.
Talent Aura of Silence is ready to use.
Talent Reabsorb is ready to use.
Your summoned mucus ooze disappears.
Talent Mucus is ready to use.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Talent Nourishing Moss is ready to use.
Your summoned bloated ooze disappears.