Vilgefortz the level 9 Skeleton Archmage by Diablord

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp9 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 10)
Dexterity17 (base 10)
Constitution12 (base 10)
Magic46 (base 31)
Willpower33 (base 24)
Cunning17 (base 11)

Resources

Life177/177
Mana271/271
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision6

Offense: Mainhand

Damage20
Accuracy11
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower40
Crit Chance4%
Speed1

Offense: Mind

Mindpower33
Crit Chance3%
Speed1

Offense: Damage Bonus

Arcane+10%
Lightning+10%
Nature+5%

Offense: Damage Penetration

Mind+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save10
Spell Save23
Mental Save24

Defense: Resistances

Fire+ 23%( 70%)
Lightning+ 27%( 70%)
Nature+ 16%( 70%)
Temporal+ 10%( 70%)
Cold+ 31%( 70%)
Arcane+ 12%( 70%)
Mind+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance10%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
1/5
4/5
1/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
4/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
1/5
0/5
Undead / Skeleton1.10
1/5
4/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done
done
failed
done
active
active
done

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Rested for 15 turns (stop reason: all resources and life at maximum).

Vilgefortz picks up (c.):
iron dagger (10-13 power, 5 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 5.00 gold from the transmogrification of
elm totem of summon tentacle [power 100] (25 cooldown).
You gain 2.50 gold from the transmogrification of
Tooth of the Mouth (dig speed 12 turns).
You gain 1.38 gold from the transmogrification of
cleansing rough leather armour of lightning resistance (3 def, 2 armour).
You gain 2.50 gold from the transmogrification of
Flamewrought (0 def, 2 armour).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (15.5-21.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11.5-16.1 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (23-36.8 power, 1 apr).
You gain 1.11 gold from the transmogrification of
flaming iron greatmaul (17.5-26.25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 8.48 gold from the transmogrification of
Halugen (14-21 power, 1 apr).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the titan (heal 101; 15 cd).
There is a way to the next level here (press '' or right click to use).
Space around you starts to dissolve...


You are yanked out of this place!

Ran for 7 turns (stop reason: saving).

There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.