





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 12 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 27 (base 22) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 30 (base 30) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 260/260 |
Hate | 100/100 |
Vim | 116/124 |
Healing Factor | 0.51915261712575 |
Regeneration | 0.51915261712575 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +32.44168646096% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 30 |
Accuracy | 44 |
Crit Chance | 0% |
APR | 2 |
Speed | 1.25 |
Offense: Offhand
Damage | 17 |
Accuracy | 44 |
Crit Chance | 0% |
APR | 2 |
Speed | 1.25 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | -60% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 7 |
Physical Save | 16 |
Spell Save | 16 |
Mental Save | 8 |
Defense: Resistances
Acid | +100%(100%) |
Light | + 12%(100%) |
Darkness | + 13%(100%) |
Blight | +100%(100%) |
Physical | + 12%(100%) |
Fire | -50%(100%) |
All | 0%(100%) |
Defense: Immunities
Disarm Resistance | 20% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
Quests
Equipment
Main armor | ![]() Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Damage when hit (Melee): 2 darkness Changes stats: +5 Str Changes resistances: +12% light / +13% darkness Reduces incoming crit damage: 5.00% Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Maximum vim: +10.00 A suit of armour made of leather. |
In off hand | ![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +5 (+5 eff.) Disarm immunity: +20% Blunt and deadly. |
Around waist | ![]() 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 20 Damage (Melee): +6 blight Blunt and deadly. |
Inventory
Achievements
Log
Talent Rune: Mirror Image is ready to use.
Resting starts...
Talent Gift of the Woods is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the east (skeleton magus)).
Mergelk hits Skeleton magus for 31 physical, 6 cold, 2 mind, 103 darkness, 4 mind (149 total damage).
Skeleton magus misses Mergelk.
Worm that walks (servant of Mergelk) uses Blindside.
Skeleton magus shrugs off Something's 'Decrepitude Disease'!
Something hits Skeleton magus for 14 physical, 2 blight, 7 physical (25 total damage).
You collect a new ingredient: skeleton mage skull (1).
Mergelk hits Skeleton magus for 29 physical damage.
Mergelk killed Skeleton magus!
You give Dimrain the cured leather armour (6 def, 4 armour) to worm that walks (servant of Mergelk).
Character control switched to worm that walks (servant of Mergelk).
Worm that walks (servant of Mergelk) deactivates Infestation.
Worm that walks (servant of Mergelk) activates Infestation.
Worm that walks (servant of Mergelk) deactivates Worm that Walks Link.
Worm that walks (servant of Mergelk) activates Worm that Walks Link.
Worm that walks (servant of Mergelk) wears (replacing prismatic iron mail armour of lightning resistance (2 def, 4 armour)): Dimrain the cured leather armour (6 def, 4 armour).
You give prismatic iron mail armour of lightning resistance (2 def, 4 armour) to Mergelk.