Astro Boy the level 6 Dwarf Sun Paladin by Arcanyx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp6 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 19)
Dexterity8 (base 10)
Constitution17 (base 11)
Magic27 (base 27)
Willpower14 (base 10)
Cunning10 (base 10)

Resources

Life234/234
Positive35/35
Stamina125/125
Healing Factor1.062941519274
Regeneration4.8363839126966

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth5
See Invisible6

Offense: Mainhand

Damage30
Accuracy24
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+3%
Arcane+4%

Defense: Base

Armour (hardiness)24.118138619369 (71.297102139833%)
Defense1
Ranged Defense1
Fatigue21
Physical Save23
Spell Save14
Mental Save8

Defense: Resistances

Acid+ 31%( 70%)
Fire+ 6%( 70%)
Physical+ 5%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
2/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent
talent

Quests

active
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Squadmate (Nightmare (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Astro Boy the Dwarf Sun Paladin level 6
19th Voratun 122nd year of Ascendancy at 08:38
see stats

Log

You pickup 0.80 gold pieces.
Astro Boy picks up (b.):
iron dagger (10-12 power, 5 apr).
Talent Path of the Sun is ready to use.

Bleeding from Dremling hits
Astro Boy for 5 physical damage.

Bleeding from Dremling hits
Astro Boy for 5 physical damage.
You pickup 0.45 gold pieces.

Astro Boy picks up (i.):
spinel.
Astro Boy picks up (b.):
balanced iron battleaxe of massacre (22-33 power, 1 apr).
You pickup 0.75 gold pieces.

Astro Boy stops bleeding.


Astro Boy picks up (f.):
rough leather sling.

Resting starts...

Talent Sun Ray is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Resilience of the Dwarves is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Astro Boy picks up (h.):
linen robe (0 def, 0 armour).
Astro Boy picks up (j.):
clarifying linen wizard hat of nature (+15%) (1 def, 0 armour).
Ran for 3 turns (stop reason: hostile spotted to the north (brecklorn - offscreen)).


Astro Boy casts
Sun Ray.
Connection to online server lost, trying to reconnect.
Connection to online server established.