Seraph the level 14 Ogre Sun Paladin by Arcanyx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceOgre
ClassSun Paladin
Level / Exp14 / 14%
Sizebig
Lifes / Deaths

Primary Stats

Strength44 (base 40)
Dexterity13 (base 11)
Constitution34 (base 28)
Magic51 (base 40)
Willpower13 (base 12)
Cunning29 (base 22)

Resources

Life510/510
Positive49/49
Stamina156/156
Healing Factor1.3353365646229
Regeneration11.831953522512

Speed

Mental0%
Attack0%
Movement0%
Spell-1.1102230246252E-14%
Global+100%

Vision

Sight10
Lite12
Infravision3

Offense: Mainhand

Damage58
Accuracy40
Crit Chance19%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower35
Crit Chance19%
Speed1

Offense: Mind

Mindpower20
Crit Chance7%
Speed1

Offense: Damage Bonus

Temporal+10%
Light+41%
Fire+13%
All0%

Offense: Damage Penetration

Mind+10%
Fire+5%
Light+20%

Defense: Base

Armour (hardiness)35.521305378697 (88.607947236566%)
Defense25
Ranged Defense25
Fatigue28
Physical Save47
Spell Save49
Mental Save24

Defense: Resistances

Lightning+ 53%( 70%)
Acid+ 14%( 70%)
Light+ 70%( 70%)
Temporal+ 21%( 70%)
Cold+ 15%( 70%)
Physical+ 18%( 70%)
Fire+ 15%( 70%)
All+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance61%

Inscriptions (5/5)

Runes
Runes
Runes
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
4/5
2/5
0/5
Celestial / Guardian1.30
2/5
0/5
0/5
0/5
Celestial / Sun1.30
5/5
4/5
5/5
2/5
Celestial / Combat1.30
3/5
4/5
0/5
0/5
Technique / Shield offense1.00
2/5
2/5
2/5
2/5
Celestial / Radiance1.30
4/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
5/5
2/5
5/5
2/5
Celestial / Light1.30
4/5
2/5
3/5
3/5
Race / Ogre1.00
2/5
5/5
0/5
0/5
Technique / Combat training1.00
1/5
4/5
0/5
3/5
4/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
done
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Seraph the Ogre Sun Paladin level 10
10th Mirth 122nd year of Ascendancy at 11:59
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Seraph the Ogre Sun Paladin level 8
7th Mirth 122nd year of Ascendancy at 09:38
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Seraph the Ogre Sun Paladin level 8
6th Mirth 122nd year of Ascendancy at 01:14
see stats

Log

You gain 10.38 gold from the transmogrification of Ivada (10-12 power, 2 apr, fire element).
You gain 11.16 gold from the transmogrification of
rough leather sling 'Corpsevenom'.
You gain 1.38 gold from the transmogrification of
vined mindstar of life (4-4 power, 18 apr, mind damage).
You gain 2.45 gold from the transmogrification of
mossy mindstar of disruption (2-3 power, 12 apr, mind damage).
You gain 2.75 gold from the transmogrification of
epiphanous mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 2.25 gold from the transmogrification of
acidic iron mace of phasing (13-18 power, 7 apr).
You gain 2.18 gold from the transmogrification of
iron greatsword of persecution (18-29 power, 1 apr).
You gain 7.91 gold from the transmogrification of
Curegrinder (19-28 power, 1 apr).
You gain 7.51 gold from the transmogrification of
Chargeraven the iron greatmaul (25-38 power, 1 apr).
You gain 2.75 gold from the transmogrification of
balanced steel dagger (10-13 power, 6 apr).
You gain 2.40 gold from the transmogrification of
balanced iron dagger (10-12 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12-19 power, 1 apr).
You gain 1.85 gold from the transmogrification of
shielding rune of the wizard (absorb 316; dur 3; cd 17).
You gain 0.60 gold from the transmogrification of
shatter afflictions rune (absorb 35; cd 14).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 600% over 10 turns; mana 30; cd 18).
You gain 2.10 gold from the transmogrification of
blink rune of the warrior (range 5; phase 19; cd 11).
You gain 1.00 gold from the transmogrification of
wild infusion (res 17%; magical; dur 2; cd 12).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the sneak (heal 188; 17 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the warrior (speed 572%; cd 18).
You gain 25.00 gold from the transmogrification of
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Today is the 5th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.


There is a Way into the heart of the gloom here (press '' or right click to use).