










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 15 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by temporal stalker at level 10 on the 7th Flare 122nd year of Ascendancy at 02:15 0 / 6Killed by Ben Cruthdar, the Cursed at level 14 on the 16th Haze 122nd year of Ascendancy at 07:49 Killed by Sawtree at level 15 on the 46th Haze 122nd year of Ascendancy at 07:29 Killed by Sawtree at level 15 on the 46th Haze 122nd year of Ascendancy at 08:40 Killed by Sawtree at level 15 on the 64th Haze 122nd year of Ascendancy at 06:14 Killed by Sawtree at level 15 on the 64th Haze 122nd year of Ascendancy at 07:24 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 15 (base 11) |
| Constitution | 15 (base 14) |
| Magic | 48 (base 39) |
| Willpower | 47 (base 29) |
| Cunning | 18 (base 11) |
Resources
| Life | -58/202 |
| Mana | 55/403 |
| Healing Factor | 1.0860311219417 |
| Regeneration | 3.5296011463106 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 18.000000000001 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 22 |
| Crit Chance | 13% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Physical | +23% |
| Lightning | +22% |
| Cold | +18% |
| Arcane | +6% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +15% |
| Physical | +10% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 26 |
| Mental Save | 21 |
Defense: Resistances
| Lightning | + 33%( 70%) |
| Temporal | + 24%( 70%) |
| Physical | + 9%( 70%) |
| Mind | + 13%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 37% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (52 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed giant spider spinneret. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed minotaur nose. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | [vs. pair of rough leather boots of speed (0 def, 1 armour) (On feet)]pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Armour +1 (-) A pair of boots made of leather. |
| Light source | [vs. Void Star (Light source)]Void Star 1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% (-) Dmg.mod +6%(-) acid +6%(-) fire +6%(-) cold +6%(-) arcane +6%(-) lightning ---------- misc Light +2 (-) Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 29.82 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | [vs. stabilizing linen wizard hat of lightning (+16%) (1 def, 0 armour) (On head)]stabilizing linen wizard hat of lightning (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2(-) Wil dps ---------- Dmg.mod +11%(-) lightning ----- def ----- Defense +1 (+1 eff.) (-) Resists +16%(-) lightning Phys.save +5 (+5 eff.) (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. elm wand of lightning storm 'Ulathel' [power 122] (15 cooldown) (Tool)]elm wand of lightning storm 'Ulathel' [power 122] (15 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3%(-) physical Melee Ret 2(-) physical ----- def ----- Resists +6%(-) mind Create a radius 3 storm for 5 turns. Each turn, creatures within take 29 lightning damage and will be dazed for 1 turn (148 total damage) Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. marksman's copper ring (On fingers, 1 of 2)]marksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3(-) Dex dps ---------- Acc +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. marksman's copper ring (On fingers, 1 of 2)]solipsist's steel ring 0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +0(-3) Dex +5 Wil +5 Cun dps ---------- Mind.pwr +7 (+4 eff.) Acc +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Bethann the rough leather belt (Around waist)]Bethann the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: Stats +4(-) Str +2(-) Wil +1(-) Cun ----- def ----- Resists +5%(-) lightning +5%(-) temporal A belt that goes around your waist. |
| In main hand | [vs. yew starstaff 'Porema' (120% power, 4 apr, physical element) (In main hand)]yew starstaff 'Porema' (120% power, 4 apr, physical element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-) Crit +3.5% (-) Atk.spd 100% (-) While equipped: Stats +1(-) Con dps ---------- Phys.crit +4.0% (-) Spell.crit +10% (-) Crit.mult +11.00% (-) Spell.pwr +9 (+4 eff.) (-) Dmg.mod +20%(-) physical Res.pen +10%(-) physical ---------- misc Max.stam +10.00 (-) See.Invis +18 (-) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. Tychik the hardened leather gloves (0 def, 2 armour) (On hands)]Tychik the hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Spell.crit +2% (-) Crit.mult +5.00% (-) Melee+ 5(-) lightning Dmg.mod +5%(-) lightning Res.pen +15%(-) arcane +10%(-) temporal ----- def ----- Armour +2 (-) Resists +7%(-) lightning +3%(-) temporal ---------- misc Vim/s.crit +2.00 (-) Max.mana +20.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. Rimenight (0 def, 0 armour) (Main armor)]Rimenight (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5(-) Mag +5(-) Wil dps ---------- Phys.pwr +5 (+2 eff.) (-) Dmg.mod +12%(-) cold Acc +10 (+7 eff.) (-) ----- def ----- Resists +7%(-) all Phys.save +3 (+3 eff.) (-) ---------- misc Mana/turn +0.14 (-) Psi/turn +0.10 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. linen cloak 'Cyruleba' (1 def, 6 armour) (Cloak)]linen cloak 'Cyruleba' (1 def, 6 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2(-) Mag +1(-) Wil dps ---------- Phys.pwr +10 (+6 eff.) (-) ----- def ----- Armour +6 (-) Defense +1 (+1 eff.) (-) Resists +2%(-) physical Phys.save +3 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. stabilizing copper amulet (Around neck)]stabilizing copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10%(-) temporal Pinning- +20% (-) Knockbk- +20% (-) Amulets make your neck look great! |
Inventory
movement infusion of the psychic (speed 552%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 552% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 5; phase 17; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Manasurge (on body)]manasurge rune of the psychic (regen 939% over 10 turns; mana 47; cd 18) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 939% for 10 turns (60 total) and instantly restoring 47 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Manasurge (on body)]manasurge rune of the wizard (regen 900% over 10 turns; mana 45; cd 13) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 900% for 10 turns (58 total) and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. marksman's copper ring (On fingers, 1 of 2)]rogue's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +4 Cun +0(-3) Dex dps ---------- Acc +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Defense +8 (+8 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. marksman's copper ring (On fingers, 1 of 2)]titan's copper ring of lightning (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-3) Dex +3 Con dps ---------- Dmg.mod +11% lightning Acc +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Resists +22% lightning Phys.save +6 (+3 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. yew starstaff 'Porema' (120% power, 4 apr, physical element) (In main hand)]Bill's Tree Trunk (136% power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 137% (+16%) Range: 1.7x (+0.5x) Uses 130% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +7 (+3) Crit +1.5% (-2.0%) Atk.spd 100% (-) While equipped: Stats +0(-1) Con dps ---------- Phys.crit +0.0% (-4.0%) Spell.crit +0% (-10%) Crit.mult +0.00% (-11.00%) Spell.pwr +0 (+0 eff.) (-9 (-4 eff.)) Dmg.mod +0%(-20%) physical Res.pen +0%(-10%) physical ---------- misc Max.stam +0.00 (-10.00) See.Invis +0 (-18) Talents +0(+-1) Command Staff Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. yew starstaff 'Porema' (120% power, 4 apr, physical element) (In main hand)]Kor's Fall (100% power, 0 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 100% (-21%) Range: 1.2x (+0.0x) Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +0 (-4) Crit +1.5% (-2.0%) Atk.spd 100% (-) While equipped: Stats +0(-1) Con dps ---------- Phys.crit +0.0% (-4.0%) Spell.crit +8% (-2%) Crit.mult +0.00% (-11.00%) Spell.pwr +7 (+3 eff.) (-2 (-1 eff.)) Dmg.mod +10% acid +0%(-20%) physical +10% darkness +10% blight +10% fire Res.pen +0%(-10%) physical ---------- misc Max.stam +0.00 (-10.00) See.Invis +2 (-16) Talents +1.00(-) Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 142.25 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (284). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. yew starstaff 'Porema' (120% power, 4 apr, physical element) (In main hand)]elm magestaff (100% power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 100% (-21%) Range: 1.2x (+0.0x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-2) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: Stats +0(-1) Con dps ---------- Phys.crit +0.0% (-4.0%) Spell.crit +1% (-9%) Crit.mult +0.00% (-11.00%) Spell.pwr +3 (+1 eff.) (-6 (-3 eff.)) Dmg.mod +10% lightning +0%(-20%) physical Res.pen +0%(-10%) physical ---------- misc Max.stam +0.00 (-10.00) See.Invis +0 (-18) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. yew starstaff 'Porema' (120% power, 4 apr, physical element) (In main hand)]shimmering elm magestaff (100% power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 100% (-21%) Range: 1.2x (+0.0x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-2) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: Stats +0(-1) Con dps ---------- Phys.crit +0.0% (-4.0%) Spell.crit +1% (-9%) Crit.mult +0.00% (-11.00%) Spell.pwr +3 (+1 eff.) (-6 (-3 eff.)) Dmg.mod +10% lightning +0%(-20%) physical Res.pen +0%(-10%) physical ---------- misc Mana/turn +0.10 Max.mana +32.00 Max.stam +0.00 (-10.00) See.Invis +0 (-18) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Bethann the rough leather belt (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: Stats +0(-4) Str +0(-2) Wil +0(-1) Cun ----- def ----- Armour +4 Fatigue -10% Resists +0%(-5%) lightning +0%(-5%) temporal Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Bethann the rough leather belt (Around waist)]nightruned rough leather belt of the giants 1.0 T1 belt armor [Ego] Arcane/Master While equipped: Stats +0(-4) Str +0(-2) Wil +0(-1) Cun dps ---------- Phys.pwr +3 (+2 eff.) ----- def ----- Resists +0%(-5%) lightning +0%(-5%) temporal +5% light +6% darkness Spell.save +5 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
[vs. linen cloak 'Cyruleba' (1 def, 6 armour) (Cloak)]linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +0(-2) Mag +0(-1) Wil +1 Con dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-6 eff.)) ----- def ----- Armour +0 (-6) Defense +1 (+1 eff.) (-) Resists +0%(-2%) physical Phys.save +0 (+0 eff.) (-3 (-3 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Rimenight (0 def, 0 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: Stats +0(-5) Mag +0(-5) Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +0%(-12%) cold Acc +0 (+0 eff.) (-10 (-7 eff.)) ----- def ----- Resists +7%(-) all Phys.save +0 (+0 eff.) (-3 (-3 eff.)) ---------- misc Mana/turn +0.00 (-0.14) Psi/turn +0.00 (-0.10) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Rimenight (0 def, 0 armour) (Main armor)]mindwoven linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Psionic While equipped: Stats +0(-5) Mag +0(-5) Wil dps ---------- Mind.crit +2% Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +2 (+1 eff.) Dmg.mod +0%(-12%) cold Acc +0 (+0 eff.) (-10 (-7 eff.)) ----- def ----- Resists +7%(-) all Phys.save +0 (+0 eff.) (-3 (-3 eff.)) Mind.save +17 (+8 eff.) ---------- misc Mana/turn +0.00 (-0.14) Psi/turn +0.00 (-0.10) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Tychik the hardened leather gloves (0 def, 2 armour) (On hands)]Magmathorn (0 def, 2 armour) 1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Spell.crit +0% (-2%) Crit.mult +0.00% (-5.00%) Melee+ 0(-5) lightning Dmg.mod +24% acid +0%(-5%) lightning Res.pen +15% fire +0%(-15%) arcane +0%(-10%) temporal Acc +13 (+6 eff.) Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Armour +2 (-) Resists +0%(-7%) lightning +0%(-3%) temporal ---------- misc Vim/s.crit +0.00 (-2.00) Max.mana +0.00 (-20.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Tychik the hardened leather gloves (0 def, 2 armour) (On hands)]blighted rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Spell.crit +0% (-2%) Crit.mult +0.00% (-5.00%) Melee+ 5 blight 0(-5) lightning Dmg.mod +3% blight +0%(-5%) lightning Res.pen +0%(-15%) arcane +0%(-10%) temporal ----- def ----- Armour +1 (-1) Resists +6% blight +0%(-3%) temporal +0%(-7%) lightning ---------- misc Vim/s.crit +0.00 (-2.00) Max.mana +0.00 (-20.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. stabilizing linen wizard hat of lightning (+16%) (1 def, 0 armour) (On head)]Cloudwreck (0 def, 1 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Str +2(-) Wil +3 Cun dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +3%(-8%) lightning Melee Ret 10 light ----- def ----- Armour +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resists +0%(-16%) lightning Phys.save +0 (+0 eff.) (-5 (-5 eff.)) A cap made of leather. |
[vs. stabilizing linen wizard hat of lightning (+16%) (1 def, 0 armour) (On head)]linen wizard hat of the sentry (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane While equipped: Stats +0(-2) Wil dps ---------- Dmg.mod +0%(-11%) lightning ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-16%) lightning Phys.save +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc Infravis +3 See.Stealth +6 See.Invis +7 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 34% and attempts to push all creatures other than yourself out of its radius, inflicting 6.73 light damage and 6.73 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Coral Spray (8 def, 8 armour, 48 block)7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+8 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
78 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. elm wand of lightning storm 'Ulathel' [power 122] (15 cooldown) (Tool)]miner's iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +0%(-3%) physical Melee Ret 0(-2) physical ----- def ----- Resists +0%(-6%) mind ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Void Star (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Spell.crit +0% (-5%) Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +0%(-6%) acid +10% light +0%(-6%) fire +0%(-6%) cold +0%(-6%) arcane +0%(-6%) lightning ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 (+3) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(104 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. Void Star (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Spell.crit +0% (-5%) Dmg.mod +0%(-6%) acid +0%(-6%) fire +0%(-6%) cold +0%(-6%) arcane +0%(-6%) lightning ---------- misc Light +3 (+1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Raaien the Shalore Archmage level 14
16th Haze 122nd year of Ascendancy at 08:55 see stats
Level 10
Got a character to level 10.By Raaien the Shalore Archmage level 10
6th Flare 122nd year of Ascendancy at 18:38 see stats
Orbituary
Stabilized the Abashed Expanse to maintain it in orbit.By Raaien the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 05:10 see stats
Log
Sawtree hits Raaien for (89 absorbed), (89 mana), 0 physical, 18 fire, 41 physical, 7 nature, 18 fire (85 total damage).
Talent Flame is ready to use.
Thunderstorm hits Sawtree for (14 flat reduction), 0 lightning (0 total damage).
Bleeding from Sawtree hits Raaien for 7 physical damage.
Burning from Sawtree hits Raaien for 39 fire damage.
Sawtree internal structure returns to normal.
Burning from Raaien hits Sawtree for (15 flat reduction), 0 fire (0 total damage).
Raaien's arcane area effect hits Sawtree for 33 arcane damage.
Raaien casts Arcane Reconstruction.
Raaien receives 222 healing.
Sawtree uses To The Arms.
Raaien is suffering and fails to concentrate on dealing damage.
Melee retaliation hits Sawtree for 2 physical, 2 physical, 2 physical (6 total damage).
Tempest of Metal hits Raaien for 20 physical, 18 fire, 17 physical, 7 nature, 18 fire (80 total damage).
Sawtree hits Raaien for 60 physical, 18 fire (78 total damage).
Raaien's spell attains critical power!
Thunderstorm hits Sawtree for 0 lightning damage.
Bleeding from Sawtree hits Raaien for 16 physical damage.
Burning from Sawtree hits Raaien for 44 fire damage.
Sawtree stops burning.
Raaien's arcane area effect hits Sawtree for 23 arcane damage.
Sawtree uses Spinal Break.
Raaien slows down.
Raaien has finished recovering.
Raaien deactivates Feather Wind.
Melee retaliation hits Sawtree for 1 physical, 1 physical (3 total damage).
Sawtree hits Raaien for 60 physical damage.
Raaien the level 15 shalore archmage was disembowelled to death by Sawtree on level 1 of Old Forest.
The furious lightning storm around Raaien calms down and disappears.
























































































