











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 19 / 96% |
| Size | big |
| Lifes / Deaths | Killed by bandit at level 12 on the 15th Dusk 122nd year of Ascendancy at 16:57 0 / 7Killed by Belyta the orc master assassin at level 16 on the 36th Dusk 122nd year of Ascendancy at 14:31 Killed by Geldatta the snow giant boulder thrower at level 17 on the 39th Dusk 122nd year of Ascendancy at 20:11 Killed by Geldatta the snow giant boulder thrower at level 18 on the 13rd Regrowth 123rd year of Ascendancy at 21:26 Killed by Geldatta the snow giant boulder thrower at level 18 on the 13rd Regrowth 123rd year of Ascendancy at 22:29 Killed by Geldatta the snow giant boulder thrower at level 18 on the 14th Regrowth 123rd year of Ascendancy at 06:47 Killed by yellow jelly at level 19 on the 38th Regrowth 123rd year of Ascendancy at 17:43 |
Primary Stats
| Strength | 35 (base 29) |
| Dexterity | 46 (base 34) |
| Constitution | 27 (base 23) |
| Magic | 10 (base 10) |
| Willpower | 26 (base 10) |
| Cunning | 36 (base 20) |
Resources
| Life | -214/458 |
| Stamina | 154/194 |
| Healing Factor | 1.1386945338482 |
| Regeneration | 3.7007572350067 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 51 |
| Crit Chance | 20% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +3% |
| Light | +6% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| All | 0% |
| Physical | +12% |
| Cold | +15% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 60.883307766991 (86.151787968034%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 17 |
| Physical Save | 28 |
| Spell Save | 19 |
| Mental Save | 20 |
Defense: Resistances
| Nature | + 6%( 70%) |
| Acid | + 6%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 3%( 70%) |
| Darkness | + 9%( 70%) |
| Cold | + 19%( 70%) |
| Fire | + 19%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 10% |
| Disarm Resistance | 30% |
| Silence Resistance | 20% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 35% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 81 with a minimum range of 15. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.50 |
| 4/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Marksmanship | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the repented thief from death by giant white ant. Escort: repented thief (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | Snowblack (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Phys.crit +2.0% Phys.pwr +4 (+2 eff.) Res.pen +15% cold +5% physical ----- def ----- Armour +3 Resists +3% cold ---------- misc Light +3 A pair of boots made of leather. |
| Quiver | pouch of steel shots of crippling (14/16, 20-25 power, 2 apr)3.0 T2 shot ammo [Ego+] Master Power 20.5 - 24.6 Physical Uses 50% Cun, 70% Dex Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 16 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 50.75 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | piercing ash wand of shielding [power 170] (20 cooldown)2.0 T2 wand charm [Ego+] Arcane Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | sneakthief's steel ring of tenacity0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Acc +7 (+2 eff.) ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +25% Rings make your fingers look great! |
| On fingers | Hettilerim the Kindleorder0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Mind.crit +2% Mind.pwr +25 (+9 eff.) Dmg.mod +3% mind ----- def ----- Armour +8 Resists +9% fire ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
| Around waist | Polivea the Filthsmasher1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Mind.crit +4% Phys.pwr +23 (+8 eff.) Res.pen +10% mind +5% nature ----- def ----- Resists +6% nature Spell.save +7 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| Main armor | impenetrable steel mail armour of cold resistance (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +12% Resists +16% cold A suit of armour made of mail. |
| In main hand | Aleran the Dawnwing4.0 T3 sling 1H weapon [Rare] Master Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +5 Cun dps ---------- Dmg.mod +6% light Res.pen +7% physical ----- def ----- Defense +10 (+5 eff.) Resists +6% acid Phys.save +3 (+1 eff.) Silence- +20% Disarm- +10% Slings are used to hurl stones or metal shots at your foes. |
| Cloak | Tarruyagorn the linen cloak (1 def, 12 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +2 Cun ----- def ----- Armour +12 Defense +1 (+0 eff.) Resists +3% temporal Cut- +10% Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern 'Blazeoozer'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +3% light +9% darkness Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
regeneration infusion (heal 103; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 103 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
manasurge rune of the sneak (regen 840% over 10 turns; mana 42; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 840% for 10 turns (0 total) and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
cured leather sling4.0 T2 sling 1H weapon [Normal] Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Slings are used to hurl stones or metal shots at your foes. |
Duryvor the Scorchshear (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Wil +4 Con dps ---------- Spell.crit +2% Crit.mult +5.00% Spell.pwr +10 (+10 eff.) Dmg.mod +15% blight +6% cold +24% fire ----- def ----- HP.reg +0.70 Heal.mod +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
impenetrable iron mail armour of fire resistance (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% Resists +16% fire A suit of armour made of mail. |
steel plate armour of Eyal (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +9 Fatigue +22% Max.HP +21.00 HP.reg +1.00 Heal.mod +11% A suit of armour made of metal plates. |
psychokinetic quiver of ash arrows of crippling (16/16, 18-26 power, 7 apr)3.0 T2 arrow ammo [Ego++] Master/Psionic Power 18.5 - 25.9 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.5% Capacity 16 Ranged+ +14 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 158 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
sentry's quiver of ash arrows (42/42, 26-37 power, 13 apr)3.0 T2 arrow ammo [Ego+] Arcane Power 26.5 - 37.1 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +13 Crit +1.5% Capacity 42 Rld cld 3 Arrows are used with bows to pierce your foes to death. |
40 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Sweeback Tonny the Thalore Archer level 19
21st Regrowth 123rd year of Ascendancy at 00:32 see stats
Exterminator
Killed 1000 creatures.By Sweeback Tonny the Thalore Archer level 17
39th Dusk 122nd year of Ascendancy at 15:16 see stats
Level 10
Got a character to level 10.By Sweeback Tonny the Thalore Archer level 10
8th Dusk 122nd year of Ascendancy at 15:56 see stats
The secret city
Discovered the truth about mages.By Sweeback Tonny the Thalore Archer level 18
4th Decay 122nd year of Ascendancy at 07:39 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Sweeback Tonny the Thalore Archer level 18
68th Dusk 122nd year of Ascendancy at 15:42 see stats
Unstoppable
Returned from the dead.By Sweeback Tonny the Thalore Archer level 18
14th Regrowth 123rd year of Ascendancy at 06:47 see stats
Log
Sweeback Tonny's Shoot killed Giant spider!
Sandworm Queen envelops Sweeback Tonny with acid.
Sweeback Tonny HEALS from acid damage!
Sandworm Queen hits Sweeback Tonny for 39 acid, 12 healing (39 total damage) [12 healing].
Sweeback Tonny is less vulnerable to physical.
Talent Scatter Shot is ready to use.
Sweeback Tonny HEALS from nature damage!
Poison from Giant spider hits Sweeback Tonny for 20 nature, 6 healing (20 total damage) [6 healing].
Shadow misses Sweeback Tonny.
The unstable sand tunnel collapses!
War hound hits Sweeback Tonny for 4 physical damage.
Sandworm Queen breathes sand!
Sweeback Tonny shrugs off the effect 'Blinded'!
Sandworm Queen hits Shadow for 166 physical damage.
Sandworm Queen hits Sweeback Tonny for 166 physical damage.
Sweeback Tonny HEALS from nature damage!
Poison from Giant spider hits Sweeback Tonny for 20 nature, 6 healing (20 total damage) [6 healing].
Sweeback Tonny casts Rune: Teleportation.
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Sweeback Tonny slows down.
Red jelly's Slime Spit hits Sweeback Tonny for 118 fire damage.
Sweeback Tonny is no longer pinned.
Talent Steady Shot is ready to use.
Sweeback Tonny HEALS from nature damage!
Poison from Giant spider hits Sweeback Tonny for 20 nature, 6 healing (20 total damage) [6 healing].
Yellow jelly's Slime Spit hits Sweeback Tonny for 101 lightning damage.
Sweeback Tonny the level 19 thalore archer was zapped to death by an yellow jelly on level 2 of Sandworm lair.










































































