










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Cultist of Entropy |
| Level / Exp | 13 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by Bethothra the multi-hued crystal at level 13 on the 67th Dusk 122nd year of Ascendancy at 00:17 / 1 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 48 (base 39) |
| Willpower | 17 (base 10) |
| Cunning | 31 (base 29) |
Resources
| Life | -25/342 |
| Insanity | 45/100 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 6.5911071915906 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 21 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 14 |
| Crit Chance | 14% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +12% |
| Acid | +20% |
| Light | +20% |
| Lightning | +9% |
| Darkness | +13% |
| Arcane | +4% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +20% |
| Light | +5% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 18.647187283725 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 2 |
| Physical Save | 21 |
| Spell Save | 27 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Cold | + 18%( 70%) |
| All | 0%( 70%) |
| Darkness | + 9%( 70%) |
| Light | + 16%( 70%) |
| Mind | + 5%( 70%) |
| Lightning | + 6%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 41% |
| Bleed Resistance | 10% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 137 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 530% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Madness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Nether | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Demented / Calamity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Doom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Revelation |
| talent | Twofold Curse |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lost defiler from death by skeleton warrior. Escort: lost defiler (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed length of troll intestine. * You've found the needed bear paw. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of rough leather boots 'Kuvor' (0 def, 4 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid ----- def ----- Armour +4 Resists +7% acid +7% fire +6% lightning +9% cold Max.HP +20.00 Cut- +10% Confus- +20% A pair of boots made of leather. |
| Light source | bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Korochak' (16 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Defense +16 (+8 eff.) Resists +16% light Mind.save +6 (+3 eff.) HP.reg +4.00 Stun/Frz- +20% A pointy cloth hat, very wizardly... |
| Tool | evasive iron torque of psionic shield [power 23] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Thundertrencher0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- Res.pen +20% lightning +5% light ----- def ----- Crit.chn- 15.00% HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
| On fingers | copper ring 'Eclipsewrest'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +3% darkness ----- def ----- Resists +22% acid +9% darkness Die.at -20.00 life ---------- misc See.Invis +9 Rings make your fingers look great! |
| Around waist | rough leather belt 'Coalmight'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Wil +5 Con dps ---------- Res.pen +5% darkness On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Fatigue -4% ---------- misc Max.enc +21 See.Invis +6 A belt that goes around your waist. |
| In main hand | Sepsisblur the elm vilestaff (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Cun +3 Wil dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) S.pwr/crit +3 Dmg.mod +10% darkness ----- def ----- Resists +3% nature ---------- misc See.Invis +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Shinesorrow (3 def, 2 armour)9.0 T1 light armor Reqs Str 10 [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +5% mind +3% cold Mind.save +11 (+6 eff.) Max.HP +80.00 Blind- +10% A suit of armour made of leather. |
| Cloak | Lightningbright (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +3% fire Melee Ret 4 lightning ----- def ----- Defense +1 (+1 eff.) Resists +6% acid +6% cold Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Windspire the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Lck dps ---------- Dmg.mod +12% nature +12% fire Acc +7 (+6 eff.) ----- def ----- Defense +6 (+3 eff.) Phys.save +13 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) Unseen.red 10% ---------- misc Masteries +0.11 Demented/Rift Amulets make your neck look great! |
Inventory
copper amulet of murder0.1 T1 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +11.00% Acc +5 (+5 eff.) Apr +10 Amulets make your neck look great! |
Sunvengeance1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light +9% arcane ----- def ----- Defense +9 (+5 eff.) Resists +9% light Stealth +6 A belt that goes around your waist. |
rough leather belt 'Durudar'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Mind.crit +1% Spell.pwr +3 (+2 eff.) ----- def ----- Mind.save +5 (+3 eff.) Disease- +10% Silence- +20% Disarm- +10% A belt that goes around your waist. |
Bokikath (1 def, 4 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Acc +5 (+5 eff.) Apr +2 ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +1% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven linen robe of the mind (+11%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +11% mind ----- def ----- Resists +11% mind +7% all Mind.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Dourraze' (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +2 Resists +6% mind +1% physical Phys.save +6 (+3 eff.) ---------- misc Infravis +2 A pair of boots made of leather. |
pair of rough leather boots 'Scorchsting' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +4 Str +1 Wil +4 Con ----- def ----- Armour +1 Resists +6% lightning +6% temporal +3% fire A pair of boots made of leather. |
insulating rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +7% cold A cap made of leather. |
linen wizard hat of frost (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +16% cold A pointy cloth hat, very wizardly... |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Salelle'2.0 T1 lite [Rare] Nature While equipped: Stats +5 Str +1 Wil ----- def ----- Resists +6% lightning +3% blight +3% cold +5% arcane +3% fire Phys.save +6 (+3 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Drem Unlock the Shalore Cultist of Entropy level 10
24th Dusk 122nd year of Ascendancy at 17:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Drem Unlock the Shalore Cultist of Entropy level 10
49th Dusk 122nd year of Ascendancy at 01:37 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Drem Unlock the Shalore Cultist of Entropy level 13
62nd Dusk 122nd year of Ascendancy at 01:40 see stats
Log
Drem Unlock loses 9 health to the entropy.
Talent Netherblast is ready to use.
Dark Whispers from Drem Unlock hits Mirror Image (Pologanne the black crystal) for 0 darkness damage.
There is a ladder to worldmap here (press '' or right click to use).
Drem Unlock loses 8 health to the entropy.
Talent Dark Whispers is ready to use.
Dark Whispers from Drem Unlock hits Mirror Image (Pologanne the black crystal) for 0 darkness damage.
Drem Unlock receives 3 healing from Prophecy of Ruin from Drem Unlock.
Drem Unlock loses 7 health to the entropy.
There is a ladder to worldmap here (press '' or right click to use).
Drem Unlock loses 6 health to the entropy.
Drem Unlock loses 5 health to the entropy.
Talent Rift Cutter is ready to use.
Dark Whispers from Drem Unlock hits Mirror Image (Pologanne the black crystal) for 0 darkness damage.
Drem Unlock casts Netherblast.
Drem Unlock's spell attains critical power!
Drem Unlock is surging arcane power.
Mirror Image (Pologanne the black crystal) is wreathed in entropy.
Drem Unlock's Netherblast hits Mirror Image (Pologanne the black crystal) for 1 temporal, 0 darkness (1 total damage).
Drem Unlock is recovering from the damage!
Drem Unlock is afflicted by a rotting disease!
Bethothra the multi-hued crystal's Soul Rot hits Drem Unlock for 186 blight damage.
Bethothra the multi-hued crystal casts Searing Light.
Bethothra the multi-hued crystal hits Drem Unlock for 123 light damage.
Drem Unlock the level 13 shalore cultist of entropy was purified to death by Bethothra the multi-hued crystal on level 1 of Scintillating Caves.




































































