Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | No Encumbrance 1.0.4 Items Vault 1.0.3 Arcanum Class Pack 1.0.4 Starting prodigy 1.0.4 Stone Wardens DLC Class 1.0.3 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Archmage |
Level / Exp | 38 / 32% |
Size | medium |
Lifes / Deaths | Killed by orc assassin at level 38 on the 79th Pyre 122nd year of Ascendancy at 05:19 7 / 1 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 54 (base 47) |
Magic | 64 (base 59) |
Willpower | 55 (base 46) |
Cunning | 11 (base 11) |
Resources
Life | -5/842 |
Mana | 195/367 |
Healing Factor | 1.35 |
Regeneration | 1.8225 |
Speed
Mental | -30% |
Attack | -30% |
Movement | 0% |
Spell | -30% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
Offense: Mainhand
Damage | 37 |
Accuracy | 4 |
Crit Chance | 5% |
APR | 6 |
Speed | 1.43 |
Offense: Spell
Spellpower | 54 |
Crit Chance | 16% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 33.95 |
Crit Chance | 1% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
Darkness | +7% |
Arcane | +42% |
Offense: Damage Penetration
Arcane | +50% |
Defense: Base
Armour (hardiness) | 13.110256721667 (30%) |
Defense | 22.5 |
Ranged Defense | 22.5 |
Fatigue | 0 |
Physical Save | 43.366666666667 |
Spell Save | 55.883333333333 |
Mental Save | 45.033333333333 |
Defense: Resistances
Arcane | + 44%( 70%) |
Light | + 28%( 70%) |
All | + 22%( 70%) |
Defense: Immunities
Bleed Resistance | 50% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 22% for 6 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 883% over 10 turns and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Arcane Power |
talent | Pure Aether |
talent | Shielding |
talent | Premonition |
detrimental effect | The target is poisoned and sick, doing 12.97 nature damage per turn. When the effect ends the target will turn to stone for 3 turns. Stoning Poison |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | Your body is cauterizing, burning for 1.73 damage each turn. Cauterize |
detrimental effect | The target is hexed. Each time it uses an ability it takes 43.06 fire damage. Burning Hex |
beneficial effect | The target ignores pain, reducing all damage taken by 22%. Pain Suppression |
beneficial effect | Reduces arcane damage received by 27%. Premonition Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | wanderer's pair of drakeskin leather boots of strife (0 def, 5 armour) wanderer's pair of drakeskin leather boots of strife (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Con / +3 Wil Physical save: +9 Mental save: +11 Mindpower: +5 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 6 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | alchemist's lamp of the moons alchemist's lamp of the moonsPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% light Changes damage: +7% darkness Light radius: +3 Infravision radius: +2 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 161.12 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | shielding linen wizard hat of magic (+3) (1 def, 0 armour) shielding linen wizard hat of magic (+3) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Mag Spell save: +6 A pointy cloth hat, very wizardly... |
Tool | volcanic elven-wood wand of detection [power 10] (78/15 cooldown) volcanic elven-wood wand of detection [power 10] (78/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +3 Volcano It can be used to detect the presence of creatures around you (rad 10), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | savior's copper ring savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 Spell save: +5 Mental save: +5 Rings can have magical properties. |
On fingers | mule's stralite ring of life mule's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -7% Maximum encumbrance: +31 Life regen: +1.10 Maximum life: +71.00 Healing mod.: +23% Rings can have magical properties. |
Around waist | clarifying rough leather belt of the mystic clarifying rough leather belt of the mysticPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +5 Spellpower: +3 A belt that goes around your waist. |
In main hand | potent dragonbone magestaff of might (32-38.4 power, 6 apr, arcane damage) potent dragonbone magestaff of might (32-38.4 power, 6 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 32.0 - 38.4 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +32% arcane Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
Main armor | dispeller's silk robe (3 def, 0 armour) dispeller's silk robe (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Physical save: +14 Spell save: +30 Mental save: +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | spellcowled elven-silk cloak of Iron Throne (3 def, 0 armour) spellcowled elven-silk cloak of Iron Throne (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +2 Str / +2 Mag / +6 Wil / +4 Con Spell save: +7 Maximum mana: +73.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet of healing steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Cut immunity: +50% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 3.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 243 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
flaming voratun battleaxe of crippling (56.5-84.75 power, 4 apr) flaming voratun battleaxe of crippling (56.5-84.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +16 fire When wielded/worn: Physical crit. chance: +12.0% Massive two-handed battleaxes. |
enveloping linen cloak of warlust (6 def, 0 armour) enveloping linen cloak of warlust (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 Defense: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wanderer's pair of hardened leather boots (0 def, 3 armour) wanderer's pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Con Physical save: +7 Mental save: +8 A pair of boots made of leather. |
138 alchemist agate 138 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Woot the Cornac Archmage level 21
75th Pyre 122nd year of Ascendancy at 23:21 see stats
By Woot the Cornac Archmage level 38
79th Pyre 122nd year of Ascendancy at 01:01 see stats
By Woot the Cornac Archmage level 10
74th Pyre 122nd year of Ascendancy at 20:36 see stats
By Woot the Cornac Archmage level 20
75th Pyre 122nd year of Ascendancy at 21:36 see stats
By Woot the Cornac Archmage level 30
77th Pyre 122nd year of Ascendancy at 05:20 see stats
By Woot the Cornac Archmage level 28
77th Pyre 122nd year of Ascendancy at 02:34 see stats
Log
Talent Lightning is ready to use.
The protective shield of Woot disappears.
Orc assassin hits Woot for 16 nature damage.
Woot casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Woot resists!
Woot hits Woot for 165 arcane damage.
Orc assassin uses Orcish Fury.
Orc assassin enters a state of bloodlust.
Orc assassin uses Pride of the Orcs.
Woot is wreathed in flames on the brink of death!
Orc assassin hits Woot for 0 nature damage.
Woot hits Woot for 2 fire damage.
Woot uses Infusion: Wild.
Woot is no longer poisoned.
Woot is cured!
Woot lessens the pain.
Woot casts Manathrust.
You collect a new ingredient: orc heart.
Hexer hits Woot for 44 fire damage.
Woot hits orc assassin for 298 arcane damage.
Woot killed orc assassin!
Orc assassin uses Venomous Strike.
Woot is poisoned!
Woot shrugs off the effect 'Frozen'!
Orc assassin hits Woot for 54 nature, 14 nature, 11 acid, 11 fire, 12 cold, 18 nature, 11 acid, 11 fire damage (total 136.56).
Orc assassin killed Woot!
Woot the level 38 cornac archmage was flamed to death by an orc assassin on level 52 of The Arena.