George the level 8 Higher Archmage by etelgaar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp8 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution15 (base 15)
Magic30 (base 26)
Willpower27 (base 21)
Cunning12 (base 11)

Resources

Life170/170
Mana201/209
Healing Factor1.4
Regeneration0.35

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage14
Accuracy11
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower37.180842733638
Crit Chance11%
Speed1

Offense: Mind

Mindpower21.85
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense3.05
Ranged Defense3.05
Fatigue0
Physical Save9.1
Spell Save19.95
Mental Save13.65

Defense: Immunities

Instadeath Resistance100%
Silence Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
1/5
0/5

Effects

talent

Quests

active
done
done
done
active
done

Equipment

On hands
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By George the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:59
see stats

Log

George picks up (r.): linen robe (0 def, 0 armour).

There is a next level here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


George wears:
linen wizard hat (1 def, 0 armour).

George wears:
rough leather gloves (0 def, 1 armour).

You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 20 block).
You gain 1.02 gold from the transmogrification of
miner's iron helm of constitution (+2) (0 def, 4 armour).
You gain 2.13 gold from the transmogrification of
naturalist's iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 0.85 gold from the transmogrification of
pair of iron boots of uncanny dodging (2 def, 3 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 3.77 gold from the transmogrification of
manaburning iron waraxe of erosion (12-16.8 power, 2 apr).
You gain 4.79 gold from the transmogrification of
cruel ash starstaff of illumination (15-18 power, 3 apr, physical element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (13-18.2 power, 2 apr).
You gain 2.75 gold from the transmogrification of
Aridhekira the Dawnstriker (16.5-23.1 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (22.5-36 power, 2 apr).
You gain 1.06 gold from the transmogrification of
arcing iron battleaxe (14.5-21.75 power, 1 apr).
You gain 2.10 gold from the transmogrification of
Dagurig the steel battleaxe (29-43.5 power, 2 apr).
You gain 2.00 gold from the transmogrification of
phase door rune of the wizard (range 7; power 21; dur 3).
You gain 2.15 gold from the transmogrification of
phase door rune of the sneak (range 6; power 21; dur 3).
You gain 2.10 gold from the transmogrification of
phase door rune of the sneak (range 7; power 19; dur 4).
You gain 1.60 gold from the transmogrification of
phase door rune (range 6; power 16; dur 3).
You gain 1.65 gold from the transmogrification of
phase door rune (range 7; power 16; dur 3).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 21; turns 4; dispells darkness).
You gain 1.06 gold from the transmogrification of
healing infusion of the warrior (heal 48).
There is a previous level here (press '' or right click to use).