










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Berserker |
Level / Exp | 24 / 69% |
Size | huge |
Lifes / Deaths | Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:20 / 99Killed by skeleton warrior at level 5 on the 76th Pyre 122nd year of Ascendancy at 20:32 Killed by skeleton warrior at level 5 on the 76th Pyre 122nd year of Ascendancy at 22:21 Killed by skeleton warrior at level 5 on the 76th Pyre 122nd year of Ascendancy at 23:41 Killed by skeleton warrior at level 5 on the 77th Pyre 122nd year of Ascendancy at 01:09 Killed by skeleton master archer at level 6 on the 7th Mirth 122nd year of Ascendancy at 00:18 Killed by skeleton archer at level 6 on the 7th Mirth 122nd year of Ascendancy at 02:19 Killed by elven tempest at level 6 on the 7th Mirth 122nd year of Ascendancy at 22:04 Killed by giant venus flytrap at level 6 on the 9th Mirth 122nd year of Ascendancy at 01:04 Killed by skeleton magus at level 6 on the 9th Mirth 122nd year of Ascendancy at 09:52 Killed by Allormmar the human at level 11 on the 76th Dusk 122nd year of Ascendancy at 17:22 Killed by bandit at level 12 on the 22nd Haze 122nd year of Ascendancy at 20:07 Killed by thief at level 13 on the 23rd Haze 122nd year of Ascendancy at 10:20 Killed by rogue at level 13 on the 23rd Haze 122nd year of Ascendancy at 12:59 Killed by blue jelly at level 13 on the 28th Haze 122nd year of Ascendancy at 10:17 Killed by worm that walks at level 14 on the 50th Haze 122nd year of Ascendancy at 08:35 Killed by worm that walks at level 14 on the 50th Haze 122nd year of Ascendancy at 11:15 Killed by worm that walks at level 14 on the 50th Haze 122nd year of Ascendancy at 13:13 Killed by worm that walks at level 14 on the 50th Haze 122nd year of Ascendancy at 14:53 Killed by worm that walks at level 14 on the 50th Haze 122nd year of Ascendancy at 16:38 Killed by worm that walks at level 14 on the 50th Haze 122nd year of Ascendancy at 18:15 Killed by skeleton magus at level 15 on the 51st Haze 122nd year of Ascendancy at 18:05 Killed by skeleton warrior at level 15 on the 51st Haze 122nd year of Ascendancy at 20:03 Killed by degenerated skeleton warrior at level 15 on the 51st Haze 122nd year of Ascendancy at 22:37 Killed by skeleton magus at level 15 on the 52nd Haze 122nd year of Ascendancy at 01:24 Killed by skeleton mage at level 15 on the 52nd Haze 122nd year of Ascendancy at 03:24 Killed by snow giant boulder thrower at level 16 on the 70th Regrowth 123rd year of Ascendancy at 18:08 Killed by snow giant boulder thrower at level 16 on the 71st Regrowth 123rd year of Ascendancy at 06:04 Killed by cold drake hatchling at level 17 on the 74th Regrowth 123rd year of Ascendancy at 07:04 Killed by Assassin Lord at level 18 on the 17th Pyre 123rd year of Ascendancy at 23:59 Killed by runed bone giant at level 19 on the 48th Pyre 123rd year of Ascendancy at 04:01 Killed by runed bone giant at level 19 on the 48th Pyre 123rd year of Ascendancy at 06:39 Killed by runed bone giant at level 19 on the 48th Pyre 123rd year of Ascendancy at 11:36 Killed by Ivinn the degenerated skeleton archer at level 19 on the 49th Pyre 123rd year of Ascendancy at 09:31 Killed by runed bone giant at level 19 on the 49th Pyre 123rd year of Ascendancy at 23:58 Killed by skeleton warrior at level 19 on the 50th Pyre 123rd year of Ascendancy at 08:37 Killed by Subject Z at level 20 on the 50th Pyre 123rd year of Ascendancy at 23:28 Killed by Subject Z at level 20 on the 51st Pyre 123rd year of Ascendancy at 00:54 Killed by Subject Z at level 20 on the 51st Pyre 123rd year of Ascendancy at 02:43 Killed by Driaggen the dwarf at level 20 on the 6th Flare 123rd year of Ascendancy at 06:05 Killed by Aggan the human at level 20 on the 6th Flare 123rd year of Ascendancy at 08:19 Killed by Dobikod the dwarf at level 20 on the 53rd Dusk 123rd year of Ascendancy at 23:37 Killed by Yvymina the luminous horror at level 20 on the 58th Dusk 123rd year of Ascendancy at 17:09 Killed by skeleton magus at level 20 on the 59th Dusk 123rd year of Ascendancy at 01:06 Killed by Ce'Nymita the skeleton warrior at level 21 on the 60th Dusk 123rd year of Ascendancy at 18:57 Killed by Glyvena the ghoul at level 21 on the 60th Dusk 123rd year of Ascendancy at 21:26 Killed by skeleton master archer at level 21 on the 61st Dusk 123rd year of Ascendancy at 09:56 Killed by orc blood mage at level 21 on the 61st Dusk 123rd year of Ascendancy at 16:07 Killed by orc soldier at level 21 on the 61st Dusk 123rd year of Ascendancy at 16:21 Killed by dread at level 21 on the 61st Dusk 123rd year of Ascendancy at 17:34 Killed by dread at level 21 on the 61st Dusk 123rd year of Ascendancy at 18:50 Killed by minotaur at level 21 on the 61st Dusk 123rd year of Ascendancy at 20:14 Killed by dread at level 21 on the 61st Dusk 123rd year of Ascendancy at 21:29 Killed by dread at level 21 on the 61st Dusk 123rd year of Ascendancy at 22:42 Killed by dread at level 21 on the 62nd Dusk 123rd year of Ascendancy at 01:06 Killed by dread at level 21 on the 62nd Dusk 123rd year of Ascendancy at 02:29 Killed by dread at level 21 on the 62nd Dusk 123rd year of Ascendancy at 05:14 Killed by dreadmaster at level 21 on the 62nd Dusk 123rd year of Ascendancy at 08:09 Killed by dread at level 21 on the 62nd Dusk 123rd year of Ascendancy at 10:05 Killed by dread at level 21 on the 62nd Dusk 123rd year of Ascendancy at 12:00 Killed by dread at level 21 on the 62nd Dusk 123rd year of Ascendancy at 13:28 Killed by dread at level 21 on the 62nd Dusk 123rd year of Ascendancy at 14:59 Killed by dread at level 21 on the 62nd Dusk 123rd year of Ascendancy at 16:35 Killed by dreadmaster at level 21 on the 62nd Dusk 123rd year of Ascendancy at 18:43 Killed by dread at level 21 on the 62nd Dusk 123rd year of Ascendancy at 20:47 Killed by dread at level 21 on the 63rd Dusk 123rd year of Ascendancy at 02:52 Killed by dread at level 21 on the 63rd Dusk 123rd year of Ascendancy at 05:45 Killed by dread at level 21 on the 63rd Dusk 123rd year of Ascendancy at 08:38 Killed by dread at level 21 on the 63rd Dusk 123rd year of Ascendancy at 10:08 Killed by dread at level 21 on the 63rd Dusk 123rd year of Ascendancy at 15:46 Killed by dread at level 21 on the 63rd Dusk 123rd year of Ascendancy at 16:59 Killed by dread at level 21 on the 63rd Dusk 123rd year of Ascendancy at 19:08 Killed by dread at level 21 on the 63rd Dusk 123rd year of Ascendancy at 21:17 Killed by dread at level 21 on the 63rd Dusk 123rd year of Ascendancy at 22:23 Killed by dread at level 21 on the 63rd Dusk 123rd year of Ascendancy at 22:59 Killed by dread at level 21 on the 64th Dusk 123rd year of Ascendancy at 00:08 Killed by dread at level 21 on the 64th Dusk 123rd year of Ascendancy at 01:30 Killed by Xeda the skeleton mage at level 22 on the 64th Dusk 123rd year of Ascendancy at 21:14 Killed by ghoul at level 22 on the 64th Dusk 123rd year of Ascendancy at 23:01 Killed by skeleton magus at level 22 on the 64th Dusk 123rd year of Ascendancy at 23:56 Killed by Porura the dread at level 22 on the 65th Dusk 123rd year of Ascendancy at 13:24 Killed by Porura the dread at level 22 on the 65th Dusk 123rd year of Ascendancy at 16:24 Killed by Layolrawen the master vampire at level 22 on the 66th Dusk 123rd year of Ascendancy at 00:31 Killed by shadowblade at level 22 on the 66th Dusk 123rd year of Ascendancy at 06:27 Killed by forest wight at level 22 on the 66th Dusk 123rd year of Ascendancy at 13:46 Killed by Zenzalni the dúathedlen at level 22 on the 66th Dusk 123rd year of Ascendancy at 19:18 Killed by Zenzalni the dúathedlen at level 22 on the 66th Dusk 123rd year of Ascendancy at 20:04 Killed by Gluyawen the skeleton magus at level 23 on the 67th Dusk 123rd year of Ascendancy at 07:50 Killed by The Master at level 23 on the 67th Dusk 123rd year of Ascendancy at 17:46 Killed by The Master at level 23 on the 67th Dusk 123rd year of Ascendancy at 19:16 Killed by The Master at level 23 on the 67th Dusk 123rd year of Ascendancy at 20:28 Killed by ghoul at level 23 on the 67th Dusk 123rd year of Ascendancy at 21:36 Killed by Lord of Skulls (warrior) at level 23 on the 67th Dusk 123rd year of Ascendancy at 22:45 Killed by armoured skeleton warrior at level 23 on the 67th Dusk 123rd year of Ascendancy at 23:55 Killed by armoured skeleton warrior at level 23 on the 68th Dusk 123rd year of Ascendancy at 01:04 Killed by skeleton archer at level 24 on the 68th Dusk 123rd year of Ascendancy at 09:29 Killed by master vampire at level 24 on the 68th Dusk 123rd year of Ascendancy at 10:40 Killed by lesser vampire at level 24 on the 68th Dusk 123rd year of Ascendancy at 11:55 Killed by elder vampire at level 24 on the 68th Dusk 123rd year of Ascendancy at 13:15 |
Primary Stats
Strength | 78 (base 53) |
Dexterity | 10 (base 11) |
Constitution | 60 (base 47) |
Magic | 12 (base 10) |
Willpower | 12 (base 10) |
Cunning | 20 (base 10) |
Resources
Life | 994/994 |
Stamina | 199/199 |
Healing Factor | 1.3300507772247 |
Regeneration | 2.9926142487554 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +30% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 6 |
Infravision | 5 |
See Stealth | 21.388114253578 |
See Invisible | 26.388114253578 |
Offense: Mainhand
Damage | 128 |
Accuracy | 30 |
Crit Chance | 27% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +12% |
Physical | +34% |
Arcane | +18% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Defense: Base
Armour (hardiness) | 51 (30%) |
Defense | 13 |
Ranged Defense | 20 |
Fatigue | 9 |
Physical Save | 51 |
Spell Save | 25 |
Mental Save | 44 |
Defense: Resistances
Temporal | + 18%( 70%) |
Fire | + 32%( 70%) |
Physical | + 21%( 70%) |
Cold | + 24%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Pinning Resistance | 23% |
Confusion Resistance | 30% |
Disarm Resistance | 49% |
Knockback Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 295 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
talent | Berserker Rage |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Morg. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Morg. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by grave wight. Escort: repented thief (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by forest wight. Escort: repented thief (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed vial of greater demon bile. * You've found the needed pouch of luminous horror dust. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Changes stats: +3 Cun / +3 Con Changes resistances: +3% temporal Reduces incoming crit damage: 15.00% Physical save: +18 (+6 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
Light source | ![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind Changes damage: +18% arcane / +24% physical Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Disarm immunity: +29% Pinning immunity: +23% Knockback immunity: +24% Maximum life: +25.00 Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% fire Changes damage: +10% fire Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 10% When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 10% Changes resistances penetration: +10% darkness Changes damage: +12% darkness Mental save: +9 (+3 eff.) Psi when hit: +0.16 Hate when firing a critical mind attack: +2.00 Massive two-handed battleaxes. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +6 Fatigue: +3% Changes stats: +2 Con Physical save: +14 (+4 eff.) Spell save: +5 (+3 eff.) Mental save: +10 (+3 eff.) Disarm immunity: +20% Maximum life: +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 26 cooldown : Effective talent level: 2.6 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+1 eff.) Armour: +6 Defense: +2 (+2 eff.) Fatigue: -2% Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +7% physical Blindness immunity: +10% Stamina each turn: +0.40 Infravision radius: +2 Sight radius: +2 See invisible: +5 Amulets make your neck look great! |
Inventory
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.0 - 35.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 10% chance to reduce armor by 17% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (radius 1) on hit: +8 acid / +13 fire When wielded/worn: Physical crit. chance: +10.0% Effects on melee hit: * 20% chance to reduce armor by 17% Damage when hit (Melee): 2 lightning Massive two-handed swords. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 315/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Legendary] Type: gem / white When carried: Movement speed: +30% For the Faithful of the DarkGod! |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Morg the Ogre Berserker level 16
71st Haze 122nd year of Ascendancy at 23:31 see stats
By Morg the Ogre Berserker level 18
16th Pyre 123rd year of Ascendancy at 07:10 see stats
By Morg the Ogre Berserker level 10
26th Dusk 122nd year of Ascendancy at 05:40 see stats
By Morg the Ogre Berserker level 20
50th Pyre 123rd year of Ascendancy at 14:50 see stats
By Morg the Ogre Berserker level 16
72nd Regrowth 123rd year of Ascendancy at 02:37 see stats
By Morg the Ogre Berserker level 11
36th Dusk 122nd year of Ascendancy at 23:17 see stats
By Morg the Ogre Berserker level 15
51st Haze 122nd year of Ascendancy at 22:30 see stats
By Morg the Ogre Berserker level 18
15th Pyre 123rd year of Ascendancy at 19:40 see stats
By Morg the Ogre Berserker level 14
29th Haze 122nd year of Ascendancy at 21:27 see stats
By Morg the Ogre Berserker level 23
68th Dusk 123rd year of Ascendancy at 02:05 see stats
Log
Ukruk the Fierce lessens the pain.
Ukruk the Fierce uses Shield Slam.
Ukruk the Fierce hits Morg for 35 physical, 20 acid, 36 physical, 20 acid, 34 physical, 20 acid (164 total damage).
Melee retaliation hits Ukruk the Fierce for (1 absorbed), 0 mind, (1 absorbed), 0 mind, (1 absorbed), 0 mind (0 total damage).
Morg has finished recovering.
Morg no longer revels in blood quite so much.
A shield forms around Morg.
Quest 'A mysterious staff' status updated! (Press 'j' to see the quest log)
Orc warrior hits Morg for 62 physical, 5 nature (67 total damage).
Berserker Rage's rage subsides!
Resting starts...
The shield around Morg crumbles.
Talent Death Dance is ready to use.
Talent Vitality is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 69th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:40.
Today is the 70th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:51.
There is a Last Hope (Town) here (press '' or right click to use).