Moofasa the level 2 Whitehoof Sawbutcher by Taelzen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignOrcs
ModeNormal Adventure
SexFemale
RaceWhitehoof
ClassSawbutcher
Level / Exp2 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 17)
Dexterity9 (base 10)
Constitution19 (base 15)
Magic14 (base 10)
Willpower7 (base 10)
Cunning14 (base 13)

Resources

Life156/164
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage29
Accuracy16
Crit Chance3%
APR0
Speed1.00

Offense: Offhand

Damage14
Accuracy16
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)17.46 (63.098591549296%)
Defense5
Ranged Defense5
Fatigue22
Physical Save15
Spell Save7
Mental Save7

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Battlefield management1.30
1/5
0/5
0/5
0/5
Steamtech / Sawmaiming1.30
2/5
0/5
0/5
0/5
Steamtech / Butchery1.30
2/5
0/5
0/5
0/5
Steamtech / Battle machinery1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.20
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

On feet
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


You gain 0.10 gold from the melting of
quiver of elm arrows (12/12, 12.5-17.5 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.00 gold from the melting of
iron plate armour (3 def, 7 armour).
You gain 0.95 gold from the melting of
rough leather armour of resilience (1 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.00 gold from the melting of
iron mail armour (2 def, 4 armour).
You gain 0.10 gold from the melting of
rough leather hat (0 def, 1 armour).
You gain 0.43 gold from the melting of
insulating rough leather cap (0 def, 1 armour).
You gain 0.63 gold from the melting of
cleansing rough leather cap (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 4.50 gold from the melting of
mighty iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 4.97 gold from the melting of
fungal iron steamgun of power.
You gain 2.71 gold from the melting of
surging elm vilestaff of fate (10-12 power, 2 apr, darkness element).
You gain 2.39 gold from the melting of
shimmering elm starstaff of might (10-12 power, 2 apr, light element).
You collect a new ingredient:
lump of iron (1).
You gain 0.92 gold from the melting of
acidic iron mace (13.5-18.9 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (10.5-14.7 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).