











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 50 / 2939% |
| Size | big |
| Lifes / Deaths | Killed by worm that walks at level 18 on the 62nd Dusk 122nd year of Ascendancy at 14:10 2 / 5Killed by Doomed Shade of Evangeline at level 46 on the 21st Dusk 123rd year of Ascendancy at 06:24 Killed by Atamathon the Giant Golem at level 50 on the 7th Allure 124th year of Ascendancy at 20:44 Killed by Atamathon the Giant Golem at level 50 on the 7th Allure 124th year of Ascendancy at 20:56 Killed by Atamathon the Giant Golem at level 50 on the 8th Allure 124th year of Ascendancy at 00:09 |
Primary Stats
| Strength | 199 (base 66) |
| Dexterity | 97 (base 64) |
| Constitution | 99 (base 60) |
| Magic | 57 (base 35) |
| Willpower | 114 (base 66) |
| Cunning | 116 (base 66) |
Resources
| Life | 1078/1664 |
| Hate | 83/100 |
| Vim | 266/266 |
| Healing Factor | 1.391626573784 |
| Regeneration | 120.58444261839 |
Speed
| Mental | +71.814912964452% |
| Attack | +71.814912964452% |
| Movement | +469.73840372646% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 10 |
| See Stealth | 107.74720979889 |
| See Invisible | 112.74720979889 |
Offense: Mainhand
| Damage | 431 |
| Accuracy | 77 |
| Crit Chance | 83% |
| APR | 22 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Mind
| Mindpower | 108 |
| Crit Chance | 61% |
| Speed | 0.582021655016 |
Offense: Damage Bonus
| Light | +32% |
| Fire | +119% |
| Nature | +20% |
| Physical | +118% |
| Mind | +30% |
| All | +17% |
Offense: Damage Penetration
| Mind | +30% |
| Fire | 0% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 102.48474476715 (100%) |
| Defense | 73 |
| Ranged Defense | 73 |
| Fatigue | 0 |
| Physical Save | 77 |
| Spell Save | 53 |
| Mental Save | 75 |
Defense: Resistances
| Acid | + 62%( 70%) |
| Blight | + 64%( 70%) |
| Arcane | + 37%( 70%) |
| Cold | + 47%( 70%) |
| All | + 30%( 70%) |
| Physical | + 48%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 37%( 70%) |
| Temporal | + 41%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 62%( 70%) |
| Fire | + 51%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.3 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 mind, 3 blight, 4 nature, 3 arcane, 3 temporal |
| Infusions | Effective talent level: 1.3 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 450 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.3 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 755% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.3 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cursed / Gloom | 2.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Predator | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Strife | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Endless hunt | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Slaughter | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Fears | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Vile life | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Thalore | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Cursed form | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Stalk |
| talent | Elemental Discord |
| talent | Gloom |
| talent | Cleave |
| talent | Savage Hunter |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Increases the effectiveness of all healing the target receives by 35%. Gift of the Woods |
| beneficial effect | The target is rampaging! (+450% movement speed, +72% attack speed, +72% mind speed, +52% physical damage, +28 physical save, +28 mental save, 0/147 damage shrugged off this turn) Rampaging |
| beneficial effect | A flow of life spins around the target, regenerating 74.40 life per turn. Regeneration |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 6%. Strength and Willpower are increased by 2. Poisons and diseases have a 29% chance of being neutralized each turn. Cursed Form |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by poisoned deep water. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2731. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (Misfortune) (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Misfortune These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Bethulratta the Flashrupture1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind +15% light ----- def ----- Armour +8 Resists +9% nature +15% fire Crit.dmg- 15.00% Mind.save +10 (+3 eff.) Knockbk- +20% ---------- misc Light +4 See.Stealth +12 See.Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | werebeast's voratun helm of the bounder (Madness) (0 def, 5 armour)3.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +12 Str +12 Dex +6 Cun +7 Con ----- def ----- Armour +5 Fatigue +5% Resists -29% light Curse of Madness Skullcracker: Puts all charms on 10 cooldown Level 3.9 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2913.0 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Rootrend (dig speed 15 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +13 Str +9 Dex +7 Mag +13 Wil +3 Cun dps ---------- Phys.crit +11.0% Spell.crit +10% Mind.crit +12% Dmg.mod +3% nature ----- def ----- Resists +6% nature ---------- misc Max.mana +41.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gladiator's voratun ring of life (Nightmares)0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +12 (+2 eff.) ----- def ----- Max.HP +83.00 HP.reg +14.00 Heal.mod +13% Curse of Nightmares Rings can have magical properties. |
| On fingers | Bloodcaller (Misfortune)0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 Curse of Misfortune You won the Ring of Blood trial, and this is your reward. |
| Around waist | Girdle of Preservation (Corpses)1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Confus- +20% Curse of Corpses A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Blighted Maul (Nightmares) (96-144 power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 96.0 - 144.0 Physical Uses 40% Wil, 140% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 20 * Blasts creatures in a radius 1 shockwave around your target for 587.43 to 1762.29 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Curse of Nightmares Knock away other creatures within radius 4), dealing 1576.67 to 3153.35 physical damage (based on Strength) to each. Uses 25 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
| On hands | Dakhtun's Gauntlets (Corpses) (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Wil, 40% Dex, 40% Str 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Curse of Corpses Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Plate of the Blackened Mind (Corpses) (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+3 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Curse of Corpses Dominate: Level 3.6 Pwr.cost 8 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 22 Armour, 32 Defense and your attacks will gain 54% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
| Cloak | Guise of the Hated (Madness) (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+3 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Curse of Madness Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Around neck | Maniregorand the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +12 Lck +5 Str dps ---------- Acc +13 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 82% ----- def ----- Defense +11 (+2 eff.) Resists +9% light +9% cold Phys.save +18 (+4 eff.) Spell.save +18 (+6 eff.) Mind.save +16 (+4 eff.) Unseen.red 18% Amulets can have magical properties. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
savior's voratun amulet of perfection (0.34 Cursed / Strife,0.34 Cursed / Endless hunt) (Misfortune)0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Phys.save +19 (+4 eff.) Spell.save +19 (+6 eff.) Mind.save +21 (+5 eff.) ---------- misc Masteries +0.34 Cursed/Strife +0.34 Cursed/Endless hunt Curse of Misfortune Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 5 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Skyhacker the stralite ring (Shrouds)0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +14 Cun +5 Con dps ---------- Spell.pwr +9 (+4 eff.) Melee+ 18 physical Ranged+ 8 physical Melee Ret 6 lightning On Hit (Melee): * 15% chance to reduce all saves and defense by 52 On Hit (Ranged): * 17% chance to reduce all saves and defense by 52 ----- def ----- Resists +6% lightning Spell.save +18 (+6 eff.) ---------- misc Hate/m.crit +3.00 Max.stam +15.00 Max.hate +9.00 Light +3 Infravis +3 Curse of Shrouds Bleeding Edge: Puts all charms on 10 cooldown Level 5.2 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 76%. Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (Shrouds) (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 40% Wil, 130% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% Curse of Shrouds Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Dream Malleus (Misfortune) (56-84 power, 5 apr)5.0 T4 greatmaul 2H weapon [Unique] Master/Psionic Power 56.0 - 84.0 Physical Uses 110% Wil, 70% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Melee+ +17 mind On Hit: * 14% chance to reduce all saves and defense by 52 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +5% Mind.pwr +15 (+2 eff.) Dmg.mod +10% mind +10% physical Res.pen +7% physical +20% cold Acc +7 (+1 eff.) Apr +13 ---------- misc Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 Curse of Misfortune A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
enhanced stralite greatsword of projection (Misfortune) (46-73.6 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Psionic Power 46.0 - 73.6 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +12 Str +9 Dex +10 Mag +10 Wil +9 Cun +7 Con Curse of Misfortune Massive two-handed swords. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+17 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 100 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Razorblade, the Cursed Waraxe (Madness) (38-53.2 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+8 eff.) Apr +30 Curse of Madness This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Issidedig the hardened leather belt (Shrouds)1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +5 Dex +10 Wil +5 Cun dps ---------- Mind.pwr +15 (+2 eff.) Res.pen +25% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Resists +15% blight Crit.dmg- 15.00% Phys.save +16 (+3 eff.) Spell.save +16 (+5 eff.) Mind.save +15 (+4 eff.) Curse of Shrouds A belt that goes around your waist. |
Earugar the elven-silk cloak (Misfortune) (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Dex +6 Mag +7 Wil +3 Cun +3 Con dps ---------- Crit.mult +15.00% Dmg.mod +3% acid Res.pen +5% acid ----- def ----- Defense +3 (+0 eff.) Resists +3% acid Spell.save +12 (+4 eff.) ---------- misc Max.mana +64.00 Max.psi +20.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (Nightmares) (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Curse of Nightmares Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 25 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Mayetira the Moldnigh (Nightmares) (0 def, 14 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +5 Wil +5 Cun +3 Con dps ---------- Dmg.mod +6% nature +15% lightning Res.pen +15% nature Melee Ret 4 nature ----- def ----- Armour +14 Fatigue +4% Resists +6% nature Phys.save +12 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Infravis +2 Curse of Nightmares Rush: Puts all charms on 13 cooldown Level 1.3 Pwr.cost 13 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of drakeskin leather boots of tirelessness (Corpses) (0 def, 5 armour)2.0 T5 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +5 HP.reg +5.00 Heal.mod +15% ---------- misc Stam/turn +1.00 Max.stam +21.00 Curse of Corpses A pair of boots made of leather. |
grounding drakeskin leather cap of might (Madness) (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +4 (+0 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +9% lightning +14% temporal Curse of Madness A cap made of leather. |
voratun mail armour 'Elibrethra' (Shrouds) (5 def, 16 armour)14.0 T5 heavy armor [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Dmg.mod +15% mind Res.pen +20% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 52 ----- def ----- Armour +16 Defense +5 (+1 eff.) Fatigue +12% Resists +11% acid +11% cold +3% blight Mind.save +25 (+6 eff.) HP.reg +6.00 ---------- misc Stam/turn +1.20 Breathe water Curse of Shrouds A suit of armour made of mail. |
Tarrasca (Madness) (0 def, 50 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+9 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Curse of Madness Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 13 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Unradil (Madness) (10 def, 23 armour)17.0 T4 massive armor [Random Unique] Arcane While equipped: dps ---------- Melee+ 19 acid 12 fire Melee Ret 12 acid 11 fire ----- def ----- Armour +23 Defense +10 (+2 eff.) Fatigue +22% Resists +20% acid +43% temporal +25% fire +5% arcane +9% cold Curse of Madness A suit of armour made of metal plates. |
impenetrable voratun plate armour of the deep (Misfortune) (0 def, 37 armour)17.0 T5 massive armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +37 Fatigue +22% Resists +12% acid +10% cold ---------- misc Breathe water Curse of Misfortune A suit of armour made of metal plates. |
voratun plate armour 'Unlightire' (Madness) (15 def, 26 armour)17.0 T5 massive armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun +8 Con dps ---------- Dmg.mod +18% darkness Res.pen +15% darkness ----- def ----- Armour +26 Defense +15 (+3 eff.) Fatigue +33% Resists +11% fire -2% light +40% darkness Phys.save +9 (+2 eff.) Spell.save +9 (+3 eff.) Mind.save +33 (+8 eff.) Curse of Madness A suit of armour made of metal plates. |
486 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-4 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+6 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Nodradin (dig speed 11 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +15 Str +8 Wil dps ---------- Phys.crit +12.0% Mind.crit +17% Apr +11 ----- def ----- Resists +6% mind +6% cold ---------- misc Max.hate +6.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 13 cooldown Level 5.2 Pwr.cost 13 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 40 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+5 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.2 Pwr.cost 40 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 25.35 cold damage and 47.35 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
56 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
30 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
46 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 101 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
23 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Voratun Hammer of the Deep Bellow (Madness) (82-123 power, 7 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane/Master Power 82.0 - 123.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical Curse of Madness The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Evangeline the Thalore Cursed level 35
45th Regrowth 123rd year of Ascendancy at 13:10 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Evangeline the Thalore Cursed level 31
18th Regrowth 123rd year of Ascendancy at 14:21 see stats
Against all odds
Killed Ukruk in the ambush.By Evangeline the Thalore Cursed level 34
42nd Regrowth 123rd year of Ascendancy at 16:56 see stats
Arachnophobia
Destroyed the spydric menace.By Evangeline the Thalore Cursed level 38
8th Flare 123rd year of Ascendancy at 09:46 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Evangeline the Thalore Cursed level 39
2nd Dusk 123rd year of Ascendancy at 14:06 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Evangeline the Thalore Cursed level 50
18th Haze 123rd year of Ascendancy at 18:50 see stats
Brave new world
Went to the Far East and took part in the war.By Evangeline the Thalore Cursed level 37
5th Flare 123rd year of Ascendancy at 17:39 see stats
Bringer of Doom
Killed a Bringer of Doom.By Evangeline the Thalore Cursed level 18
50th Dusk 122nd year of Ascendancy at 05:00 see stats
Clone War
Destroyed your own Shade.By Evangeline the Thalore Cursed level 46
21st Dusk 123rd year of Ascendancy at 07:15 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Evangeline the Thalore Cursed level 19
38th Haze 122nd year of Ascendancy at 21:17 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Evangeline the Thalore Cursed level 50
25th Haze 123rd year of Ascendancy at 15:31 see stats
Destroyer of the creation
Killed Slasul.By Evangeline the Thalore Cursed level 45
13rd Dusk 123rd year of Ascendancy at 16:11 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Evangeline the Thalore Cursed level 36
61st Regrowth 123rd year of Ascendancy at 16:12 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Evangeline the Thalore Cursed level 42
5th Dusk 123rd year of Ascendancy at 15:25 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Evangeline the Thalore Cursed level 26
7th Decay 122nd year of Ascendancy at 13:02 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Evangeline the Thalore Cursed level 50
9th Decay 123rd year of Ascendancy at 05:50 see stats
Exterminator
Killed 1000 creatures.By Evangeline the Thalore Cursed level 20
59th Haze 122nd year of Ascendancy at 13:02 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Evangeline the Thalore Cursed level 21
69th Haze 122nd year of Ascendancy at 23:52 see stats
Fear me not!
Survived the Fearscape!By Evangeline the Thalore Cursed level 29
2nd Allure 123rd year of Ascendancy at 10:09 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Evangeline the Thalore Cursed level 50
69th Haze 123rd year of Ascendancy at 12:05 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Evangeline the Thalore Cursed level 45
13rd Dusk 123rd year of Ascendancy at 17:27 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Evangeline the Thalore Cursed level 50
42nd Haze 123rd year of Ascendancy at 20:27 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Evangeline the Thalore Cursed level 31
18th Regrowth 123rd year of Ascendancy at 14:41 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Evangeline the Thalore Cursed level 40
2nd Dusk 123rd year of Ascendancy at 14:43 see stats
Level 10
Got a character to level 10.By Evangeline the Thalore Cursed level 10
4th Mirth 122nd year of Ascendancy at 11:39 see stats
Level 20
Got a character to level 20.By Evangeline the Thalore Cursed level 20
59th Haze 122nd year of Ascendancy at 10:20 see stats
Level 30
Got a character to level 30.By Evangeline the Thalore Cursed level 30
7th Allure 123rd year of Ascendancy at 12:51 see stats
Level 40
Got a character to level 40.By Evangeline the Thalore Cursed level 40
2nd Dusk 123rd year of Ascendancy at 14:23 see stats
Level 50
Got a character to level 50.By Evangeline the Thalore Cursed level 50
16th Haze 123rd year of Ascendancy at 03:23 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Evangeline the Thalore Cursed level 30
8th Regrowth 123rd year of Ascendancy at 20:08 see stats
Orcrist
Killed the leaders of the Orc Pride.By Evangeline the Thalore Cursed level 50
53rd Haze 123rd year of Ascendancy at 20:22 see stats
Overpowered!
Did over 6000 damage in one attack.By Evangeline the Thalore Cursed level 50
5th Decay 123rd year of Ascendancy at 05:06 see stats
Pest Control
Killed 1000 reproducing vermin.By Evangeline the Thalore Cursed level 50
68th Haze 123rd year of Ascendancy at 16:31 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Evangeline the Thalore Cursed level 47
37th Dusk 123rd year of Ascendancy at 04:24 see stats
Size is everything
Did over 1500 damage in one attack.By Evangeline the Thalore Cursed level 42
5th Dusk 123rd year of Ascendancy at 21:49 see stats
Size matters
Did over 600 damage in one attack.By Evangeline the Thalore Cursed level 20
59th Haze 122nd year of Ascendancy at 22:15 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Evangeline the Thalore Cursed level 37
61st Regrowth 123rd year of Ascendancy at 17:44 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Evangeline the Thalore Cursed level 30
8th Regrowth 123rd year of Ascendancy at 16:31 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Evangeline the Thalore Cursed level 50
9th Decay 123rd year of Ascendancy at 05:48 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Evangeline the Thalore Cursed level 31
18th Regrowth 123rd year of Ascendancy at 14:21 see stats
The Arena
Unlocked Arena mode.By Evangeline the Thalore Cursed level 11
6th Mirth 122nd year of Ascendancy at 11:59 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Evangeline the Thalore Cursed level 31
18th Regrowth 123rd year of Ascendancy at 14:21 see stats
The Sun Still Shines
Aeryn survived the last battle.By Evangeline the Thalore Cursed level 50
9th Decay 123rd year of Ascendancy at 05:50 see stats
The bigger the better!
Did over 3000 damage in one attack.By Evangeline the Thalore Cursed level 45
13rd Dusk 123rd year of Ascendancy at 16:11 see stats
The secret city
Discovered the truth about mages.By Evangeline the Thalore Cursed level 15
27th Dusk 122nd year of Ascendancy at 04:43 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Evangeline the Thalore Cursed level 47
39th Dusk 123rd year of Ascendancy at 05:31 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Evangeline the Thalore Cursed level 12
2nd Dusk 122nd year of Ascendancy at 21:50 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Evangeline the Thalore Cursed level 29
6th Allure 123rd year of Ascendancy at 13:37 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Evangeline the Thalore Cursed level 21
69th Haze 122nd year of Ascendancy at 10:42 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Evangeline the Thalore Cursed level 34
42nd Regrowth 123rd year of Ascendancy at 14:35 see stats
Log
Lava floor hits Atamathon the Giant Golem for 0 fire damage.
Evangeline uses Gift of the Woods.
Evangeline starts regenerating health quickly.
You feel your rampage slowing down. (-1 duration)
Evangeline uses Infusion: Healing.
You feel your rampage slowing down. (-1 duration)
Evangeline receives 564 healing from Infusion: Healing.
Evangeline uses Reckless Charge.
There is an exit to the worldmap here (press '' or right click to use).
Evangeline's mind surges with critical power!
You feel your rampage slowing down. (-1 duration)
Evangeline receives 83 healing from Blood Splash.
Something reflects damage back to Evangeline!
Bloodcaller (Misfortune) hits Evangeline for 6 healing, 8 healing (0 total damage) [14 healing].
Something hits Evangeline for 36 mind, 60 blight, 284 healing (96 total damage) [284 healing].
There is a Golem Graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Evangeline has shrugged off 147 damage and is ready for more.
Saving done.
Evangeline stops regenerating health quickly.
Evangeline is no longer rampaging.
Evangeline deactivates Gloom.
Evangeline deactivates Elemental Discord.
Evangeline deactivates Cleave.
Evangeline deactivates Stalk.
Evangeline deactivates Mental Tyranny.
Evangeline deactivates Savage Hunter.

































































































































