Evil the level 6 Shalore Necromancer by Balerion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceShalore
ClassNecromancer
Level / Exp6 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic31 (base 26)
Willpower23 (base 20)
Cunning12 (base 11)

Resources

Life31/31
Mana200/200
Soul12/12
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy21
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower31
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+3%
Acid+10%
Fire+10%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)0 (30%)
Defense15
Ranged Defense15
Fatigue0
Physical Save6
Spell Save24
Mental Save17

Defense: Resistances

Acid+ 26%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.60
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.60
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
2/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
1/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
4/5
1/5
0/5
0/5

Effects

Quests

active
done
active

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Light source
Cloak
Main armor

Inventory

Achievements

That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Evil the Shalore Necromancer level 3
75th Pyre 122nd year of Ascendancy at 21:24
see stats

Log

The shield around Evil crumbles.
Rested for 8 turns (stop reason: all resources and life at maximum).


You don't see how to get there...


Talent Rune: Shielding is ready to use.

There is a way to the next level here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


Evil wears:
copper amulet 'Amodin'.

You gain 2.46 gold from the transmogrification of
tundral quiver of ash arrows of accuracy (23/23, 19-27 power, 7 apr).
You gain 1.84 gold from the transmogrification of
storming quiver of elm arrows (23/23, 15-21 power, 5 apr).
You gain 4.41 gold from the transmogrification of
Kizilayon the Strikepall (0 def, 2 armour, 25 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 3.02 gold from the transmogrification of
grounding pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.16 gold from the transmogrification of
mindwoven woollen robe of nature (+15%) (0 def, 0 armour).
You gain 4.83 gold from the transmogrification of
linen robe 'Umbrawell' (2 def, 2 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 2.59 gold from the transmogrification of
steady cured leather sling of lightning.
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (17-24 power, 2 apr).
You gain 1.20 gold from the transmogrification of
arcing steel greatsword of massacre (34-54 power, 2 apr).
You gain 2.12 gold from the transmogrification of
arcing iron dagger of daylight (10-14 power, 5 apr).
You gain 1.84 gold from the transmogrification of
iron battleaxe of daylight (13-20 power, 1 apr).
You gain 0.54 gold from the transmogrification of
teleportation rune (range 30; cd 17).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 3; cd 12).
There is a way to the previous level here (press '' or right click to use).