











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 44 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Lhamejas the giant at level 12 on the 6th Flare 122nd year of Ascendancy at 18:40 / 149Killed by Silogaba the brown bear at level 17 on the 21st Haze 122nd year of Ascendancy at 17:20 Killed by Gyvena the ghast at level 18 on the 28th Haze 122nd year of Ascendancy at 12:05 Killed by Gyvena the ghast at level 18 on the 28th Haze 122nd year of Ascendancy at 12:17 Killed by Gyvena the ghast at level 18 on the 28th Haze 122nd year of Ascendancy at 12:34 Killed by snow giant boulder thrower at level 18 on the 28th Haze 122nd year of Ascendancy at 21:01 Killed by snow giant boulder thrower at level 18 on the 28th Haze 122nd year of Ascendancy at 21:28 Killed by Ivynn the snow giant chieftain at level 18 on the 28th Haze 122nd year of Ascendancy at 21:59 Killed by snow giant thunderer at level 20 on the 29th Haze 122nd year of Ascendancy at 23:47 Killed by Porewe the wolf at level 21 on the 38th Haze 122nd year of Ascendancy at 20:43 Killed by Archer Explorer's Inner Demon at level 23 on the 69th Haze 122nd year of Ascendancy at 14:06 Killed by Archer Explorer's Inner Demon at level 23 on the 69th Haze 122nd year of Ascendancy at 14:44 Killed by Xezbakor the quasit at level 23 on the 70th Haze 122nd year of Ascendancy at 04:18 Killed by Nerysera the Guardian at level 23 on the 70th Haze 122nd year of Ascendancy at 04:31 Killed by poison gas trap at level 24 on the 75th Haze 122nd year of Ascendancy at 09:39 Killed by Celia at level 24 on the 75th Haze 122nd year of Ascendancy at 15:30 Killed by Celia at level 24 on the 75th Haze 122nd year of Ascendancy at 15:58 Killed by Celia at level 24 on the 75th Haze 122nd year of Ascendancy at 16:08 Killed by Celia at level 24 on the 75th Haze 122nd year of Ascendancy at 16:16 Killed by Celia at level 24 on the 75th Haze 122nd year of Ascendancy at 16:27 Killed by champion of Urh'Rok at level 25 on the 18th Regrowth 123rd year of Ascendancy at 21:59 Killed by champion of Urh'Rok at level 25 on the 18th Regrowth 123rd year of Ascendancy at 22:15 Killed by champion of Urh'Rok at level 25 on the 18th Regrowth 123rd year of Ascendancy at 22:36 Killed by champion of Urh'Rok at level 25 on the 18th Regrowth 123rd year of Ascendancy at 23:15 Killed by fire drake at level 26 on the 19th Regrowth 123rd year of Ascendancy at 04:39 Killed by fire wyrm at level 26 on the 19th Regrowth 123rd year of Ascendancy at 05:22 Killed by fire wyrm at level 26 on the 19th Regrowth 123rd year of Ascendancy at 05:36 Killed by The Master at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 19:01 Killed by The Master at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 19:13 Killed by armoured skeleton warrior at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 19:33 Killed by The Master at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 19:59 Killed by The Master at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 20:14 Killed by The Master at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 20:35 Killed by elder vampire at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 20:50 Killed by The Master at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 21:13 Killed by The Master at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 21:31 Killed by The Master at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 22:59 Killed by ghoul at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 23:11 Killed by The Master at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 23:25 Killed by The Master at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 23:35 Killed by The Master at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 23:53 Killed by The Master at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 00:03 Killed by armoured skeleton warrior at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 00:11 Killed by The Master at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 00:37 Killed by elder vampire at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 00:45 Killed by The Master at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 01:06 Killed by Lord of Skulls (warrior) at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 01:25 Killed by skeleton magus at level 29 on the 23rd Regrowth 123rd year of Ascendancy at 05:09 Killed by skeleton magus at level 29 on the 23rd Regrowth 123rd year of Ascendancy at 05:18 Killed by orc soldier at level 29 on the 23rd Regrowth 123rd year of Ascendancy at 05:32 Killed by skeleton warrior at level 29 on the 23rd Regrowth 123rd year of Ascendancy at 06:13 Killed by Urkis, the High Tempest at level 31 on the 36th Regrowth 123rd year of Ascendancy at 11:04 Killed by elven cultist at level 32 on the 40th Regrowth 123rd year of Ascendancy at 14:50 Killed by Lisykira the skeleton magus at level 34 on the 45th Pyre 123rd year of Ascendancy at 22:41 Killed by Poltergeist Drake's Bane at level 35 on the 46th Pyre 123rd year of Ascendancy at 14:27 Killed by Ivyna the brown bear at level 35 on the 48th Pyre 123rd year of Ascendancy at 16:55 Killed by elven corruptor at level 35 on the 53rd Pyre 123rd year of Ascendancy at 01:10 Killed by elven corruptor at level 35 on the 53rd Pyre 123rd year of Ascendancy at 01:26 Killed by elven cultist at level 36 on the 53rd Pyre 123rd year of Ascendancy at 07:50 Killed by Greater Mummy Lord at level 36 on the 2nd Flare 123rd year of Ascendancy at 05:48 Killed by Greater Mummy Lord at level 36 on the 2nd Flare 123rd year of Ascendancy at 06:00 Killed by Salawyn the ninurlhing at level 36 on the 2nd Flare 123rd year of Ascendancy at 06:10 Killed by Salawyn the ninurlhing at level 36 on the 2nd Flare 123rd year of Ascendancy at 06:19 Killed by Greater Mummy Lord at level 36 on the 2nd Flare 123rd year of Ascendancy at 06:55 Killed by Greater Mummy Lord at level 36 on the 2nd Flare 123rd year of Ascendancy at 09:20 Killed by Greater Mummy Lord at level 36 on the 2nd Flare 123rd year of Ascendancy at 10:10 Killed by Greater Mummy Lord at level 36 on the 2nd Flare 123rd year of Ascendancy at 10:46 Killed by Greater Mummy Lord at level 36 on the 2nd Flare 123rd year of Ascendancy at 13:19 Killed by Greater Mummy Lord at level 36 on the 2nd Flare 123rd year of Ascendancy at 16:55 Killed by Greater Mummy Lord at level 36 on the 2nd Flare 123rd year of Ascendancy at 19:00 Killed by Greater Mummy Lord at level 36 on the 2nd Flare 123rd year of Ascendancy at 23:27 Killed by Greater Mummy Lord at level 36 on the 3rd Flare 123rd year of Ascendancy at 00:32 Killed by Greater Mummy Lord at level 36 on the 3rd Flare 123rd year of Ascendancy at 01:23 Killed by Greater Mummy Lord at level 36 on the 3rd Flare 123rd year of Ascendancy at 01:53 Killed by Greater Mummy Lord at level 36 on the 3rd Flare 123rd year of Ascendancy at 02:56 Killed by Greater Mummy Lord at level 36 on the 3rd Flare 123rd year of Ascendancy at 09:11 Killed by Greater Mummy Lord at level 36 on the 3rd Flare 123rd year of Ascendancy at 14:31 Killed by Greater Mummy Lord at level 36 on the 3rd Flare 123rd year of Ascendancy at 15:47 Killed by Greater Mummy Lord at level 36 on the 3rd Flare 123rd year of Ascendancy at 16:37 Killed by Greater Mummy Lord at level 36 on the 3rd Flare 123rd year of Ascendancy at 18:22 Killed by Greater Mummy Lord at level 36 on the 4th Flare 123rd year of Ascendancy at 02:48 Killed by Greater Mummy Lord at level 36 on the 4th Flare 123rd year of Ascendancy at 02:57 Killed by Greater Mummy Lord at level 36 on the 4th Flare 123rd year of Ascendancy at 04:06 Killed by Greater Mummy Lord at level 36 on the 4th Flare 123rd year of Ascendancy at 04:36 Killed by Greater Mummy Lord at level 36 on the 4th Flare 123rd year of Ascendancy at 04:57 Killed by Greater Mummy Lord at level 36 on the 4th Flare 123rd year of Ascendancy at 13:05 Killed by Greater Mummy Lord at level 36 on the 4th Flare 123rd year of Ascendancy at 13:23 Killed by Greater Mummy Lord at level 36 on the 4th Flare 123rd year of Ascendancy at 13:38 Killed by Greater Mummy Lord at level 36 on the 4th Flare 123rd year of Ascendancy at 13:56 Killed by Greater Mummy Lord at level 36 on the 4th Flare 123rd year of Ascendancy at 17:08 Killed by Greater Mummy Lord at level 36 on the 4th Flare 123rd year of Ascendancy at 18:03 Killed by Greater Mummy Lord at level 36 on the 4th Flare 123rd year of Ascendancy at 18:43 Killed by Greater Mummy Lord at level 36 on the 4th Flare 123rd year of Ascendancy at 19:27 Killed by Greater Mummy Lord at level 36 on the 5th Flare 123rd year of Ascendancy at 05:54 Killed by Greater Mummy Lord at level 36 on the 5th Flare 123rd year of Ascendancy at 16:41 Killed by Greater Mummy Lord at level 36 on the 5th Flare 123rd year of Ascendancy at 22:02 Killed by storm drake at level 37 on the 39th Dusk 123rd year of Ascendancy at 02:37 Killed by Xasewen the ungolmor at level 37 on the 59th Dusk 123rd year of Ascendancy at 07:53 Killed by Elite Combat Trainer Salyyara at level 40 on the 1st Time of Equilibrium 123rd year of Ascendancy at 22:22 Killed by Elite Combat Trainer Salyyara at level 40 on the 1st Time of Equilibrium 123rd year of Ascendancy at 23:13 Killed by Elite Combat Trainer Salyyara at level 40 on the 1st Time of Equilibrium 123rd year of Ascendancy at 23:21 Killed by Elite Combat Trainer Salyyara at level 40 on the 1st Time of Equilibrium 123rd year of Ascendancy at 23:32 Killed by Elite Combat Trainer Salyyara at level 40 on the 1st Time of Equilibrium 123rd year of Ascendancy at 23:51 Killed by Elite Combat Trainer Salyyara at level 40 on the 1st Haze 123rd year of Ascendancy at 00:02 Killed by Elite Combat Trainer Salyyara at level 40 on the 1st Haze 123rd year of Ascendancy at 00:12 Killed by Elite Combat Trainer Salyyara at level 40 on the 1st Haze 123rd year of Ascendancy at 00:23 Killed by Elite Combat Trainer Salyyara at level 40 on the 1st Haze 123rd year of Ascendancy at 00:35 Killed by Elite Combat Trainer Salyyara at level 40 on the 1st Haze 123rd year of Ascendancy at 00:51 Killed by Elite Combat Trainer Salyyara at level 40 on the 1st Haze 123rd year of Ascendancy at 01:01 Killed by Elite Combat Trainer Salyyara at level 40 on the 1st Haze 123rd year of Ascendancy at 01:09 Killed by Elite Combat Trainer Salyyara at level 40 on the 1st Haze 123rd year of Ascendancy at 01:24 Killed by Elite Combat Trainer Salyyara at level 40 on the 1st Haze 123rd year of Ascendancy at 01:51 Killed by Warbear Poralena at level 40 on the 1st Haze 123rd year of Ascendancy at 02:05 Killed by Elite Combat Trainer Salyyara at level 40 on the 1st Haze 123rd year of Ascendancy at 02:19 Killed by orc elite berserker at level 40 on the 1st Haze 123rd year of Ascendancy at 02:45 Killed by Elite Combat Trainer Arulle at level 40 on the 1st Haze 123rd year of Ascendancy at 02:52 Killed by Velylaith the orc summoner at level 40 on the 18th Haze 123rd year of Ascendancy at 17:38 Killed by Slasul at level 41 on the 27th Haze 123rd year of Ascendancy at 05:27 Killed by Slasul at level 41 on the 27th Haze 123rd year of Ascendancy at 05:41 Killed by Vorikira the runed bone giant at level 42 on the 30th Haze 123rd year of Ascendancy at 15:52 Killed by overpowered greater multi-hued wyrm at level 42 on the 31st Haze 123rd year of Ascendancy at 05:20 Killed by overpowered greater multi-hued wyrm at level 42 on the 31st Haze 123rd year of Ascendancy at 05:30 Killed by overpowered greater multi-hued wyrm at level 42 on the 31st Haze 123rd year of Ascendancy at 05:36 Killed by Adytta the orc grand master assassin at level 43 on the 31st Haze 123rd year of Ascendancy at 12:33 Killed by overpowered greater multi-hued wyrm at level 43 on the 31st Haze 123rd year of Ascendancy at 13:48 Killed by overpowered greater multi-hued wyrm at level 43 on the 31st Haze 123rd year of Ascendancy at 14:04 Killed by overpowered greater multi-hued wyrm at level 43 on the 31st Haze 123rd year of Ascendancy at 16:37 Killed by overpowered greater multi-hued wyrm at level 43 on the 31st Haze 123rd year of Ascendancy at 16:55 Killed by orc pyromancer at level 43 on the 31st Haze 123rd year of Ascendancy at 20:19 Killed by overpowered greater multi-hued wyrm at level 43 on the 31st Haze 123rd year of Ascendancy at 21:54 Killed by overpowered greater multi-hued wyrm at level 43 on the 31st Haze 123rd year of Ascendancy at 22:10 Killed by orc cryomancer at level 44 on the 40th Haze 123rd year of Ascendancy at 13:38 Killed by orc high pyromancer at level 44 on the 40th Haze 123rd year of Ascendancy at 13:45 Killed by Glerelaith the orc cryomancer at level 44 on the 40th Haze 123rd year of Ascendancy at 13:55 Killed by Glerelaith the orc cryomancer at level 44 on the 40th Haze 123rd year of Ascendancy at 14:05 Killed by Glerelaith the orc cryomancer at level 44 on the 40th Haze 123rd year of Ascendancy at 14:18 Killed by orc cryomancer at level 44 on the 43rd Haze 123rd year of Ascendancy at 10:54 Killed by orc blood mage at level 44 on the 44th Haze 123rd year of Ascendancy at 16:54 Killed by orc necromancer at level 44 on the 44th Haze 123rd year of Ascendancy at 17:02 Killed by ghoul at level 44 on the 44th Haze 123rd year of Ascendancy at 17:17 Killed by orc archer at level 44 on the 44th Haze 123rd year of Ascendancy at 17:28 Killed by Xura the orc high cryomancer at level 44 on the 44th Haze 123rd year of Ascendancy at 17:58 Killed by Eilinelaith the runed bone giant at level 44 on the 44th Haze 123rd year of Ascendancy at 18:18 Killed by Eilinelaith the runed bone giant at level 44 on the 44th Haze 123rd year of Ascendancy at 18:26 Killed by Eilinelaith the runed bone giant at level 44 on the 44th Haze 123rd year of Ascendancy at 18:43 Killed by Xanorena the orc corruptor at level 44 on the 44th Haze 123rd year of Ascendancy at 19:27 Killed by Eilinelaith the runed bone giant at level 44 on the 44th Haze 123rd year of Ascendancy at 20:28 Killed by armoured skeleton warrior at level 44 on the 44th Haze 123rd year of Ascendancy at 23:42 Killed by ghast at level 44 on the 45th Haze 123rd year of Ascendancy at 02:25 |
Primary Stats
| Strength | 72 (base 41) |
| Dexterity | 94 (base 60) |
| Constitution | 85 (base 60) |
| Magic | 33 (base 13) |
| Willpower | 34 (base 10) |
| Cunning | 48 (base 20) |
Resources
| Life | 1175/1175 |
| Stamina | 229/229 |
| Healing Factor | 1.8017726352503 |
| Regeneration | 18.468169511316 |
Speed
| Mental | -3.3306690738755E-14% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 7 |
| See Stealth | 51.644244322282 |
| See Invisible | 51.644244322282 |
Offense: Mainhand
| Damage | 157 |
| Accuracy | 82 |
| Crit Chance | 34% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +24% |
| Cold | +33% |
| Physical | +24% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 35 (69.687909656376%) |
| Defense | 74 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 49 |
| Mental Save | 43 |
Defense: Resistances
| Blight | + 6%( 70%) |
| Arcane | + 19%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 37%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 30%( 70%) |
| Physical | + 34%( 70%) |
| Fire | + 29%( 70%) |
| Nature | -2%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 75% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 100 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -488 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 488 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Agility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 4/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Effects
| talent | Daunting Presence |
| talent | Intuitive Shots |
| talent | Trained Reactions |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+19). Continuum Destabilization |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 589. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed bloated horror heart. * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tarrorig the pair of hardened leather boots (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -8% Changes stats: +4 Str / +4 Con Spell save: +6 (+2 eff.) Blindness immunity: +20% Stun/Freeze immunity: +20% Life regen: +7.00 Stamina each turn: +0.60 Maximum life: +45.00 Mindpower: +25 (+9 eff.) Movement speed: +10% Healing mod.: +16% It can be used to activate talent Rush, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | psychokinetic quiver of dragonbone arrows (20/20, 54-76 power, 18 apr)Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 20 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 196 physical damage Damage (Ranged): +50 physical Arrows are used with bows to pierce your foes to death. |
| Light source | Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 56 power out of 150/150) : Effective talent level: 4.0 Power cost: 56 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 26.76 cold damage and 24.95 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | yew totem of healing 'Bethidhenne' [power 302] (11 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +25 (+6 eff.) Damage when hit (Melee): 6 blight Changes resistances: +9% blight Physical save: +3 (+1 eff.) It can be used to heal yourself and all friendly characters within 10 spaces for 302 Activation puts all charms on cooldown for 11 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | solipsist's gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to reduce all saves and defense by 30 Damage (Melee): 8 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 30 Damage (Ranged): 7 physical Changes stats: +6 Cun / +6 Wil Hate when firing a critical mind attack: +1.00 Maximum hate: +9.00 Mindpower: +7 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | gladiator's voratun ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Damage (Melee): 25 light Damage (Ranged): 24 light Changes stats: +7 Str / +4 Mag / +6 Con Changes damage: +14% light Rings make your fingers look great! |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 21 power out of 30/30) : Effective talent level: 4.0 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 44 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | CracklevalorRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +29 cold Damage (radius 1) on hit: +20 lightning Damage (radius 2) on crit: +8 lightning When wielded/worn: Changes damage: +6% lightning / +33% cold / +6% mind Spell save: +18 (+6 eff.) Mental save: +9 (+3 eff.) Confusion immunity: +20% Healing mod.: +20% Longbows are used to shoot arrows at your foes. |
| On hands | Hand of the World-Shaper (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+4 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 21 power out of 30/30) : Effective talent level: 4.8 Power cost: 21 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 53.85 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Main armor | Armalavon the hardened leather armour (24 def, 14 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Armour: +14 Defense: +24 (+6 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 7 fire Changes resistances: +16% fire / +10% physical Reduces incoming crit damage: 10.00% Light radius: +3 Infravision radius: +2 A suit of armour made of leather. |
| Cloak | cashmere cloak 'Dazzlebraze' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +3.0% Defense: +2 (+0 eff.) Changes resistances: +2% physical / +18% temporal / +16% darkness / +12% light Changes resistances penetration: +10% blight Changes damage: +12% physical Physical save: +15 (+5 eff.) Defense after a teleport: +19 Resist all after a teleport: +12% New effects duration reduction after a teleport: +11% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 7 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Leligafang the voratun amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +7 (+2 eff.) Changes stats: +5 Str / +2 Mag / +1 Wil / +11 Con / +16 Lck Changes resistances: +5% arcane Spell save: +6 (+2 eff.) Mental save: +13 (+4 eff.) Confusion immunity: +15% Mindpower: +14 (+5 eff.) Reduce all damage from unseen attackers: 16% Amulets make your neck look great! |
Inventory
movement infusion (speed 627%; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 627% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 812%; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 628; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 628 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, light, blight, mind, temporal)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 4 light, 5 blight, 4 mind, 3 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
Rune of Reflection (--)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 265 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. This item has been sent to the Item's Vault. |
blink rune (range 4; phase 14; cd 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 7; resist 25%; move 40%; dur 5; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 25% all resistance, you move 40% faster, and you are invisible (power 7). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
protective stralite amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Changes resistances cap: +4% all Physical save: +15 (+5 eff.) Cut immunity: +50% Healing mod.: +22% It can be used to activate talent Heal, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 211 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stralite amulet 'Sunroar'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +8 Changes resistances: +16% temporal Changes damage: +3% mind / +6% fire Critical mult.: +5.00% Pinning immunity: +30% Knockback immunity: +28% Maximum hate: +2.00 Mindpower: +10 (+4 eff.) Amulets make your neck look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 35 power out of 50/50) : Effective talent level: 2.0 Power cost: 35 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
steel Prothotipe's Prismatic Eye ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes resistances: +16% acid / +15% lightning / +14% fire / +24% nature / +13% cold Changes resistances penetration: +10% fire / +15% physical Changes damage: +10% lightning / +19% fire / +12% nature / +10% cold Talent mastery: +0.20 Golem / Arcane Stun/Freeze immunity: +26% Life regen: +3.00 Stamina each turn: +3.00 Talent on hit(spell): Eye Beam (10% chance level 2). Rings make your fingers look great! |
stralite ring 'Anarach'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +30 (+6 eff.) Physical power: +20 (+5 eff.) Changes stats: +4 Dex / +11 Con Physical save: +16 (+5 eff.) Spell save: +16 (+6 eff.) Mental save: +11 (+3 eff.) Equilibrium when hit: +0.16 Rings make your fingers look great! |
Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 25 power out of 35/35) : Effective talent level: 3.0 Power cost: 25 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 136.33 fire damage, and flames will be left dealing a further 31.64 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Chargeobsidian the voratun dagger (39-51 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 lightning Damage (radius 1) on hit: +16 lightning Damage (radius 2) on crit: +38 acid / +31 nature When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +14 Physical crit. chance: +11.0% Defense: +14 (+3 eff.) Changes stats: +1 Cun / +1 Con Changes resistances penetration: +19% acid / +19% nature Reduces incoming crit damage: 10.00% Disarm immunity: +47% Infravision radius: +3 Sharp, short and deadly. |
Dagger of the Past (25-32 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+4 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Swordbreaker (25-32 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+4 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Breezeminister the elven-wood longbowRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 On weapon hit: * 20 arcane resource burn When wielded/worn: Physical power: +15 (+4 eff.) Changes stats: +5 Str Changes resistances: +6% lightning / +6% fire Changes resistances penetration: +15% nature Changes damage: +6% nature Longbows are used to shoot arrows at your foes. |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
elven-wood longbow of enduringRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When wielded/worn: Changes stats: +17 Con / +14 Wil Maximum life: +87.00 Longbows are used to shoot arrows at your foes. |
keeper's elven-wood longbow of enduringRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When wielded/worn: Changes stats: +11 Con / +15 Wil Changes resistances penetration: +11% physical / +8% temporal Changes damage: +18% physical / +18% temporal Talent cooldown: Arrow Stitching (-1 turn) Maximum life: +45.00 Longbows are used to shoot arrows at your foes. |
swiftstrike dragonbone longbow of recursionRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Travel speed: +200% When wielded/worn: Changes stats: +9 Cun Combat speed: +10% Longbows are used to shoot arrows at your foes. |
yew longbow 'Growthstreak'Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 On weapon hit: * 20% chance to slow global speed by 58% Damage (Ranged): +17 fire / +20 temporal When wielded/worn: Damage when hit (Melee): 6 nature Changes resistances: +24% fire Changes resistances penetration: +10% temporal Changes damage: +21% fire Longbows are used to shoot arrows at your foes. |
Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Boregorn the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +14 (+4 eff.) Effects on melee hit: * 20% chance to reduce armor by 31% Damage when hit (Melee): 6 blight Changes resistances: +6% acid / +9% blight Changes damage: +6% blight Critical mult.: +11.00% Spell save: +12 (+4 eff.) Maximum life: +119.00 Maximum mana: +73.00 Maximum stamina: +51.00 Maximum hate: +16.00 Maximum psi: +26.00 Maximum vim: +30.00 Maximum pos.energy: +40.00 Maximum neg.energy: +32.00 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +17 A belt that goes around your waist. |
drakeskin leather belt 'Xereyatha'Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +18 Fatigue: -8% Changes resistances: +9% darkness / +2% physical Maximum encumbrance: +55 Mental save: +15 (+5 eff.) Spellpower: +9 (+3 eff.) It can be used to create a temporary shield that absorbs 380 damage Activation puts all charms on cooldown for 21 turns. A belt that goes around your waist. |
hardened leather belt 'Duradudil'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +4 Changes resistances: +15% nature / +6% mind / +3% light Spell save: +3 (+1 eff.) Teleport immunity: +20% Only die when reaching: -80.00 life Maximum life: +114.00 Maximum mana: +50.00 Maximum stamina: +43.00 Maximum hate: +13.00 Maximum psi: +23.00 Maximum vim: +28.00 Maximum pos.energy: +29.00 Maximum neg.energy: +29.00 Reduces paradox anomalies(equivalent to willpower): +13 A belt that goes around your waist. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+4 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+7 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
stone warden's voratun gauntlets of spellstriking (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +15 Armour Hardiness: +8% Fatigue: +5% Damage (Melee): 14 arcane Changes stats: +6 Mag / +6 Wil / +9 Con Changes resistances: +7% arcane / +8% physical Changes damage: +6% arcane Spellpower: +13 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Mitar' (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour penetration: +2 Physical crit. chance: +4.0% Physical power: +20 (+5 eff.) Armour: +7 Fatigue: +5% Damage (Melee): 13 blight Changes stats: +2 Con Changes resistances: +10% blight Changes damage: +11% blight Critical mult.: +20.00% Light radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
troll-hide reinforced leather armour (12 def, 7 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Life regen: +3.00 Maximum life: +37.00 Healing mod.: +12% A suit of armour made of leather. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 70 power out of 100/100. The very essence of bearness! |
Quiver of the Sun (25/25, 34-48 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 60% Dex, 20% Mag, 50% Str Damage type: Bright light Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
barbed quiver of ash arrows of amnesia (11/14, 32-44 power, 7 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 31.5 - 44.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +12.5% Capacity: 14 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of elven-wood arrows of annihilation (22/22, 64-90 power, 23 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 64.5 - 90.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +23 Crit. chance: +27.5% Capacity: 22 On weapon crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
elemental quiver of elven-wood arrows of crippling (18/19, 42-59 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +16.5% Capacity: 19 On weapon hit: * Create an explosion dealing 77 fire damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
self-loading quiver of elven-wood arrows of corruption (19/19, 42-59 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 19 Turns elapse between self-loadings: 3 When this weapon hits: Curse of Death (20% chance level 4). Arrows are used with bows to pierce your foes to death. |
sentry's quiver of elven-wood arrows of crippling (49/49, 58-81 power, 23 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 58.0 - 81.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +23 Crit. chance: +17.5% Capacity: 49 Turns elapse between self-loadings: 1 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
220 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Willowtouch' (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 58% Changes stats: +5 Str / +7 Wil / +3 Cun / +3 Con Changes resistances penetration: +20% nature Changes damage: +18% mind Mindpower: +25 (+9 eff.) Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 56 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright alchemist's lamp of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% darkness Changes damage: +6% light Damage affinity(heal): +5% light Light radius: +9 It can be used to activate talent Sun Flare, placing all other charms into a 21 cooldown : Effective talent level: 3.0 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 134.53 light damage. At talent level 3 you gain 21% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
void-walker's alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +5% cold / +7% temporal Mental save: +7 (+2 eff.) Light radius: +4 See stealth: +5 See invisible: +13 Defense after a teleport: +13 Resist all after a teleport: +14% New effects duration reduction after a teleport: +12% A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +24% Confusion immunity: +13% Light radius: +8 See stealth: +10 See invisible: +13 It can be used to activate talent Track, placing all other charms into a 28 cooldown : Effective talent level: 5.0 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal Changes damage: +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 14 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+3 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 140 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 332.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 18 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending stralite torque of gale force [power 250] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 310 physical damage Activation puts all charms on cooldown for 11 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of thorny skin 'Grinidir' [power 49] (14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Armour: +4 Changes stats: +1 Dex / +6 Con Changes resistances: +9% blight It can be used to harden the skin for 7 turns increasing armour by 49 and armour hardiness by 60% Activation puts all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. |
evasive elven-wood totem of summon tentacle [power 285] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 734 Base Damage: 365 Armor: 26 All Resist: 20 Activation puts all charms on cooldown for 18 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 82 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 25 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Archer Explorer the Cornac Archer level 30
27th Regrowth 123rd year of Ascendancy at 01:48 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Archer Explorer the Cornac Archer level 29
23rd Regrowth 123rd year of Ascendancy at 22:12 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Archer Explorer the Cornac Archer level 42
31st Haze 123rd year of Ascendancy at 05:16 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Archer Explorer the Cornac Archer level 37
58th Dusk 123rd year of Ascendancy at 11:34 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Archer Explorer the Cornac Archer level 26
19th Regrowth 123rd year of Ascendancy at 22:48 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Archer Explorer the Cornac Archer level 17
21st Haze 122nd year of Ascendancy at 16:30 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Archer Explorer the Cornac Archer level 36
63rd Pyre 123rd year of Ascendancy at 03:58 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Archer Explorer the Cornac Archer level 41
27th Haze 123rd year of Ascendancy at 05:52 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Archer Explorer the Cornac Archer level 33
58th Regrowth 123rd year of Ascendancy at 12:57 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Archer Explorer the Cornac Archer level 39
61st Dusk 123rd year of Ascendancy at 08:25 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Archer Explorer the Cornac Archer level 20
37th Haze 122nd year of Ascendancy at 21:04 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Archer Explorer the Cornac Archer level 32
43rd Regrowth 123rd year of Ascendancy at 21:57 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Archer Explorer the Cornac Archer level 31
39th Regrowth 123rd year of Ascendancy at 06:53 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Archer Explorer the Cornac Archer level 44
32nd Haze 123rd year of Ascendancy at 00:42 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Archer Explorer the Cornac Archer level 10
5th Mirth 122nd year of Ascendancy at 16:57 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Archer Explorer the Cornac Archer level 20
29th Haze 122nd year of Ascendancy at 23:01 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Archer Explorer the Cornac Archer level 30
23rd Regrowth 123rd year of Ascendancy at 22:12 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Archer Explorer the Cornac Archer level 40
1st Time of Equilibrium 123rd year of Ascendancy at 09:14 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Archer Explorer the Cornac Archer level 32
41st Regrowth 123rd year of Ascendancy at 11:31 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Archer Explorer the Cornac Archer level 40
1st Haze 123rd year of Ascendancy at 01:56 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Archer Explorer the Cornac Archer level 37
38th Dusk 123rd year of Ascendancy at 21:49 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Archer Explorer the Cornac Archer level 18
28th Haze 122nd year of Ascendancy at 12:34 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Archer Explorer the Cornac Archer level 23
62nd Haze 122nd year of Ascendancy at 09:23 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Archer Explorer the Cornac Archer level 7
79th Pyre 122nd year of Ascendancy at 01:54 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Archer Explorer the Cornac Archer level 26
20th Regrowth 123rd year of Ascendancy at 10:40 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Archer Explorer the Cornac Archer level 18
22nd Haze 122nd year of Ascendancy at 06:47 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Archer Explorer the Cornac Archer level 28
23rd Regrowth 123rd year of Ascendancy at 01:36 see stats
Log
You gain 5.61 gold from the transmogrification of fortifying stralite plate armour of natural resilience (0 def, 13 armour).
You gain 8.94 gold from the transmogrification of volcanic drakeskin leather armour of command (31 def, 24 armour).
You gain 5.40 gold from the transmogrification of troll-hide drakeskin leather armour (20 def, 8 armour).
You gain 3.90 gold from the transmogrification of radiant reinforced leather armour of acid resistance (12 def, 7 armour).
You gain 3.33 gold from the transmogrification of prismatic drakeskin leather armour of fire resistance (20 def, 8 armour).
You gain 6.52 gold from the transmogrification of marauder's reinforced leather armour of spell shielding (18 def, 7 armour).
You gain 6.45 gold from the transmogrification of spellstreaming drakeskin leather gloves of magic (+4) (0 def, 3 armour).
You gain 7.92 gold from the transmogrification of reinforced pair of drakeskin leather boots of force (0 def, 10 armour).
You gain 4.11 gold from the transmogrification of dreamer's pair of voratun boots of evasion (10 def, 5 armour).
You gain 5.23 gold from the transmogrification of dreamer's elven-silk robe of darkness (+47%) (0 def, 0 armour).
You gain 6.48 gold from the transmogrification of murderer's elven-silk cloak of implacability (3 def, 0 armour).
You gain 12.17 gold from the transmogrification of infernal dragonbone magestaff of breaching (30-36 power, 6 apr, cold element).
You gain 3.85 gold from the transmogrification of swiftstrike drakeskin leather sling.
You gain 4.86 gold from the transmogrification of living mindstar of flames (16-18 power, 40 apr, mind damage).
You gain 13.23 gold from the transmogrification of enhanced voratun mace of shearing (44-62 power, 6 apr).
You gain 5.67 gold from the transmogrification of mighty elm longbow of piercing.
You gain 6.65 gold from the transmogrification of acidic voratun greatsword of shearing (64-102 power, 4 apr).
You gain 5.10 gold from the transmogrification of quick voratun greatmaul of massacre (80-121 power, 4 apr).
You gain 6.05 gold from the transmogrification of voratun dagger of ruin (39-51 power, 9 apr).
You gain 25.00 gold from the transmogrification of voratun dagger 'Hareyon' (52-68 power, 9 apr).
You gain 19.11 gold from the transmogrification of voratun dagger 'Eliwe' (38-50 power, 23 apr).
You gain 7.67 gold from the transmogrification of plaguebringer's voratun dagger of torment (40-51 power, 9 apr).
You gain 4.69 gold from the transmogrification of elemental voratun dagger of massacre (48-63 power, 9 apr).
You gain 8.53 gold from the transmogrification of elemental stralite dagger of ruin (27-35 power, 9 apr).
You gain 25.00 gold from the transmogrification of Abyssnight the stralite dagger (28-36 power, 30 apr).
You gain 10.69 gold from the transmogrification of thought-forged voratun battleaxe of evisceration (60-90 power, 4 apr).
You gain 4.50 gold from the transmogrification of sneakthief's voratun ring.
You gain 0.97 gold from the transmogrification of regeneration infusion (heal 159; 12 cd).
You gain 1.31 gold from the transmogrification of regeneration infusion (heal 270; 13 cd).
There is a ladder to the previous level here (press '' or right click to use).
































































































































