Selivost the level 5 Shalore Necromancer by Selivost

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassNecromancer
Level / Exp5 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic30 (base 18)
Willpower22 (base 19)
Cunning12 (base 11)

Resources

Life78/78
Mana188/188
Soul12/12
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+11%
Darkness+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save6
Spell Save24
Mental Save16

Defense: Resistances

Cold+ 37%( 70%)
Darkness+ 13%( 70%)
Light+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
done
done
active

Equipment

On feet
Light source
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Around waist

Inventory

Achievements

Log

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Selivost wears:
nightruned rough leather belt of carrying.

Selivost wears:
pair of rough leather boots (0 def, 1 armour).

You gain 0.10 gold from the transmogrification of
pouch of iron shots (18/18, 12-15 power, 1 apr).
You gain 0.40 gold from the transmogrification of
reinforced iron shield (0 def, 3 armour, 46 block).
You gain 0.40 gold from the transmogrification of
reinforced iron shield (0 def, 3 armour, 36 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.99 gold from the transmogrification of
insulating iron helm of constitution (+2) (0 def, 3 armour).
You gain 1.35 gold from the transmogrification of
iron greatmaul of erosion (19-28 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (res 18%; magical; dur 4; cd 15).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Resting starts...

Rested for 159 turns (stop reason: all resources and life at maximum).


Saving done.

Saving game...


Saving done.