Oriance the level 8 Halfling Starslinger by Kureyn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsDraconians 1.0.4
Spellsword 1.0.4
No Race-based Exp Penalties 1.0.4
Bunnymorph race 1.0.4
Midnight 1.0.4
Infinite Farportal 1.0.4
Brawling Adventurer 1.0.4
Adventurer Plus Addon 1.0.4
Suffixed egos for inscriptions 1.0.1
Rare item Egos update 1.0.4
Items Vault 1.0.3
Starting prodigy 1.0.4
Runic Golem 1.0.4
New Gem types 1.0.4
Stone Wardens DLC Class 1.0.3
Inscription Tweaks 1.0.0
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHalfling
ClassStarslinger
Level / Exp8 / 4%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity30 (base 25)
Constitution11 (base 10)
Magic14 (base 14)
Willpower15 (base 10)
Cunning24 (base 21)

Resources

Life198/198
Stamina134/134
Negative10/51
Healing Factor1.11
Regeneration0.7215

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision9

Offense: Mainhand

Damage36
Accuracy38
Crit Chance10%
APR1
Speed0.80

Offense: Spell

Spellpower14
Crit Chance7%
Speed1

Offense: Mind

Mindpower20.05
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+11%
Darkness+3%
Nature+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense10
Ranged Defense10
Fatigue3
Physical Save9.275
Spell Save11.025
Mental Save20.2625

Defense: Resistances

Darkness+ 3%( 70%)
Temporal+ 5%( 70%)
All 0%( 70%)
Lightning+ 27%( 70%)
Nature+ 26%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
5/5
2/5
0/5
0/5
Celestial / Shooting stars1.30
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
4/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Celestial / Night1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Celestial / Hymns1.32
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
3/5
0/5
0/5

Prodigies

1/1

Effects

talent

Quests

done
active
active

Equipment

Quiver
On fingers
On fingers
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Your thought-forged pouch of iron shots of vileness is full.
Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Vital Shot is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 5 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (17/17, 9-10.8 power, 1 apr).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 2.65 gold from the transmogrification of
Daimythel (6 def, 7 armour, 62 block).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 3.75 gold from the transmogrification of
Girdle of the Calm Waters.
You gain 1.85 gold from the transmogrification of
hateful iron greatmaul (13-19.5 power, 1 apr).
You gain 3.38 gold from the transmogrification of
iron battleaxe of ruin (9.5-14.25 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (13.5-20.25 power, 1 apr).
Saving done.

There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...


There is a Shatur (Town) here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).