











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3: 
 The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :) 
 Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Enhanced Object Compare 1.7.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. 
 NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon:     - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
    - Start a New Game.
    - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
    - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
    Operating Modes:     - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
    - Extra Points -> Gives many more points than vanilla in any difficulty
    - Cheatish -> Gives way more points than you'll ever need
    - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
    Optional Modes (These work alongside Operating Modes):     - None -> Nothing else than what chosen under Operating Modes
    - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
    - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
    POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3 
 
 
 Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High 
 Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3: 
 The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :) 
 Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3: 
 The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :) 
 Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3: 
 The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :) 
 Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3: 
 The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :) 
 Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Shalore | 
| Class | Temporal Warden | 
| Level / Exp | 24 / 6% | 
| Size | medium | 
| Lifes / Deaths | Killed by snow giant boulder thrower at level 16 on the 72nd Haze 122nd year of Ascendancy at 03:14/ 2 Killed by Ce'Nirin the lesser vampire at level 24 on the 3rd Flare 123rd year of Ascendancy at 21:15 | 
Primary Stats
| Strength | 16 (base 12) | 
| Dexterity | 42 (base 38) | 
| Constitution | 17 (base 10) | 
| Magic | 61 (base 40) | 
| Willpower | 53 (base 37) | 
| Cunning | 19 (base 10) | 
Resources
| Life | -250/554 | 
| Paradox | 321 | 
| Healing Factor | 1.3829415192739 | 
| Regeneration | 8.5050903435345 | 
Speed
| Mental | +6.1340430109853% | 
| Attack | +6.1340430109853% | 
| Movement | +3.9968028886506E-12% | 
| Spell | +6.1340430109853% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 3 | 
| See Stealth | 7 | 
| See Invisible | 6 | 
Offense: Mainhand
| Damage | 86 | 
| Accuracy | 56 | 
| Crit Chance | 14% | 
| APR | 22 | 
| Speed | 0.94 | 
Offense: Offhand
| Damage | 39 | 
| Accuracy | 56 | 
| Crit Chance | 15% | 
| APR | 24 | 
| Speed | 0.94 | 
Offense: Spell
| Spellpower | 40 | 
| Crit Chance | 5% | 
| Speed | 0.94220475507232 | 
Offense: Mind
| Mindpower | 32 | 
| Crit Chance | 5% | 
| Speed | 0.94220475507232 | 
Offense: Damage Bonus
| Acid | +14% | 
| Light | +12% | 
| Nature | +16% | 
| Darkness | +11% | 
| Lightning | +8% | 
| Cold | +6% | 
| All | +2% | 
Offense: Damage Penetration
| Darkness | +5% | 
| Cold | +25% | 
| Physical | +9% | 
| Mind | +15% | 
| Lightning | +20% | 
Defense: Base
| Armour (hardiness) | 18 (63.914983985962%) | 
| Defense | 54 | 
| Ranged Defense | 54 | 
| Fatigue | 0 | 
| Physical Save | 21 | 
| Spell Save | 37 | 
| Mental Save | 26 | 
Defense: Resistances
| Darkness | + 16%( 70%) | 
| Light | + 48%( 70%) | 
| Nature | + 28%( 70%) | 
| Blight | + 18%( 70%) | 
| Cold | + 39%( 70%) | 
| Fire | + 24%( 70%) | 
| All | + 11%( 70%) | 
Defense: Immunities
| Disarm Resistance | 36% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 22% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0Rune: Mirror Image Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Stormshield Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 2 up to 4 times. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. | 
Class Talents
| Chronomancy / Bow Threading | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Stasis | 1.00 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Speed Control | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Spacetime Folding | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Temporal Combat | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Chronomancy / Temporal Guardian | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Blade Threading | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
Generic Talents
| Chronomancy / Chronomancy | 1.30 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| Chronomancy / Spacetime Weaving | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Fate Weaving | 1.00 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Race / Shalore | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
Effects
| beneficial effect | Increases attack, spell, and mind speed by 6%.1 Time Dilation | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves.Escort: worried loremaster (level 2 of Scintillating Caves) As a reward you improved Magic by +5. | done | 
| The unhallowed morass is the name of the 'zone' surrounding Point Zero.Future Echoes The temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed honey tree root. * You've found the needed vial of wight ectoplasm. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed naga tongue. * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active | 
| You have met what seems to be a future version of yourself.The Way We Weren't You were killed by your future self, and thus this event never occured. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 7 lumberjacks have died. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  dreamer's pair of hardened leather boots of evasion (2 def, 3 armour) 2.0 Encumbrance T3 feet armor [Ego++] Master/Psionic While equipped: Stats Cun +3, Wil +3 defense ------ Armor +3 Defense +2 (+0 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +6 (+3 eff.) Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. | 
| Light source |  Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  Shimmerspike (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Cun +2, Dex +3 offense ------ Critical power +5.00% Physical Power +20 (+7 eff.) Damage +9% acid Ignore resists +20% lightning Ignore Armor +5 defense ------ Armor +1 Fatigue +1% Physical save +3 (+2 eff.) A cap made of leather. | 
| On hands |  hardened leather gloves 'Zubutta' (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats Str +3, Wil +3, Con +3 offense ------ On-Hit 7 cold Damage +3% acid, +4% cold On-Hit (Melee): * 20% chance to reduce armor by 31% defense ------ Armor +2 Resistance +3% light, +13% cold Spell save +6 (+3 eff.) Life Regen +3.30 Disarm Resist +22% other ------- Stamina/turn +0.50 Psi/turn +0.18 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats Lck +5 defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
| On fingers |  Thunderwinnow 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Str +2 offense ------ Physical Power +15 (+6 eff.) Damage +6% lightning defense ------ Armor +4 Resistance +3% nature Life +20.00 Rings make your fingers look great! | 
| On fingers |  rogue's copper ring of sensing 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats Cun +3 defense ------ Defense +6 (+2 eff.) Blind Resist +22% other ------- Infravision +3 See Stealth +7 See Invisibility +6 Rings make your fingers look great! | 
| Around neck |  Glolle the Obsidianvagrant 0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +12.00% Damage +9% darkness Ignore resists +5% darkness Accuracy +6 (+2 eff.) Ignore Armor +13 On-Hit (Melee): * 20% chance to reduce armor by 31% defense ------ Resistance +9% light Amulets make your neck look great! | 
| In main hand |  warbringer's dwarven-steel longsword of crippling (22-31 power, 4 apr) 3.0 Encumbrance T3 longsword 1H weapon [Ego++] Master Weapon Damage 22.0 - 30.8 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Con +4 offense ------ Physical Crit +6.0% Physical Power +9 (+4 eff.) Ignore resists +9% physical defense ------ Disarm Resist +14% Sharp, long, and deadly. | 
| Around waist |  Woeriver the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Str +1 offense ------ Physical Power +15 (+6 eff.) defense ------ Armor +2 Resistance +6% fire, +6% darkness +5% cold other ------- Stamina/turn +1.00 Max stamina +20.00 A belt that goes around your waist. | 
| In off hand |  Gloruna the Rimewreck (20-25 power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon [Rare] Master Weapon Damage 19.5 - 25.4 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +4 cold While equipped: offense ------ Ignore resists +25% cold When Hit 4 mind, 6 fire defense ------ Resistance +3% cold, +9% fire Sharp, short and deadly. | 
| Cloak |  Swampkin the linen cloak (1 def, 6 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +3% nature Ignore resists +15% mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce all saves and defense by 22 defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  cashmere robe 'Gloridamira' (0 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats Mag +9, Wil +7 offense ------ Damage +11% nature defense ------ Resistance +8% blight, +16% nature +11% all Life +45.00 Life Regen +2.60 Healmod +22% other ------- Mana/turn +0.10 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
|  regeneration infusion (heal 60; 15 cd) 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Prismatic Rune (6 turns; lightning, physical, light, arcane) 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 physical, 4 light, 3 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  The Black Core 0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." | 
|  Vargh Redemption 0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats Wil +4, Con +6 offense ------ Damage +15% cold defense ------ Resistance +10% nature, +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.93 cold and 15.33 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. | 
|  Brandfury (38-49 power, 9 apr) 1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Rare] Master Weapon Damage 37.5 - 48.8 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +16 fire +10 item acid corrode +20 item expose On Hit: * 10% chance to reduce armor by 31% * 20% chance to reduce all saves and defense by 22 While equipped: offense ------ Accuracy +10 (+4 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 22 defense ------ Defense +11 (+3 eff.) Resistance +6% mind, +6% fire Disarm Resist +34% Sharp, short and deadly. | 
|  dwarven-steel greatmaul (40-61 power, 2 apr) 5.0 Encumbrance T3 greatmaul 2H weapon [Normal] Weapon Damage 40.5 - 60.8 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% Massive two-handed mauls. | 
|  steel greatmaul 'Frozenborn' (31-46 power, 2 apr) 5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Master Weapon Damage 31.0 - 46.5 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +8 acid On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +12.0% Ignore resists +15% acid, +15% cold When Hit 2 cold defense ------ Resistance +12% acid, +6% cold +12% temporal Massive two-handed mauls. | 
|  plaguebringer's stralite greatsword (50-79 power, 3 apr) 3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Arcane Weapon Damage 49.5 - 79.2 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +14 blight +20 item blight disease On Hit: 20% Epidemic level 4 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 21 While equipped: defense ------ Disease Resist +15% Massive two-handed swords. | 
|  stralite greatsword of massacre (59-94 power, 3 apr) 3.0 Encumbrance T4 greatsword 2H weapon [Ego] Master Weapon Damage 59.0 - 94.4 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% Massive two-handed swords. | 
|  Surefire 4.0 Encumbrance T1 longbow 2H weapon [Unique] Master Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats Dex +3 offense ------ Physical Crit +5.0% Damage +5% physical Accuracy +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. | 
|  steel mace 'Ragydunayon' (14-20 power, 3 apr) 3.0 Encumbrance T2 mace 1H weapon [Rare] Master Weapon Damage 14.5 - 20.3 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats Dex +3 offense ------ Physical Crit +10.0% Critical power +19.00% Physical Power +20 (+7 eff.) Damage +6% mind Ignore resists +15% physical Ignore Armor +13 defense ------ Resistance +5% physical Physical save +6 (+3 eff.) Blunt and deadly. | 
|  Eye of Winter (8-9 power, 18 apr, cold damage) 3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 8.0 - 8.8 Cold Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +10% cold Ignore resists +10% cold defense ------ Armor +10 Resistance -10% fire On Mind Hit: 10% Winter's Fury level 2 This mindstar glows with a dim cool light, but seems somehow incomplete. | 
|  thorny mindstar (8-9 power, 24 apr, nature damage) 3.0 Encumbrance T3 mindstar 1H weapon [Normal] Nature Weapon Damage 8.0 - 8.8 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Strikenaught 4.0 Encumbrance T3 sling 1H weapon [Rare] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +14 lightning On-Hit, radius 1 +8 lightning While equipped: Stats Wil +4, Mag +3 offense ------ Damage +31% lightning Ignore resists +20% darkness defense ------ Resistance +6% darkness other ------- See Invisibility +6 Slings are used to hurl stones or metal shots at your foes. | 
|  mighty hardened leather sling of true flight 4.0 Encumbrance T3 sling 1H weapon [Ego+] Master Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 While equipped: Stats Str +3 offense ------ Physical Crit +5.0% Physical Power +8 (+3 eff.) Accuracy +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. | 
|  potent yew magestaff of warding (24-29 power, 4 apr, cold element) 5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane Weapon Damage 24.0 - 28.8 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +12 (+4 eff.) Damage +24% cold defense ------ Armor +4 Defense +4 (+1 eff.) other ------- Wards +2 cold Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  shimmering yew magestaff of might (20-24 power, 4 apr, cold element) 5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +9 (+3 eff.) Damage +20% cold other ------- Mana/turn +0.16 Max mana +41.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  void walker's yew magestaff (20-24 power, 4 apr, lightning element) 5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +20% lightning defense ------ Resistance +9% darkness, +8% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +9% Out-of-Phase Resilience +8% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  void walker's yew magestaff of might (20-24 power, 4 apr, lightning element) 5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +9 (+3 eff.) Damage +20% lightning defense ------ Resistance +7% darkness, +7% temporal Out-of-Phase Defense +7 Out-of-Phase Resistance +11% Out-of-Phase Resilience +5% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  void walker's yew magestaff of protection (20-24 power, 4 apr, cold element) 5.0 Encumbrance T3 staff 2H weapon [Ego++] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +20% cold defense ------ Resistance +5% temporal, +8% darkness +10% cold Out-of-Phase Defense +9 Out-of-Phase Resistance +15% Out-of-Phase Resilience +11% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  yew magestaff 'Blindstreak' (20-24 power, 4 apr, fire element) 5.0 Encumbrance T3 staff 2H weapon [Rare] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Con +5 offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +20% fire When Hit 8 darkness defense ------ Physical save +6 (+3 eff.) other ------- Mana/turn +0.21 Max mana +63.00 Max stamina +30.00 Light +3 Infravision +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  enhanced deep-steel trident (24-38 power, 10 apr) 3.0 Encumbrance T3 trident 2H weapon [Ego+] Nature Weapon Damage 24.0 - 38.4 Physical Uses 120% Mag Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +2.5% Attack Speed 100% While equipped: Stats Str +6, Dex +7, Mag +7, Wil +7 Cun +7, Con +10 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. | 
|  arcing dwarven-steel waraxe of erosion (21-29 power, 4 apr) 3.0 Encumbrance T3 waraxe 1H weapon [Ego] Arcane/Nature Weapon Damage 21.0 - 29.4 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +10 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage One-handed war axes. | 
|  Girdle of the Calm Waters 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats Wil +3 defense ------ Resistance +20% blight, +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. | 
|  kruk cloak of implacability (0 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Cosmetic Item] Nature While equipped: defense ------ Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Unlife -50.00 life A stylish kruk-style cloak, to look awesome. | 
|  mindwoven silk robe of power (0 def, 0 armour) 2.0 Encumbrance T4 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Mind Crit +3% Spellpower +15 (+5 eff.) Mindpower +3 (+1 eff.) Damage +10% all defense ------ Resistance +13% all Mind save +19 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  verdant cashmere robe of the mind (+13%) (0 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Ego+] Nature/Psionic While equipped: Stats Con +3 offense ------ Damage +10% nature, +13% mind defense ------ Resistance +13% mind, +11% all Poison Resist +31% Disease Resist +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  invigorating pair of hardened leather boots (0 def, 3 armour) 2.0 Encumbrance T3 feet armor [Ego+] Nature While equipped: offense ------ Move Speed +10% defense ------ Armor +3 Fatigue -6% Life +40.00 other ------- Stamina/turn +0.40 A pair of boots made of leather. | 
|  Flamewrought (0 def, 2 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +2, Wil +3 offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 41.69 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. | 
|  Sludgegrip (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +4, Wil +4 offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. | 
|  Crown of Burning Pain (13 def, 0 armour) 4.0 Encumbrance T3 head armor Reqs Cun 25 [Unique] Arcane While equipped: Stats Cun +6, Wil +6 offense ------ Damage +35% fire defense ------ Defense +13 (+4 eff.) Fatigue +4% Resistance +35% fire Meteor Rain: Effective talent level: 2.0 Power cost 25 out of 50/50. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 48.64 fire and 48.64 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. | 
|  Iron Mail of Bloodletting (2 def, 4 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training [Unique] Arcane While equipped: Stats Str +2, Con +2 defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% Resistance +10% acid, +10% fire +10% darkness, +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. | 
|  Eel-skin armour (16 def, 0 armour) 9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats Cun +3, Dex +2 defense ------ Defense +16 (+5 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 25 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 43.97 to 131.91 lightning damage (87.94 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. | 
|  Malastir the hardened leather armour (16 def, 6 armour) 9.0 Encumbrance T3 light armor [Rare] Master While equipped: Stats Str +5, Con +5 offense ------ Physical Crit +7.0% Physical Power +15 (+6 eff.) Ignore Armor +11 defense ------ Armor +6 Defense +16 (+5 eff.) Fatigue +8% Resistance +12% blight other ------- Stamina/turn +0.80 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 5.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 91 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. | 
|  cleansing hardened leather armour of natural resilience (9 def, 6 armour) 9.0 Encumbrance T3 light armor [Ego+] Disrupt While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +21% nature, +24% blight Resist Against +8% Unnatural A suit of armour made of leather. | 
|  Isida (0 def, 19 armour) 17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Random Unique] Nature/Master While equipped: Stats Str +8, Con +5 offense ------ Physical Power +5 (+2 eff.) Accuracy +5 (+2 eff.) defense ------ Armor +19 Fatigue +22% Resistance +11% acid, +24% cold +2% physical Unlife -40.00 life Life +66.00 other ------- Breathe water A suit of armour made of metal plates. | 
|  dwarven-steel plate armour of command (8 def, 16 armour) 17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Ego+] Psionic While equipped: Stats Cun +2 defense ------ Armor +16 Defense +8 (+2 eff.) Fatigue +22% Mind save +14 (+7 eff.) A suit of armour made of metal plates. | 
|  10 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  215 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  4 onyx 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  Windborne Azurite 0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. | 
|  4 aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 lapis lazuli 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Demonic Soul 0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  Forbidden Tome: "The Day It Came" 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? | 
|  13 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Heart of the Sandworm Queen 0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. | 
|  Shard of Crystalized Time 2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats Wil +4, Con +2 offense ------ Damage +7% temporal defense ------ Defense +5 (+1 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
| PlumpkinPlumpkin 15.0 Encumbrance T3 plant misc [Plot Item] Unknown While carried: offense ------ Damage +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). | 
|  garnet 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  4 amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  2 quartz 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  13 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  13 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Catch that Plumpkin! (Nightmare (Roguelike) difficulty)
			Finish the Plumpkin event.
			Catch that Plumpkin! (Nightmare (Roguelike) difficulty)
			Finish the Plumpkin event.By Dolas the Shalore Temporal Warden level 23
55th Pyre 123rd year of Ascendancy at 06:59 see stats
 Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Dolas the Shalore Temporal Warden level 22
32nd Pyre 123rd year of Ascendancy at 02:06 see stats
 Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Dolas the Shalore Temporal Warden level 19
75th Haze 122nd year of Ascendancy at 07:41 see stats
 Impossible Death (Nightmare (Roguelike) difficulty)
			Got killed by your future self.
			Impossible Death (Nightmare (Roguelike) difficulty)
			Got killed by your future self.By Dolas the Shalore Temporal Warden level 18
74th Haze 122nd year of Ascendancy at 06:30 see stats
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Dolas the Shalore Temporal Warden level 10
4th Flare 122nd year of Ascendancy at 15:30 see stats
 Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Dolas the Shalore Temporal Warden level 20
75th Haze 122nd year of Ascendancy at 21:58 see stats
 Rescuer of the lost (Nightmare (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.
			Rescuer of the lost (Nightmare (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Dolas the Shalore Temporal Warden level 20
36th Regrowth 123rd year of Ascendancy at 14:36 see stats
 Shasshhiy'Kaish (Nightmare (Roguelike) difficulty)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
			Shasshhiy'Kaish (Nightmare (Roguelike) difficulty)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Dolas the Shalore Temporal Warden level 20
76th Haze 122nd year of Ascendancy at 00:13 see stats
 The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Dolas the Shalore Temporal Warden level 10
7th Flare 122nd year of Ascendancy at 19:20 see stats
 The Restless Dead (Nightmare (Roguelike) difficulty)
			Disturbed an old battlefield and survived the consequences.
			The Restless Dead (Nightmare (Roguelike) difficulty)
			Disturbed an old battlefield and survived the consequences.By Dolas the Shalore Temporal Warden level 19
75th Haze 122nd year of Ascendancy at 08:02 see stats
 The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Dolas the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 21:10 see stats
 Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Dolas the Shalore Temporal Warden level 17
73rd Haze 122nd year of Ascendancy at 04:51 see stats
 Unstoppable (Nightmare (Roguelike) difficulty)
			Returned from the dead.
			Unstoppable (Nightmare (Roguelike) difficulty)
			Returned from the dead.By Dolas the Shalore Temporal Warden level 16
72nd Haze 122nd year of Ascendancy at 03:14 see stats
 Wibbly Wobbly Timey Wimey Stuff (Nightmare (Roguelike) difficulty)
			Killed the weaver queen and the temporal defiler.
			Wibbly Wobbly Timey Wimey Stuff (Nightmare (Roguelike) difficulty)
			Killed the weaver queen and the temporal defiler.By Dolas the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 04:51 see stats
Log
Dolas hits Ce'Nirin the lesser vampire for (17 flat reduction), 82 physical, (17 flat reduction), 9 light, (3 flat reduction), 0 cold, (17 flat reduction), 27 temporal, (17 flat reduction), 40 temporal, (17 flat reduction), 40 physical, (2 flat reduction), 0 cold, (17 flat reduction), 9 light, (3 flat reduction), 0 cold, (17 flat reduction), 40 temporal (246 total damage).
Grappling hits Dolas for 24 physical, 3 physical, 8 physical, 11 physical, 11 physical, 3 physical, 11 physical (71 total damage).
Ce'Nirin the lesser vampire uses Stun.
Ce'Nirin the lesser vampire misses Dolas.
Grappled from Ce'Nirin the lesser vampire hits Dolas for 70 physical damage.
Ce'Nirin the lesser vampire throws two quick punches.
Dolas parries the attack with his dual weapons!
Dolas repels an attack from Ce'Nirin the lesser vampire.
LIFE LOST WARNING!
Dolas shares damage with his guardian!
Melee retaliation hits Ce'Nirin the lesser vampire for (3 flat reduction), 0 fire, (3 flat reduction), 0 mind (0 total damage).
Ce'Nirin the lesser vampire hits Dolas for (70 shared), 47 physical (47 total damage).
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Mouse input temporarily disabled.
Mouse input temporarily disabled.
Dolas hits Ce'Nirin the lesser vampire for (17 flat reduction), 110 physical, (17 flat reduction), 4 light, (3 flat reduction), 0 cold, (17 flat reduction), 32 temporal, (17 flat reduction), 35 physical, (2 flat reduction), 0 cold, (17 flat reduction), 4 light, (3 flat reduction), 0 cold, (17 flat reduction), 32 temporal (219 total damage).
Grappling hits Dolas for 22 physical, 1 physical, 6 physical, 7 physical, 1 physical, 6 physical (44 total damage).
Grappling hits Dolas's temporal clone for (10 shared), (0 shared), (3 shared), (3 shared), (0 shared), (3 shared) (19 total damage).
Grappled from Ce'Nirin the lesser vampire hits Dolas for 49 physical damage.
Grappled from Ce'Nirin the lesser vampire hits Dolas's temporal clone for (21 shared) damage.
Ce'Nirin the lesser vampire uses Take Down.
Dolas parries the attack with his dual weapons!
Dolas repels an attack from Ce'Nirin the lesser vampire.
Your Contingency has failed to cast Time Shield!
Dolas is free from the grapple.
Ce'Nirin the lesser vampire has released the hold.
Ce'Nirin the lesser vampire hits Dolas for 541 physical damage.
Ce'Nirin the lesser vampire hits Dolas's temporal clone for (232 shared), 718 physical (950 total damage).
Dolas the level 24 shalore temporal warden was swiped to death by Ce'Nirin the lesser vampire on level 2 of Guregokhad.
























































