











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.0 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Sun Paladin |
| Level / Exp | 22 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by Assassin Lord at level 18 on the 48th Dusk 122nd year of Ascendancy at 05:07 3 / 2Killed by ritch flamespitter at level 20 on the 72nd Dusk 122nd year of Ascendancy at 13:20 |
Primary Stats
| Strength | 43 (base 15) |
| Dexterity | 61 (base 37) |
| Constitution | 13 (base 10) |
| Magic | 68 (base 50) |
| Willpower | 22 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 354/505 |
| Positive | 14/23 |
| Stamina | 193/193 |
| Healing Factor | 1.0283363011316 |
| Regeneration | 0.2570840752829 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 65 |
| Crit Chance | 29% |
| APR | 4 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| 빛 | +47% |
| Acid | +3% |
| 화염 | +26% |
| Cold | +3% |
| Physical | +3% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| 빛 | +10% |
| Acid | +30% |
| 비전 | +5% |
Defense: Base
| Armour (hardiness) | 16.118138619369 (61.297102139833%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 16 |
| Physical Save | 12 |
| Spell Save | 20 |
| Mental Save | 3 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 7%( 70%) |
| Cold | + 26%( 70%) |
| All | 0%( 70%) |
| 빛 | + 34%( 70%) |
| Lightning | + 8%( 70%) |
| 화염 | + 49%( 70%) |
| Darkness | + 38%( 70%) |
| Mind | + 3%( 70%) |
Defense: Immunities
| Pinning Resistance | 25% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 25% |
| Bleed Resistance | 100% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Runes | 효과 기술 레벨: 1.0 Rune: Teleportation사용 유형: 사용형 Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 주문 (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 97 with a minimum range of 15. Its effects scale with your 의지 stat. |
| Runes | 효과 기술 레벨: 1.0 Rune: Shielding사용 유형: 사용형 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 196 damage for 4 turns. Its effects scale with your 힘 stat. |
| Runes | 효과 기술 레벨: 1.0 Rune: Shatter Afflictions사용 유형: 사용형 Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your 마법 stat. |
Class Talents
| 천공 / 태양 | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 천공 / 빛의 전투 | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 천공 / 수호자 | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 천공 / 태양의 성가 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 천공 / 빛 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Effects
| talent | 분노의 무기 |
| talent | 빛의 무기 |
| talent | 빛의 방패 |
| talent | 두번째 생명 |
| talent | 응보 |
| talent | 정밀한 일격 |
| talent | 저항의 성가 |
| detrimental effect | The target's armour and saves are broken, reducing them by 25. 방어구 부수기 |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is surrounded by a magical shield, absorbing 179/240 damage before it crumbles. Damage Shield |
| detrimental effect | The target's combat ability is reduced, reducing its attack by 15. 무기 부수기 |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | 성공 |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved 마법 by +5. | 성공 |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved 마법 by +5. | 성공 |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved 마법 by +5. | 성공 |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | 성공 |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | 성공 |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | 활성 |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | 활성 |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | 활성 |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | 활성 |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed minotaur nose. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | 활성 |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | 성공 |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | 성공 |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | 성공 |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | 성공 |
Equipment
| 보조무기 | Zerizilalin (0 def, 4 armour, 114% power, 38.5 block)요구사항: - Shield usage training - 힘 16 Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Power: 114% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +38 Damage (radius 1) on hit: +4 blight / +10 화염 Damage (radius 2) on crit: +8 blight When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 6 화염 Damage when hit (Melee): 4 비전 / 3 화염 Changes resistances: +17% 화염 / +12% 빛 / +11% darkness Talent granted: +1 Block Handheld deflection devices. |
| 주갑옷 | Starmoon (3 def, 8 armour)요구사항: - Heavy armour training - 힘 28 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 4 빛 Changes stats: +5 Str / +7 Wil / +4 Cun Changes resistances: +15% blight / +7% physical / +27% darkness Changes damage: +15% 빛 Mental save: +10 (+10 eff.) Light radius: +5 It can be used to activate talent Track, placing all other charms into a 30 cooldown : 효과 기술 레벨: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 1 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
| 광원 장비 | Ce'Nyvena the LightstriderPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 화염 Changes resistances: +3% acid / +6% 화염 Changes resistances penetration: +10% 빛 / +15% acid Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| 주무기 | magewarrior's short yew magestaff (120% power, 4 apr, 화염 element)요구사항: - 마법 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +6.0% Physical power: +7 (+3 eff.) Changes damage: +20% 화염 Talent granted: +1 Command Staff Spellpower: +15 (+5 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
| 전통 | pouch of steel shots of crippling (18/18, 122% power, 2 apr)요구사항: - 민첩 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 122% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +9.5% Capacity: 18 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| 발 | Abyssroar (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 10 darkness Changes resistances: +18% 화염 / +5% cold Changes damage: +6% 화염 A pair of boots made of leather. |
| 목 | Frozenwoe the copper amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 cold Changes stats: +2 Wil Changes resistances: +3% mind Changes damage: +6% mind / +3% cold Mental save: +6 (+6 eff.) Confusion immunity: +10% Maximum stamina: +30.00 Mindpower: +6 (+3 eff.) Amulets make your neck look great! |
| 망토 | Glintmight the linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Damage when hit (Melee): 8 빛 Changes stats: +3 Mag / +3 Wil Changes resistances: +13% cold Changes damage: +3% 빛 Infravision radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| 손 | sand rough leather gloves of dexterity (+3) (0 def, 6 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +6 Damage (Melee): 6 physical Changes stats: +3 Dex Changes damage: +3% physical When used to modify unarmed attacks: Power: 90% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Accuracy: +5 Armour Penetration: +1 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Sand Breath (10% chance level 1). Damage (radius 1) on hit: +5 physical Damage (radius 2) on crit: +5 physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| 허리 | rough leather belt 'Dimsaw'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 2 acid / 4 darkness / 6 비전 Changes resistances penetration: +5% 비전 Physical save: +6 (+6 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
| 손가락 | GlinthackerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +15% 빛 Disarm immunity: +25% Pinning immunity: +25% Knockback immunity: +28% Stamina each turn: +3.00 Maximum life: +31.00 Light radius: +3 Rings make your fingers look great! |
| 손가락 | mule's copper ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +22% 빛 Changes damage: +11% 빛 Maximum encumbrance: +20 Rings make your fingers look great! |
| 도구 | Arathra the Glowtrial (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 6 빛 Changes stats: +3 Str Changes resistances: +3% acid Changes resistances penetration: +15% acid Changes damage: +3% acid / +3% 빛 Mental crit. chance: +1% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| 머리 | Quasit's Skull (0 def, 12 armour)요구사항: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+10 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Inventory
copper amulet 'Sparkhunter'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +2 Cun Changes resistances: +3% acid Changes damage: +3% lightning Mental save: +12 (+12 eff.) Amulets make your neck look great! |
grounding steel amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% lightning Stun/Freeze immunity: +22% Amulets make your neck look great! |
ThunderglamourInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +2 Wil Changes resistances: +18% lightning / +9% cold Changes resistances penetration: +5% acid Changes damage: +9% cold Mental save: +4 (+4 eff.) Rings make your fingers look great! |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 4.51 cold and 4.51 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
copper ring 'Vorithra'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +5% 비전 Reduces incoming crit damage: 5.00% Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +21% Maximum life: +24.00 See invisible: +6 Rings make your fingers look great! |
Surefire요구사항: - 민첩 18 - 기술 사격 Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
steel mace 'Frozenbraid' (108% power, 3 apr)요구사항: - 힘 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Power: 108% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 81 damage * Create an explosion dealing 81 lightning damage (1/turn) Damage (Melee): +10 시간 When wielded/worn: Changes resistances: +7% 시간 Changes resistances penetration: +8% lightning / +10% cold / +20% blight Changes damage: +10% lightning / +6% cold Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.yew magestaff of greater warding (120% power, 4 apr, lightning element) 요구사항: - 마법 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Maximum wards: +3 lightning Changes damage: +20% lightning Talents granted: +1 Ward +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
scouring hardened leather gloves of butchering (0 def, 2 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Physical power: +6 (+3 eff.) Armour: +2 Effects when hit in melee: * 18 arcane resource burn Changes resistances: +10% blight Spell save: +22 (+11 eff.) When used to modify unarmed attacks: Power: 115% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 13% chance to reduce armor by 34% * 13% chance to slow global speed by 43% * 18 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : 효과 기술 레벨: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 11.05 to 33.16 lightning damage (22.11 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Glorydawe (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Dex Changes resistances: +15% 빛 / +3% acid Changes damage: +10% 빛 Physical save: +3 (+3 eff.) Stamina each turn: +3.00 Maximum stamina: +10.00 A pointy cloth hat, very wizardly... |
Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / 빛 ; tier 2 When wielded/worn: Defense: +16 (+8 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : 효과 기술 레벨: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 14.89 to 44.66 lightning damage (29.77 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
This item will automatically be transmogrified when you leave the level.hardened leather armour of command (16 def, 11 armour) 요구사항: - 힘 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / 빛 ; tier 3 When wielded/worn: Armour: +11 Defense: +16 (+8 eff.) Fatigue: +8% Changes stats: +2 Cun Mental save: +12 (+12 eff.) A suit of armour made of leather. |
Titanic (20 def, 18 armour, 159% power, 320 block)요구사항: - Shield usage training - 힘 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Power: 160% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
This item will automatically be transmogrified when you leave the level.Cuthyfast the Blackkiss (18/18, 124% power, 7 apr) 요구사항: - 민첩 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 124% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 18 Damage (Ranged): +4 darkness Damage (radius 1) on hit: +16 blight / +9 화염 / +20 darkness Damage (radius 2) on crit: +20 darkness Arrows are used with bows to pierce your foes to death. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
397 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +1 Cun / +1 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% 비전 / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: 비전 It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
변환 상자Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
soothing iron torque of clear mind [power 1] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 37. Torques are made by powerful psionics to store psionic powers. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: 비전 Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: 빛 Gems can be sold for money or used in arcane rituals. |
9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: 빛 Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: 빛 Gems can be sold for money or used in arcane rituals. |
Achievements
레벨 10 (Insane (Adventure) difficulty)
캐릭터가 레벨 10이 되었다.By QWERTYU the 스켈레톤 태양의 기사 level 10
8th Mirth 122nd year of Ascendancy at 19:32 see stats
레벨 20 (Insane (Adventure) difficulty)
캐릭터가 레벨 20이 되었다.By QWERTYU the 스켈레톤 태양의 기사 level 20
72nd Dusk 122nd year of Ascendancy at 13:02 see stats
보물 사냥꾼 (Insane (Adventure) difficulty)
금화 1000개를 모았다.By QWERTYU the 스켈레톤 태양의 기사 level 14
5th Dusk 122nd year of Ascendancy at 06:09 see stats
보물 수집광 (Insane (Adventure) difficulty)
금화 3000개를 모았다.By QWERTYU the 스켈레톤 태양의 기사 level 21
74th Dusk 122nd year of Ascendancy at 12:32 see stats
비밀스러운 도시 (Insane (Adventure) difficulty)
마법사들에 대한 진실을 밝혀냈다.By QWERTYU the 스켈레톤 태양의 기사 level 11
2nd Summertide 122nd year of Ascendancy at 09:12 see stats
실종자를 구해 내다 (Insane (Adventure) difficulty)
암살단의 단장으로부터 상인을 구했다.By QWERTYU the 스켈레톤 태양의 기사 level 18
48th Dusk 122nd year of Ascendancy at 06:34 see stats
아슬아슬했어 (Insane (Adventure) difficulty)
생명력이 단 1만 남은 채로 적을 처치했다.By QWERTYU the 스켈레톤 태양의 기사 level 19
70th Dusk 122nd year of Ascendancy at 03:42 see stats
저주를 걷어낸 자 (Insane (Adventure) difficulty)
저주받은 자 벤 크루스달을 처치했다.By QWERTYU the 스켈레톤 태양의 기사 level 18
59th Dusk 122nd year of Ascendancy at 21:51 see stats
절멸자 (Insane (Adventure) difficulty)
1000마리의 생명체를 처치했다.By QWERTYU the 스켈레톤 태양의 기사 level 20
73rd Dusk 122nd year of Ascendancy at 16:30 see stats
투기장 (Insane (Adventure) difficulty)
투기장 모드를 해금했다.By QWERTYU the 스켈레톤 태양의 기사 level 9
7th Mirth 122nd year of Ascendancy at 04:27 see stats
Log
QWERTYU has temporarily forgotten 태양 광선 for 3 turns!
Minotaur of the Labyrinth uses 기절의 일격.
Minotaur of the Labyrinth performs a melee critical strike against QWERTYU!
Bandit가 QWERTYU를 공격했습니다. (38 방어됨), (11 absorbed), (11 absorbed), 0 physical, (10 방어됨), 0 화염, (32 방어됨), 0 physical, (11 방어됨), 0 cold (총 0 피해).
Minotaur of the Labyrinth가 QWERTYU를 공격했습니다. (38 방어됨), (24 absorbed), (24 absorbed), 0 physical, (38 방어됨), (26 absorbed), (26 absorbed), 0 physical (총 0 피해).
Melee retaliation가 Bandit를 공격했습니다. 5 darkness, 8 빛, 2 cold, 7 화염, 3 비전, 1 acid, 5 darkness, 8 빛, 2 cold, 7 화염, 3 비전, 1 acid (총 51 피해).
Melee retaliation가 Minotaur of the Labyrinth를 공격했습니다. 5 darkness, 10 빛, 2 cold, 7 화염, 4 비전, 1 acid, 5 darkness, 10 빛, 2 cold, 7 화염, 4 비전, 1 acid (총 56 피해).
Bandit's aura of power vanishes.
Talent Command Staff is ready to use.
Talent 힘의 파동 is ready to use.
Talent 방벽 is ready to use.
QWERTYU performs a melee critical strike against Bandit!
Bandit is a martyr.
Minotaur of the Labyrinth 전투함성을 사용합니다.
QWERTYU wanders around!
빛의 방패가 Bandit를 공격했습니다. 17 빛, 6 physical, 47 빛, 7 화염, 3 blight, 12 화염 (총 94 피해).
빛의 방패가 Minotaur of the Labyrinth를 공격했습니다. 3 blight, 11 화염 (총 14 피해).
분노의 무기가 Bandit를 공격하여 195 화염 피해를 입혔습니다.
QWERTYU가 Bandit를 공격했습니다. 47 physical, 4 physical, 34 빛, 5 화염 (총 90 피해).
QWERTYU killed Bandit!
Minotaur of the Labyrinth is no longer influenced by martyrdom.
Talent Track is ready to use.
Talent Re-assemble is ready to use.
Talent Rune: Teleportation is ready to use.
Talent 태양의 길 is ready to use.
Talent 회복의 빛 is ready to use.
Talent Dig is ready to use.
Minotaur of the Labyrinth 전투함성을 사용합니다.































































































