dice the level 10 Cornac Wanderer by mayro26

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassWanderer
Level / Exp10 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity37 (base 34)
Constitution15 (base 12)
Magic12 (base 12)
Willpower22 (base 12)
Cunning32 (base 20)

Resources

Life269/288
Stamina157/157
Healing Factor1.1460311219418
Regeneration3.0369824731456

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+76.923076923077%

Vision

Sight10
Lite3
Infravision6
See Stealth37.390773745007
See Invisible37.390773745007

Offense: Mainhand

Damage36
Accuracy40
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage18
Accuracy40
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance9%
Speed1

Offense: Mind

Mindpower25
Crit Chance9%
Speed1

Offense: Damage Bonus

Mind+10%
Fire+5%
All0%

Defense: Base

Armour (hardiness)5 (57.718496631565%)
Defense44
Ranged Defense44
Fatigue0
Physical Save16
Spell Save12
Mental Save26

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 10%( 70%)
Blight+ 3%( 70%)
Mind+ 28%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Teleport Resistance10%
Instadeath Resistance100%
Confusion Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Golemancy1.00
0/5
0/5
0/5
0/5
Technique / Assassination1.00
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
1/5
1/5
1/5
0/5
Cunning / Stealth1.00
5/5
1/5
1/5
0/5
Technique / Dual techniques1.00
4/5
1/5
1/5
0/5

Generic Talents

Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
4/5
2/5
0/5
4/5

Effects

detrimental effect

Quests

active
done
done
done
active
done

Equipment

Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By dice the Cornac Wanderer level 10
7th Mirth 122nd year of Ascendancy at 14:23
see stats

Log

Talent Stealth is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Dice activates
Stealth.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.55 gold pieces.

You sense that Something has taken notice of you ...
Ran for 4 turns (stop reason: hostile spotted to the south (giant red ant)).


Giant red ant misses dice.

dice performs a melee critical strike against Giant red ant!
dice performs a melee critical strike against Giant red ant!
Dice deactivates
Stealth.
dice hits Giant red ant for 63 physical, 31 physical (93 total damage).
Giant red ant misses dice.

dice hits Giant red ant for 44 physical damage.
dice killed Giant red ant!

Resting starts...

Talent Stealth is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the southeast (Eilinama the white jelly's Slime Spit)).


Dice slows down.

Eilinama the white jelly's Slime Spit hits
dice for 26 nature damage.