Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Female |
Race | Whitehoof |
Class | Shadowblade |
Level / Exp | 15 / 99% |
Size | medium |
Lifes / Deaths | Killed by steam giant gunslinger at level 1 on the 10th Retaking 124th year of Ascendancy at 12:45 / 60Killed by steam giant guard at level 1 on the 10th Retaking 124th year of Ascendancy at 13:23 Killed by steam giant berserker at level 2 on the 10th Retaking 124th year of Ascendancy at 21:35 Killed by steam giant gunslinger at level 2 on the 11st Retaking 124th year of Ascendancy at 00:56 Killed by steam giant guard at level 3 on the 11st Retaking 124th year of Ascendancy at 09:49 Killed by steam giant yeti rider at level 4 on the 11st Retaking 124th year of Ascendancy at 20:04 Killed by steam giant berserker at level 4 on the 11st Retaking 124th year of Ascendancy at 21:06 Killed by steam giant berserker at level 4 on the 11st Retaking 124th year of Ascendancy at 21:30 Killed by High Guard Talosis at level 4 on the 11st Retaking 124th year of Ascendancy at 21:57 Killed by High Guard Talosis at level 4 on the 11st Retaking 124th year of Ascendancy at 22:30 Killed by steam giant gunslinger at level 5 on the 12nd Retaking 124th year of Ascendancy at 01:52 Killed by whitehoof maulotaur at level 10 on the 29th Retaking 124th year of Ascendancy at 23:06 Killed by whitehoof maulotaur at level 10 on the 29th Retaking 124th year of Ascendancy at 23:24 Killed by whitehoof maulotaur at level 10 on the 30th Retaking 124th year of Ascendancy at 00:00 Killed by whitehoof maulotaur at level 10 on the 30th Retaking 124th year of Ascendancy at 00:38 Killed by ghoulking at level 10 on the 30th Retaking 124th year of Ascendancy at 04:03 Killed by whitehoof ghoul at level 10 on the 30th Retaking 124th year of Ascendancy at 05:45 Killed by whitehoof ghoul at level 10 on the 30th Retaking 124th year of Ascendancy at 09:45 Killed by whitehoof ghoul at level 11 on the 30th Retaking 124th year of Ascendancy at 20:19 Killed by whitehoof ghoul at level 11 on the 30th Retaking 124th year of Ascendancy at 23:45 Killed by whitehoof ghoul at level 11 on the 31st Retaking 124th year of Ascendancy at 00:27 Killed by whitehoof ghoul at level 11 on the 31st Retaking 124th year of Ascendancy at 07:57 Killed by whitehoof ghoul at level 11 on the 31st Retaking 124th year of Ascendancy at 09:17 Killed by Lisoriwen the whitehoof ghoul at level 11 on the 31st Retaking 124th year of Ascendancy at 13:50 Killed by Lisoriwen the whitehoof ghoul at level 11 on the 31st Retaking 124th year of Ascendancy at 14:39 Killed by whitehoof ghoul at level 12 on the 32nd Retaking 124th year of Ascendancy at 00:52 Killed by whitehoof hailstorm at level 12 on the 32nd Retaking 124th year of Ascendancy at 01:26 Killed by whitehoof ghoul at level 12 on the 32nd Retaking 124th year of Ascendancy at 02:03 Killed by whitehoof ghoul at level 12 on the 32nd Retaking 124th year of Ascendancy at 03:30 Killed by whitehoof ghoul at level 12 on the 32nd Retaking 124th year of Ascendancy at 07:03 Killed by Zubugath the whitehoof ghoul at level 12 on the 32nd Retaking 124th year of Ascendancy at 08:12 Killed by Zubugath the whitehoof ghoul at level 12 on the 32nd Retaking 124th year of Ascendancy at 08:47 Killed by Zubugath the whitehoof ghoul at level 12 on the 32nd Retaking 124th year of Ascendancy at 09:26 Killed by steamgun turret at level 12 on the 32nd Retaking 124th year of Ascendancy at 10:25 Killed by Zubugath the whitehoof ghoul at level 12 on the 32nd Retaking 124th year of Ascendancy at 11:12 Killed by Zubugath the whitehoof ghoul at level 12 on the 32nd Retaking 124th year of Ascendancy at 11:47 Killed by Porildamina the squid at level 13 on the 32nd Retaking 124th year of Ascendancy at 22:32 Killed by Porildamina the squid at level 13 on the 32nd Retaking 124th year of Ascendancy at 22:54 Killed by Porildamina the squid at level 13 on the 32nd Retaking 124th year of Ascendancy at 23:30 Killed by Porildamina the squid at level 13 on the 32nd Retaking 124th year of Ascendancy at 23:56 Killed by whitehoof ghoul at level 13 on the 33rd Retaking 124th year of Ascendancy at 02:01 Killed by squid at level 13 on the 33rd Retaking 124th year of Ascendancy at 04:26 Killed by ancient dragon turtle at level 13 on the 33rd Retaking 124th year of Ascendancy at 16:04 Killed by giant eel at level 13 on the 33rd Retaking 124th year of Ascendancy at 17:18 Killed by whitehoof ghoul at level 13 on the 33rd Retaking 124th year of Ascendancy at 19:32 Killed by Nektosh the One-Horned at level 13 on the 34th Retaking 124th year of Ascendancy at 03:08 Killed by whitehoof ghoul at level 13 on the 34th Retaking 124th year of Ascendancy at 03:59 Killed by Nektosh the One-Horned at level 13 on the 34th Retaking 124th year of Ascendancy at 06:26 Killed by whitehoof ghoul at level 13 on the 34th Retaking 124th year of Ascendancy at 07:16 Killed by whitehoof ghoul at level 13 on the 34th Retaking 124th year of Ascendancy at 07:47 Killed by Nektosh the One-Horned at level 13 on the 34th Retaking 124th year of Ascendancy at 08:28 Killed by Nektosh the One-Horned at level 13 on the 34th Retaking 124th year of Ascendancy at 09:24 Killed by Nektosh the One-Horned at level 13 on the 34th Retaking 124th year of Ascendancy at 10:21 Killed by Beleminor the steam giant berserker at level 15 on the 7th Revenge 124th year of Ascendancy at 23:48 Killed by Poromira the steam giant flameshot at level 15 on the 8th Revenge 124th year of Ascendancy at 00:09 Killed by Beleminor the steam giant berserker at level 15 on the 8th Revenge 124th year of Ascendancy at 00:45 Killed by Beleminor the steam giant berserker at level 15 on the 8th Revenge 124th year of Ascendancy at 01:15 Killed by Poromira the steam giant flameshot at level 15 on the 8th Revenge 124th year of Ascendancy at 02:03 Killed by skeleton mage at level 15 on the 8th Revenge 124th year of Ascendancy at 02:36 Killed by bone giant at level 15 on the 8th Revenge 124th year of Ascendancy at 03:05 |
Primary Stats
Strength | 26 (base 17) |
Dexterity | 23 (base 23) |
Constitution | 27 (base 22) |
Magic | 25 (base 16) |
Willpower | 11 (base 10) |
Cunning | 27 (base 20) |
Resources
Life | 425/425 |
Mana | 189/189 |
Stamina | 144/144 |
Steam | 100/100 |
Healing Factor | 1.1294416243655 |
Regeneration | 4.1422802145582 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 25.082562303769 |
See Invisible | 25.082562303769 |
Offense: Mainhand
Damage | 21 |
Accuracy | 37 |
Crit Chance | 13% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 17 |
Accuracy | 37 |
Crit Chance | 13% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Blight | +6% |
Lightning | +3% |
Nature | +12% |
All | 0% |
Offense: Damage Penetration
Blight | +25% |
Defense: Base
Armour (hardiness) | 25.5 (63.636363636364%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 32 |
Physical Save | 24 |
Spell Save | 12 |
Mental Save | 13 |
Defense: Resistances
Darkness | + 13%( 70%) |
Nature | + 32%( 70%) |
Lightning | + 9%( 70%) |
Arcane | + 8%( 70%) |
Cold | + 18%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 50% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.9 steam per turn. Can be activated for an instant burst of 39 steam. |
Class Talents
Technique / Duelist | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Whitehooves | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. | active |
Equipment
On hands | Windstreak (0 def, 2 armour) Windstreak (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+4 eff.) Armour: +2 Fatigue: +3% Changes stats: +3 Str / +1 Dex / +2 Cun / +3 Con Changes resistances: +6% nature Light radius: +3 When used to modify unarmed attacks: Power: 130% Range: 1.4x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Visage of Nektosh (4 def, 8 armour) Visage of Nektosh (4 def, 8 armour)Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Physical power: +10 (+5 eff.) Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Spellpower: +10 (+5 eff.) Movement speed: +10% Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
Tool | powerful elm totem of healing [power 110] (13/15 cooldown) powerful elm totem of healing [power 110] (13/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Skystreak SkystreakCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 16 Changes resistances: +5% arcane / +6% lightning Changes resistances penetration: +25% blight Changes damage: +3% lightning / +6% blight Maximum encumbrance: +22 Rings can have magical properties. |
On fingers | steel ring of nature (+24%) steel ring of nature (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% nature Changes damage: +12% nature Rings can have magical properties. |
In main hand | steel steamsaw (107% power, 0 apr) steel steamsaw (107% power, 0 apr)Requires: - Strength 16 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 107% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +23 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In off hand | steel steamsaw (110% power, 0 apr) steel steamsaw (110% power, 0 apr)Requires: - Strength 16 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 110% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +22 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | Yeti-fur Cloak (9 def, 2 armour) Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +2 Defense: +9 (+4 eff.) Changes resistances: +15% cold Physical save: +10 (+5 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Main armor | iron mail armour (2 def, 6 armour) iron mail armour (2 def, 6 armour) Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +6 Armour Hardiness: +20% Defense: +2 (+1 eff.) Fatigue: +16% A suit of armour made of mail. |
Inventory
steam generator implant of the wizard (steam 6) steam generator implant of the wizard (steam 6)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.5 steam per turn. Can be activated for an instant burst of 32 steam. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the warrior (regen 837% over 10 turns; mana 41; cd 18)manasurge rune of the warrior (regen 837% over 10 turns; mana 41; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 837% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 58; cd 12) shatter afflictions rune of the sneak (absorb 58; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air Recycler schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. gold amulet of visiongold amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Blindness immunity: +14% Infravision radius: +4 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Sword of Potential Futures (133% power, 10 apr)Sword of Potential Futures (133% power, 10 apr) Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Power: 133% Range: 1.4x Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+3 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
This item will automatically be transmogrified when you leave the level. ash starstaff of power (111% power, 3 apr, darkness element)ash starstaff of power (111% power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +10 (+5 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Delegen the steel steamgunDelegen the steel steamgun Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 When this weapon hits: Arcane Vortex (10% chance level 2). Travel speed: +600% Damage (Ranged): +9 draining blight / +7 cold Attacks use: 2.0 Steam When wielded/worn: Changes stats: +2 Wil / +3 Mag Changes damage: +9% arcane / +8% cold Spellpower: +6 (+3 eff.) Infravision radius: +3 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty steel steamgun mighty steel steamgunRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +2 Str Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. woollen robe of nature (+18%) (0 def, 0 armour)woollen robe of nature (+18%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% nature / +9% all Changes damage: +12% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather gloves 'Blizzardreign' (10 def, 2 armour) hardened leather gloves 'Blizzardreign' (10 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Changes stats: +3 Mag Changes resistances: +9% cold Changes resistances penetration: +10% cold Changes damage: +5% arcane / +3% cold Physical save: +9 (+4 eff.) Disarm immunity: +20% When used to modify unarmed attacks: Power: 115% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 arcane Damage (radius 2) on crit: +6 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. iron mail armour of delving (2 def, 4 armour)iron mail armour of delving (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +4 Str Changes resistances: +11% darkness / +6% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Yeti's Muscle Tissue (Patriarch) Yeti's Muscle Tissue (Patriarch)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Cyrera the Whitehoof Shadowblade level 2
10th Retaking 124th year of Ascendancy at 22:10 see stats
By Cyrera the Whitehoof Shadowblade level 10
17th Retaking 124th year of Ascendancy at 04:23 see stats
By Cyrera the Whitehoof Shadowblade level 13
34th Retaking 124th year of Ascendancy at 03:08 see stats
Log
Melee retaliation hits Cyrera for (1 flat reduction), (5 absorbed), 0 blight, (1 flat reduction), (5 absorbed), 0 blight (0 total damage).
Beleminor the steam giant berserker uses Bash and Smash.
Your shield crumbles under the damage!
The shield around Cyrera crumbles.
Beleminor the steam giant berserker hits Cyrera for (8 parried), (1 flat reduction), (3 absorbed), 4 physical, (1 flat reduction), 25 fire (30 total damage).
Beleminor the steam giant berserker's Bash and Smash hits Cyrera for (8 parried), (1 flat reduction), 66 physical, (1 flat reduction), 5 cold (71 total damage).
The shield around bone giant crumbles.
Bone giant misses Cyrera.
Cyrera performs a melee critical strike against Bone giant!
Bone giant starts to bleed.
Cyrera hits Bone giant for 11 physical, 4 physical, 4 physical, 4 physical (26 total damage).
Melee retaliation hits Cyrera for (1 flat reduction), 5 blight, (1 flat reduction), 5 blight (11 total damage).
Beleminor the steam giant berserker uses Kneecapper.
Cyrera is pinned to the ground.
Beleminor the steam giant berserker's Kneecapper hits Cyrera for (8 parried), 51 physical, 6 cold (58 total damage).
Bone giant misses Cyrera.
Skeleton mage casts Manathrust.
Bleeding from Cyrera hits Bone giant for 2 physical damage.
Skeleton mage hits Cyrera for 84 arcane damage.
Skeleton mage hits Beleminor the steam giant berserker for 81 arcane damage.
Cyrera performs a melee critical strike against Bone giant!
Cyrera is no longer pinned.
Cyrera is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Cyrera hits Bone giant for 5 physical, 4 physical, 7 physical, 4 physical (22 total damage).
Melee retaliation hits Cyrera for 6 blight damage.
Cyrera the level 15 whitehoof shadowblade was tainted to death by a bone giant on level 1 of Kaltor's Shop.