










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Archer |
Level / Exp | 14 / 3% |
Size | small |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:48 / 121Killed by greater gwelgoroth at level 10 on the 8th Flare 122nd year of Ascendancy at 22:48 Killed by Lashing Tentacle at level 10 on the 8th Flare 122nd year of Ascendancy at 23:22 Killed by Zubewyn the gwelgoroth at level 10 on the 8th Flare 122nd year of Ascendancy at 23:50 Killed by Zubewyn the gwelgoroth at level 10 on the 9th Flare 122nd year of Ascendancy at 00:25 Killed by Zubewyn the gwelgoroth at level 10 on the 9th Flare 122nd year of Ascendancy at 01:02 Killed by elven blood mage at level 10 on the 9th Flare 122nd year of Ascendancy at 04:09 Killed by elven blood mage at level 10 on the 9th Flare 122nd year of Ascendancy at 04:36 Killed by elven blood mage at level 10 on the 9th Flare 122nd year of Ascendancy at 04:51 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 17:27 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 17:36 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 17:47 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 17:56 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 18:07 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 18:17 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 18:27 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 18:41 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 18:49 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 19:03 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 19:12 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 19:27 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 19:35 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 19:48 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 20:03 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 20:14 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 20:28 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 20:36 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 20:49 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 21:07 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 21:20 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 21:31 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 21:41 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 21:54 Killed by Grand Corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 22:15 Killed by greater gwelgoroth at level 10 on the 10th Flare 122nd year of Ascendancy at 00:48 Killed by gwelgoroth at level 10 on the 10th Flare 122nd year of Ascendancy at 04:22 Killed by ultimate gwelgoroth at level 10 on the 10th Flare 122nd year of Ascendancy at 04:41 Killed by gwelgoroth at level 10 on the 10th Flare 122nd year of Ascendancy at 04:56 Killed by Romilbur the dwarf at level 11 on the 3rd Dusk 122nd year of Ascendancy at 23:52 Killed by Romilbur the dwarf at level 11 on the 4th Dusk 122nd year of Ascendancy at 00:05 Killed by Ustaeod the halfling at level 11 on the 4th Dusk 122nd year of Ascendancy at 00:32 Killed by Ben Cruthdar, the Cursed at level 11 on the 15th Dusk 122nd year of Ascendancy at 18:53 Killed by Lhamesha the shalore at level 11 on the 23rd Dusk 122nd year of Ascendancy at 02:06 Killed by Betaganor the black bear at level 11 on the 48th Dusk 122nd year of Ascendancy at 20:56 Killed by Velitira the black bear at level 11 on the 48th Dusk 122nd year of Ascendancy at 23:22 Killed by Mayiba the black bear at level 11 on the 49th Dusk 122nd year of Ascendancy at 03:40 Killed by Mayiba the black bear at level 11 on the 49th Dusk 122nd year of Ascendancy at 04:25 Killed by Emelethra the black bear at level 12 on the 49th Dusk 122nd year of Ascendancy at 17:03 Killed by Emelethra the black bear at level 12 on the 49th Dusk 122nd year of Ascendancy at 17:23 Killed by Emelethra the black bear at level 12 on the 49th Dusk 122nd year of Ascendancy at 19:04 Killed by Layynor the black bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 06:10 Killed by Bethoma the black bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 09:34 Killed by Cyrynor the black bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 13:25 Killed by Cyrynor the black bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 13:44 Killed by Cyrynor the black bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 14:06 Killed by Xynn the grizzly bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 14:36 Killed by Isyda the cave bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 15:12 Killed by Isyda the cave bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 15:26 Killed by Cyrynor the black bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 15:39 Killed by Cyrynor the black bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 15:48 Killed by Xynn the grizzly bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 15:59 Killed by Mayurema the brown bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 16:13 Killed by Xynn the grizzly bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 17:10 Killed by Zubidama the black bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 17:44 Killed by Emilralaith the cave bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 20:05 Killed by Emilralaith the cave bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 20:19 Killed by Emilralaith the cave bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 20:46 Killed by Emilralaith the cave bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 21:04 Killed by Emilralaith the cave bear at level 12 on the 50th Dusk 122nd year of Ascendancy at 21:28 Killed by Cyrarevea the brown bear at level 12 on the 51st Dusk 122nd year of Ascendancy at 00:24 Killed by Ce'Nuriata the brown bear at level 12 on the 51st Dusk 122nd year of Ascendancy at 00:44 Killed by Cyrarevea the brown bear at level 12 on the 51st Dusk 122nd year of Ascendancy at 01:10 Killed by Ivysewyn the cave bear at level 12 on the 51st Dusk 122nd year of Ascendancy at 03:31 Killed by Ivysewyn the cave bear at level 12 on the 51st Dusk 122nd year of Ascendancy at 04:19 Killed by thought-forged bowman at level 12 on the 51st Dusk 122nd year of Ascendancy at 04:48 Killed by Borius, Avatar of Bearness at level 12 on the 51st Dusk 122nd year of Ascendancy at 04:58 Killed by thought-forged bowman at level 12 on the 51st Dusk 122nd year of Ascendancy at 05:20 Killed by Ivysewyn the cave bear at level 12 on the 51st Dusk 122nd year of Ascendancy at 05:33 Killed by thought-forged bowman at level 12 on the 51st Dusk 122nd year of Ascendancy at 05:55 Killed by Cyranne the brown bear at level 12 on the 51st Dusk 122nd year of Ascendancy at 06:09 Killed by Cyranne the brown bear at level 12 on the 51st Dusk 122nd year of Ascendancy at 06:18 Killed by Ivysewyn the cave bear at level 12 on the 51st Dusk 122nd year of Ascendancy at 06:46 Killed by Ivysewyn the cave bear at level 13 on the 51st Dusk 122nd year of Ascendancy at 07:13 Killed by Ivysewyn the cave bear at level 13 on the 51st Dusk 122nd year of Ascendancy at 07:44 Killed by Cyranne the brown bear at level 13 on the 51st Dusk 122nd year of Ascendancy at 11:29 Killed by ultimate telugoroth at level 13 on the 16th Haze 122nd year of Ascendancy at 02:23 Killed by greater teluvorta at level 13 on the 16th Haze 122nd year of Ascendancy at 04:43 Killed by fire drake hatchling at level 13 on the 16th Haze 122nd year of Ascendancy at 04:58 Killed by ultimate telugoroth at level 13 on the 16th Haze 122nd year of Ascendancy at 05:30 Killed by fire drake hatchling at level 13 on the 16th Haze 122nd year of Ascendancy at 21:27 Killed by Kelad, the One Who Stole Poosh at level 13 on the 17th Haze 122nd year of Ascendancy at 18:12 Killed by greater telugoroth at level 13 on the 17th Haze 122nd year of Ascendancy at 18:28 Killed by Kelad, the One Who Stole Poosh at level 13 on the 17th Haze 122nd year of Ascendancy at 18:40 Killed by fire drake hatchling at level 13 on the 17th Haze 122nd year of Ascendancy at 21:20 Killed by Kelad, the One Who Stole Poosh at level 13 on the 17th Haze 122nd year of Ascendancy at 21:30 Killed by Kelad, the One Who Stole Poosh at level 13 on the 17th Haze 122nd year of Ascendancy at 21:40 Killed by Kelad, the One Who Stole Poosh at level 13 on the 17th Haze 122nd year of Ascendancy at 22:17 Killed by Kelad, the One Who Stole Poosh at level 13 on the 17th Haze 122nd year of Ascendancy at 22:37 Killed by Kelad, the One Who Stole Poosh at level 13 on the 18th Haze 122nd year of Ascendancy at 00:48 Killed by Kelad, the One Who Stole Poosh at level 13 on the 18th Haze 122nd year of Ascendancy at 00:59 Killed by Kelad, the One Who Stole Poosh at level 13 on the 18th Haze 122nd year of Ascendancy at 01:21 Killed by Kelad, the One Who Stole Poosh at level 13 on the 18th Haze 122nd year of Ascendancy at 01:56 Killed by Kelad, the One Who Stole Poosh at level 13 on the 18th Haze 122nd year of Ascendancy at 02:10 Killed by Kelad, the One Who Stole Poosh at level 13 on the 18th Haze 122nd year of Ascendancy at 02:43 Killed by fire drake hatchling at level 13 on the 18th Haze 122nd year of Ascendancy at 04:03 Killed by fire drake at level 13 on the 18th Haze 122nd year of Ascendancy at 06:45 Killed by blinkwyrm at level 13 on the 18th Haze 122nd year of Ascendancy at 07:47 Killed by fire drake hatchling at level 13 on the 18th Haze 122nd year of Ascendancy at 08:01 Killed by Kelad, the One Who Stole Poosh at level 13 on the 18th Haze 122nd year of Ascendancy at 08:13 Killed by Kelad, the One Who Stole Poosh at level 13 on the 18th Haze 122nd year of Ascendancy at 08:24 Killed by Kelad, the One Who Stole Poosh at level 13 on the 18th Haze 122nd year of Ascendancy at 08:59 Killed by blinkwyrm at level 13 on the 18th Haze 122nd year of Ascendancy at 09:19 Killed by blinkwyrm at level 13 on the 18th Haze 122nd year of Ascendancy at 09:32 Killed by Kelad, the One Who Stole Poosh's Fugue Clone at level 13 on the 18th Haze 122nd year of Ascendancy at 09:44 Killed by blinkwyrm at level 13 on the 18th Haze 122nd year of Ascendancy at 10:17 Killed by blinkwyrm at level 13 on the 18th Haze 122nd year of Ascendancy at 10:34 Killed by Kelad, the One Who Stole Poosh at level 13 on the 18th Haze 122nd year of Ascendancy at 10:42 Killed by Kelad, the One Who Stole Poosh at level 13 on the 18th Haze 122nd year of Ascendancy at 10:57 Killed by slaver at level 14 on the 4th Decay 122nd year of Ascendancy at 13:45 Killed by enthralled slave at level 14 on the 4th Decay 122nd year of Ascendancy at 14:01 Killed by slaver at level 14 on the 4th Decay 122nd year of Ascendancy at 15:29 |
Primary Stats
Strength | 20 (base 19) |
Dexterity | 35 (base 32) |
Constitution | 11 (base 10) |
Magic | 12 (base 10) |
Willpower | 13 (base 10) |
Cunning | 15 (base 12) |
Resources
Life | 370/370 |
Stamina | 146/146 |
Healing Factor | 1.0097162075846 |
Regeneration | 4.6033661734898 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 40 |
Accuracy | 41 |
Crit Chance | 7% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Light | +6% |
Acid | +25% |
Fire | +24% |
All | 0% |
Offense: Damage Penetration
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 7 (38.594633868923%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 0 |
Physical Save | 11 |
Spell Save | 13 |
Mental Save | 10 |
Defense: Resistances
Acid | + 23%( 70%) |
Light | + 11%( 70%) |
Darkness | + 10%( 70%) |
Lightning | + 6%( 70%) |
Fire | + 58%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 145 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 114 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
Quiver | ![]() Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.5 - 18.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 23 Shots are used with slings to pummel your foes to death. |
Light source | ![]() Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +6% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to reduce armor by 17% Damage when hit (Melee): 6 acid Changes resistances: +30% fire Changes damage: +3% acid / +12% fire A pointy cloth hat, very wizardly... |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +3% acid / +6% fire Changes resistances penetration: +10% fire Changes damage: +12% acid / +12% fire / +6% light It can be used to create a shield absorbing up to 278 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+4 eff.) Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +21.00 Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +20% acid Changes damage: +10% acid Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+4 eff.) Changes stats: +3 Wil Changes resistances: +6% lightning Critical mult.: +5.00% Stealth bonus: +6 Mindpower: +15 (+8 eff.) A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +1 Changes stats: +2 Str Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Changes resistances: +16% fire / +11% light / +10% darkness A suit of armour made of leather. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
![]() healing infusion of the titan (heal 62; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 62 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Amulets make your neck look great! |
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+5 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes damage: +3% nature Mental save: +9 (+9 eff.) Disease immunity: +10% Confusion immunity: +10% Pinning immunity: +10% Only die when reaching: -40.00 life Maximum life: +32.00 A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +10% blight / +7% all Changes damage: +10% blight A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +3% lightning / +11% physical Changes damage: +11% physical Spell save: +6 (+6 eff.) Pinning immunity: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A pointy cloth hat, very wizardly... |
![]() Requires: - Heavy armour training - Strength 14 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +17% lightning / +11% nature / +11% blight A suit of armour made of mail. |
![]() Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 16.92 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
![]() Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Changes resistances: +16% cold / +11% light / +11% darkness A suit of armour made of leather. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.5 - 21.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 17 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+10 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 mind / 2 blight Changes resistances: +6% blight Changes resistances penetration: +10% blight It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 547 Base Damage: 274 Armor: 5 All Resist: 24 Activation puts all charms on cooldown for 25 turns. When used: * Reduce fatigue by 31% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 44% Changes resistances: +6% lightning / +3% temporal / +6% acid It can be used to create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Pebbles the Halfling Archer level 12
51st Dusk 122nd year of Ascendancy at 06:59 see stats
By Pebbles the Halfling Archer level 11
15th Dusk 122nd year of Ascendancy at 19:06 see stats
By Pebbles the Halfling Archer level 10
6th Mirth 122nd year of Ascendancy at 11:46 see stats
By Pebbles the Halfling Archer level 12
50th Dusk 122nd year of Ascendancy at 20:42 see stats
Log
Saving game...
Saving done.
Today is the 4th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 18:21.
Today is the 5th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Today is the 6th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Today is the 7th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Today is the 8th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
Today is the 9th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
Today is the 10th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.
Today is the 1st Wintertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.
Today is the 2nd Wintertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
Talent Rain of Bears is ready to use.
Today is the 1st Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
Today is the 2nd Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 3rd Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
Today is the 4th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
Today is the 5th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Today is the 6th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 7th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
Today is the 8th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Today is the 9th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
Today is the 10th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
Today is the 1st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.