
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 20 / 5% |
Size | big |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 01:47 / 69Killed by thief at level 7 on the 1st Mirth 122nd year of Ascendancy at 15:53 Killed by Velinn the Guardian at level 9 on the 6th Mirth 122nd year of Ascendancy at 15:37 Killed by Velinn the Guardian at level 9 on the 6th Mirth 122nd year of Ascendancy at 15:53 Killed by Demogyl the human at level 9 on the 26th Dusk 122nd year of Ascendancy at 01:12 Killed by Demogyl the human at level 9 on the 26th Dusk 122nd year of Ascendancy at 01:28 Killed by Demogyl the human at level 9 on the 26th Dusk 122nd year of Ascendancy at 01:36 Killed by Demogyl the human at level 9 on the 26th Dusk 122nd year of Ascendancy at 01:48 Killed by enthralled slave at level 9 on the 67th Dusk 122nd year of Ascendancy at 15:46 Killed by naga myrmidon at level 12 on the 15th Haze 122nd year of Ascendancy at 19:47 Killed by naga myrmidon at level 12 on the 15th Haze 122nd year of Ascendancy at 20:08 Killed by naga myrmidon at level 12 on the 15th Haze 122nd year of Ascendancy at 20:21 Killed by naga myrmidon at level 12 on the 15th Haze 122nd year of Ascendancy at 22:36 Killed by naga myrmidon at level 12 on the 15th Haze 122nd year of Ascendancy at 22:46 Killed by naga tide huntress at level 12 on the 15th Haze 122nd year of Ascendancy at 22:56 Killed by naga tide huntress at level 12 on the 15th Haze 122nd year of Ascendancy at 23:15 Killed by naga tide huntress at level 12 on the 15th Haze 122nd year of Ascendancy at 23:38 Killed by naga tide huntress at level 12 on the 15th Haze 122nd year of Ascendancy at 23:48 Killed by naga tide huntress at level 12 on the 15th Haze 122nd year of Ascendancy at 23:58 Killed by naga myrmidon at level 12 on the 16th Haze 122nd year of Ascendancy at 00:09 Killed by naga tide huntress at level 12 on the 16th Haze 122nd year of Ascendancy at 00:20 Killed by naga tide huntress at level 12 on the 16th Haze 122nd year of Ascendancy at 00:36 Killed by naga tide huntress at level 12 on the 16th Haze 122nd year of Ascendancy at 01:19 Killed by naga tide huntress at level 12 on the 16th Haze 122nd year of Ascendancy at 01:43 Killed by naga tide huntress at level 12 on the 16th Haze 122nd year of Ascendancy at 02:52 Killed by naga tide huntress at level 12 on the 16th Haze 122nd year of Ascendancy at 03:22 Killed by naga tide huntress at level 12 on the 16th Haze 122nd year of Ascendancy at 04:07 Killed by naga myrmidon at level 12 on the 16th Haze 122nd year of Ascendancy at 04:17 Killed by naga myrmidon at level 12 on the 16th Haze 122nd year of Ascendancy at 04:28 Killed by naga tide huntress at level 12 on the 16th Haze 122nd year of Ascendancy at 04:39 Killed by naga myrmidon at level 12 on the 16th Haze 122nd year of Ascendancy at 06:50 Killed by naga myrmidon at level 12 on the 16th Haze 122nd year of Ascendancy at 07:00 Killed by naga tide huntress at level 12 on the 16th Haze 122nd year of Ascendancy at 07:10 Killed by ravenous horror at level 12 on the 16th Haze 122nd year of Ascendancy at 07:33 Killed by ravenous horror at level 12 on the 16th Haze 122nd year of Ascendancy at 07:57 Killed by naga tide huntress at level 12 on the 16th Haze 122nd year of Ascendancy at 08:10 Killed by naga myrmidon at level 12 on the 16th Haze 122nd year of Ascendancy at 08:36 Killed by naga myrmidon at level 12 on the 16th Haze 122nd year of Ascendancy at 08:57 Killed by naga myrmidon at level 12 on the 16th Haze 122nd year of Ascendancy at 09:20 Killed by naga myrmidon at level 12 on the 16th Haze 122nd year of Ascendancy at 09:30 Killed by naga myrmidon at level 12 on the 16th Haze 122nd year of Ascendancy at 09:41 Killed by naga tide huntress at level 12 on the 16th Haze 122nd year of Ascendancy at 10:03 Killed by naga myrmidon at level 12 on the 16th Haze 122nd year of Ascendancy at 10:12 Killed by naga myrmidon at level 12 on the 16th Haze 122nd year of Ascendancy at 10:21 Killed by naga myrmidon at level 12 on the 16th Haze 122nd year of Ascendancy at 10:32 Killed by naga tide huntress at level 12 on the 19th Haze 122nd year of Ascendancy at 19:54 Killed by naga myrmidon at level 12 on the 19th Haze 122nd year of Ascendancy at 20:43 Killed by naga myrmidon at level 12 on the 19th Haze 122nd year of Ascendancy at 21:10 Killed by naga myrmidon at level 12 on the 19th Haze 122nd year of Ascendancy at 21:34 Killed by naga myrmidon at level 12 on the 19th Haze 122nd year of Ascendancy at 21:57 Killed by naga tide huntress at level 12 on the 19th Haze 122nd year of Ascendancy at 23:55 Killed by naga tide huntress at level 12 on the 20th Haze 122nd year of Ascendancy at 00:21 Killed by naga tide huntress at level 12 on the 20th Haze 122nd year of Ascendancy at 00:49 Killed by Horned Horror at level 13 on the 24th Haze 122nd year of Ascendancy at 22:20 Killed by Horned Horror at level 13 on the 24th Haze 122nd year of Ascendancy at 22:44 Killed by skeleton magus at level 15 on the 32nd Haze 122nd year of Ascendancy at 14:18 Killed by Assildos the shalore at level 15 on the 38th Haze 122nd year of Ascendancy at 22:37 Killed by elven tempest at level 19 on the 29th Regrowth 123rd year of Ascendancy at 14:52 Killed by elven corruptor at level 19 on the 29th Regrowth 123rd year of Ascendancy at 15:04 Killed by elven cultist at level 19 on the 29th Regrowth 123rd year of Ascendancy at 22:51 Killed by elven mage at level 19 on the 30th Regrowth 123rd year of Ascendancy at 07:16 Killed by Grand Corruptor at level 19 on the 30th Regrowth 123rd year of Ascendancy at 07:31 Killed by Grand Corruptor at level 19 on the 30th Regrowth 123rd year of Ascendancy at 07:41 Killed by Grand Corruptor at level 19 on the 30th Regrowth 123rd year of Ascendancy at 07:52 Killed by Grand Corruptor at level 19 on the 30th Regrowth 123rd year of Ascendancy at 08:13 Killed by Grand Corruptor at level 19 on the 30th Regrowth 123rd year of Ascendancy at 08:36 Killed by Grand Corruptor at level 19 on the 30th Regrowth 123rd year of Ascendancy at 09:07 Killed by bandit at level 19 on the 54th Regrowth 123rd year of Ascendancy at 03:31 Killed by Assassin Lord at level 19 on the 54th Regrowth 123rd year of Ascendancy at 03:57 |
Primary Stats
Strength | 36 (base 35) |
Dexterity | 43 (base 29) |
Constitution | 40 (base 35) |
Magic | 10 (base 10) |
Willpower | 17 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | 757/765 |
Mana | 239/249 |
Stamina | 174/174 |
Healing Factor | 1.4822297605397 |
Regeneration | 13.556699373586 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
Offense: Mainhand
Damage | 64 |
Accuracy | 58 |
Crit Chance | 5% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 17 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Temporal | +9% |
Arcane | +3% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Temporal | +5% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 51.511077022655 (89.749889547741%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 36 |
Physical Save | 26 |
Spell Save | 42 |
Mental Save | 22 |
Defense: Resistances
Acid | + 9%( 70%) |
Arcane | + 9%( 70%) |
Cold | + 9%( 70%) |
All | + 4%( 70%) |
Lightning | + 10%( 70%) |
Light | + 33%( 70%) |
Temporal | + 16%( 70%) |
Physical | + 11%( 70%) |
Mind | + 13%( 70%) |
Fire | + 20%( 70%) |
Nature | + 15%( 70%) |
Defense: Immunities
Disarm Resistance | 44% |
Stun Resistance | 20% |
Pinning Resistance | 44% |
Instadeath Resistance | 100% |
Knockback Resistance | 44% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 224 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 60 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 226 damage for 4 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 223 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Superiority | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: +3% Effects on melee hit: * 20% chance to reduce all saves and defense by 15 Changes resistances: +9% mind Changes resistances penetration: +5% acid / +5% temporal Changes damage: +9% temporal Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.5 - 18.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 16 Damage (Ranged): +20 acid / +5 cold Damage (radius 1) on hit: +4 acid Shots are used with slings to pummel your foes to death. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Fatigue: +5% Changes stats: +6 Dex / +2 Wil Changes resistances: +11% nature Reduces incoming crit damage: 15.00% Spell save: +7 (+3 eff.) Maximum life: +107.00 Infravision radius: +4 Healing mod.: +16% A cap made of leather. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +21 (+5 eff.) Armour: +2 Fatigue: +3% Changes stats: +3 Dex Physical save: +6 (+3 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 159 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 21 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes resistances: +5% arcane / +1% physical Changes damage: +3% arcane Spell save: +12 (+4 eff.) Pinning immunity: +20% Only die when reaching: -40.00 life Spellpower: +7 (+5 eff.) Mindpower: +5 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% temporal Pinning immunity: +24% Knockback immunity: +20% Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage Sharp, long, and deadly. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 15 * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 mind / 4 blight Changes damage: +6% mind Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 26.5 - 31.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +78 Damage (Melee): +10 fire When wielded/worn: Armour: +6 Fatigue: +8% Damage when hit (Melee): 9 fire Changes stats: +1 Str Changes resistances: +12% fire Talent granted: +1 Block Handheld deflection devices. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Massive armour training - Strength 28 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +4 Cun / +5 Wil Changes resistances: +5% acid / +6% physical / +5% cold / +6% lightning / +5% fire Talent cooldown: Rush (-5 turns) Mental save: +12 (+6 eff.) Disarm immunity: +22% Stun/Freeze immunity: +20% Knockback immunity: +24% A suit of armour made of metal plates. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Maximum encumbrance: +22 Physical save: +6 (+3 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +7 Physical power: +6 (+2 eff.) Armour: +8 Fatigue: +3% Damage (Melee): 7 physical Changes resistances: +8% blight Changes damage: +6% physical Spell save: +8 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Damage when hit (Melee): 4 arcane Changes stats: +3 Cun / +3 Dex Changes resistances: +5% arcane Changes resistances penetration: +20% darkness Changes damage: +12% darkness Mindpower: +15 (+7 eff.) Mental crit. chance: +2% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +6% mind / +9% fire Changes resistances penetration: +15% fire Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Life regen: +3.00 Maximum life: +20.00 Healing mod.: +10% A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By JeJ the Cornac Bulwark level 17
1st Wintertide 123rd year of Ascendancy at 18:54 see stats
By JeJ the Cornac Bulwark level 10
8th Haze 122nd year of Ascendancy at 17:17 see stats
By JeJ the Cornac Bulwark level 20
54th Regrowth 123rd year of Ascendancy at 04:05 see stats
By JeJ the Cornac Bulwark level 20
54th Regrowth 123rd year of Ascendancy at 06:57 see stats
By JeJ the Cornac Bulwark level 19
53rd Regrowth 123rd year of Ascendancy at 18:49 see stats
By JeJ the Cornac Bulwark level 16
58th Haze 122nd year of Ascendancy at 14:41 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 5 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 8 turns (stop reason: at door).
There is an exit to the worldmap here (press '' or right click to use).
You gain 3.15 gold from the transmogrification of dwarven-steel pickaxe of wreckage (dig speed 23 turns).
You gain 1.93 gold from the transmogrification of prismatic dwarven-steel plate armour of clarity (0 def, 11 armour).
You gain 4.63 gold from the transmogrification of hardened leather armour of Toknor (9 def, 6 armour).
You gain 19.71 gold from the transmogrification of cashmere wizard hat 'Brandsun' (2 def, 0 armour).
You gain 13.23 gold from the transmogrification of Chargepain the hardened leather cap (0 def, 3 armour).
You gain 2.95 gold from the transmogrification of balanced dwarven-steel dagger (18-23 power, 7 apr).
You gain 15.00 gold from the transmogrification of Moon (10-13 power, 0 apr).
You gain 1.67 gold from the transmogrification of shielding rune of the psychic (absorb 109; dur 4; cd 14).
You gain 1.25 gold from the transmogrification of biting gale rune (damage 51; dur 4; cd 15).
The merchant thanks you for saving his life. He gives you 8 gold and asks you to meet him again in Last Hope.
Quest 'Trapped!' status updated! (Press 'j' to see the quest log)
New Achievement: Rescuer of the lost (Exploration mode)!
Quest 'Trapped!' is done! (Press 'j' to see the quest log)
Quest 'Trapped!' completed! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 55th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
Saving game...
Saving done.