Time Boy 1 the level 3 Cornac Temporal Warden by ToMeBoy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassTemporal Warden
Level / Exp3 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 13)
Constitution10 (base 10)
Magic23 (base 23)
Willpower12 (base 12)
Cunning10 (base 10)

Resources

Life169/169
Paradox300
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+36.804258065936%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage26
Accuracy22
Crit Chance1%
APR5
Speed1.00

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5
Ranged Defense5
Fatigue1
Physical Save7
Spell Save12
Mental Save7

Defense: Resistances

Physical+ 10%( 70%)
Temporal-10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Teleport Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Chronomancy / Bow Threading1.30
1/5
0/5
0/5
0/5
Chronomancy / Stasis1.00
0/5
0/5
0/5
0/5
Chronomancy / Speed Control1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
1/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
1/5
0/5
0/5
0/5
Chronomancy / Blade Threading1.30
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

active

Equipment

Tool
Around waist
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log


Time Boy 1 shoots!
Time Boy 1's Shoot hits Weaver hatchling for
28 physical damage.
Time Boy 1's Shoot killed Weaver hatchling!

Resting starts...

Time Boy 1 retunes the fabric of spacetime.

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Time Boy 1 deactivates
Weapon Folding.
Time Boy 1 activates
Weapon Folding.