










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Arcane Blade |
| Level / Exp | 12 / 32% |
| Size | medium |
| Lifes / Deaths | Killed by Arigara the large white snake at level 10 on the 3rd Profit 122nd year of Ascendancy at 11:23 / 2Killed by war hound (wild summon) at level 12 on the 10th Profit 122nd year of Ascendancy at 00:41 |
Primary Stats
| Strength | 35 (base 13) |
| Dexterity | 14 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 39 (base 37) |
| Willpower | 11 (base 10) |
| Cunning | 29 (base 25) |
Resources
| Life | -173/266 |
| Mana | 89/171 |
| Stamina | 41/166 |
| Healing Factor | 1.0460311219417 |
| Regeneration | 1.3075389024271 |
Speed
| Mental | +6.6613381477509E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 40 |
| Crit Chance | 9% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| Lightning | +6% |
| Acid | +3% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +10% |
| Acid | +10% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 17.413408721348 (65.897138898113%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 14 |
| Physical Save | 17 |
| Spell Save | 17 |
| Mental Save | 20 |
Defense: Resistances
| Darkness | + 17%( 70%) |
| Lightning | + 17%( 70%) |
| Nature | + 3%( 70%) |
| Temporal | + 6%( 70%) |
| Blight | + 6%( 70%) |
| Physical | + 5%( 70%) |
| Acid | + 12%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 44% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 21% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Drem | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Glarehacker (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +3% acid Res.pen +10% temporal On Hit (Melee): * 10% chance to reduce armor by 27% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 ---------- misc Light +1 A pair of boots made of leather. |
| Light source | Ce'Nuribeth2.0 T1 lite [Rare] Master While equipped: Stats +1 Str +1 Cun +1 Con dps ---------- Mind.crit +3% ---------- misc Light +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Carrionbringer' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Res.pen +10% mind On Hit (Melee): * 20% chance to slow global speed by 38% ----- def ----- Armour +3 Fatigue +5% Resists +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Stokestrider the iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +4 Str dps ---------- Acc +5 (+2 eff.) Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Mind.save +6 (+3 eff.) Confus- +21% Rings make your fingers look great! |
| On fingers | Xeruldassra the Pitchwreck0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 2 darkness ----- def ----- Resists +6% darkness HP.reg +1.00 Stun/Frz- +23% Rings make your fingers look great! |
| Around waist | Rotresolve the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Phys.pwr +20 (+7 eff.) ----- def ----- Defense +5 (+3 eff.) Resists +6% lightning +6% temporal +3% nature Die.at -20.00 life ---------- misc See.Invis +3 A belt that goes around your waist. |
| In main hand | iron mace 'Kindlehacker' (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 mind On Hit: * 10% chance to reduce all saves and defense by 13 While equipped: Stats +5 Str +2 Wil +2 Cun dps ---------- Dmg.mod +3% physical Acc +5 (+2 eff.) ----- def ----- Defense +15 (+8 eff.) ---------- misc Light +1 Blunt and deadly. |
| On hands | Chalogas the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Str +1 Dex dps ---------- Phys.crit +1.0% Phys.pwr +7 (+2 eff.) Dmg.mod +9% physical ----- def ----- Armour +1 ---------- misc Max.stam +30.00 Unarmed combat: Power 9.0 - 9.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | steel mail armour of delving (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +11% darkness +5% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
| Cloak | Dryroddador the Tempestwar (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) Dmg.mod +6% lightning Res.pen +10% acid Melee Ret 4 cold ----- def ----- Defense +1 (+1 eff.) Fatigue -3% Resists +12% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +11% lightning Stun/Frz- +21% Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 121; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 121 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the titan (absorb 39; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! |
hateful iron longsword of dampening (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Disrupt/Psionic Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 darkness Against +6% Living While equipped: ----- def ----- Resists +8% acid +7% lightning +8% cold +8% fire +3% all Spell.save +6 (+4 eff.) Sharp, long, and deadly. |
shimmering elm magestaff of power (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +7 (+4 eff.) Dmg.mod +10% lightning ---------- misc Mana/turn +0.10 Max.mana +33.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
rough leather belt 'Gloomwreck'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +3% darkness ----- def ----- Resists +12% darkness +3% cold Phys.save +6 (+4 eff.) A belt that goes around your waist. |
rough leather cap (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
rough leather cap 'Ulfuyadir' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning +9% temporal +6% fire +5% arcane +9% acid A cap made of leather. |
stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+7 eff.) A cap made of leather. |
rejuvenating rough leather armour of acid resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +15% acid HP.reg +2.00 ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
Curespitter the steel plate armour (0 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +5% nature On Hit (Melee): * 10% chance to slow global speed by 38% ----- def ----- Armour +11 Fatigue +22% Resists +12% acid +6% physical +9% darkness +24% fire +6% lightning +12% cold Disarm- +21% Stun/Frz- +22% Knockbk- +20% ---------- misc Breathe water Cooldown Rush -5 A suit of armour made of metal plates. |
iron plate armour of resilience (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Nature While equipped: ----- def ----- Armour +7 Fatigue +22% Max.HP +20.00 A suit of armour made of metal plates. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Zeradular the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Dex dps ---------- Phys.crit +1.0% Acc +10 (+3 eff.) Apr +3 ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Akavo the Drem Arcane Blade level 10
1st Profit 122nd year of Ascendancy at 09:56 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Akavo the Drem Arcane Blade level 9
29th Voratun 122nd year of Ascendancy at 14:34 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Akavo the Drem Arcane Blade level 9
25th Voratun 122nd year of Ascendancy at 03:15 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Akavo the Drem Arcane Blade level 10
3rd Profit 122nd year of Ascendancy at 11:23 see stats
Log
The shield around Akavo crumbles.
Ritch flamespitter hits Akavo for (8 absorbed), 88 fire (88 total damage).
Poison from Aerinor the giant venus flytrap hits Akavo for (21 absorbed), 0 nature (0 total damage).
Aerinor the giant venus flytrap uses Condensate.
Aerinor the giant venus flytrap hits Akavo for 125 fire damage.
Akavo casts Arcane Reconstruction.
A shield forms around Akavo.
Akavo receives 292 healing.
Melee retaliation hits War hound (wild summon) for 2 darkness, 3 cold (5 total damage).
War hound (wild summon) hits Akavo for (85 absorbed), 0 physical (0 total damage).
Your shield crumbles under the damage!
The shield around Akavo crumbles.
Akavo aims less carefully.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Akavo for 115 fire damage.
Poison from Aerinor the giant venus flytrap hits Akavo for (22 absorbed), 3 nature (3 total damage).
Aerinor the giant venus flytrap uses Superconduction.
Akavo is seared.
Aerinor the giant venus flytrap hits Akavo for 52 lightning damage.
Melee retaliation hits War hound (wild summon) for 2 darkness, 3 cold (5 total damage).
War hound (wild summon) hits Akavo for 89 physical damage.
Saliwen the large brown snake aims less carefully.
Poison from Aerinor the giant venus flytrap hits Akavo for 25 nature damage.
Aerinor the giant venus flytrap uses Metalstar.
Melee retaliation hits War hound (wild summon) for 2 darkness, 3 cold (5 total damage).
War hound (wild summon) hits Akavo for 87 physical damage.
Akavo the level 12 drem arcane blade was bludgeoned to death by a war hound (wild summon) on level 2 of Norgos Lair.


















































































