






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 24 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 17 (base 17) |
| Dexterity | 38 (base 38) |
| Constitution | 30 (base 30) |
| Magic | 10 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 19 (base 15) |
Resources
| Life | 774/774 |
| Steam | 100/100 |
| Healing Factor | 1.2692147729954 |
| Regeneration | 1.5865184662442 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 58 |
| Crit Chance | 16% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 58 |
| Crit Chance | 16% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 18.118138619369 (56.297102139833%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 21 |
| Physical Save | 21 |
| Spell Save | 12 |
| Mental Save | 23 |
Defense: Resistances
| Physical | + 15%(100%) |
| Fire | + 12%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
| Steamtech / Assault | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
| talent | Mecharachnid Link |
Quests
Equipment
| Quiver | self-loading pouch of steel shots of daylight (20/20, 22-26 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.0 - 26.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 20 Turns elapse between self-loadings: 5 Damage (Ranged): +7 light Damage against: +7% Undead When wielded/worn: Talent granted: +1 Saw Shell Shots are used with slings to pummel your foes to death. |
| Tail | arcing dwarven-steel steamsaw of crippling (20-29 power, 12 apr) Requires: - Dexterity 24 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 19.5 - 29.2 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +15.0% Attack speed: 100% Block value: +48 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +7.0% Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| In off hand | steady steel steamgun of life draining Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +0.0% Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +5 draining blight Damage (radius 1) on hit: +36 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +2.0% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In main hand | strafer's steel steamgun Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (radius 1) on hit: +36 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Talent cooldown: Strafe (-2 turns) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Main armor | enlightening steel mail armour of Eyal (2 def, 10 armour) Requires: - Heavy armour training - Dexterity 20 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 Defense: +2 (+1 eff.) Fatigue: +13% Damage when hit (Melee): 10 physical Changes stats: +4 Cun / +5 Wil Mental save: +11 (+6 eff.) Life regen: +1.00 Maximum life: +20.00 Healing mod.: +11% A suit of armour made of mail. |
Inventory
Achievements
Log
Melee retaliation hits Poltergeist Silent Blade for 19 physical damage.
Poltergeist Silent Blade's Quickdraw Knife hits Ekkk for (19 resonance), (11 reactive armor), (10 exoskeleton), 23 physical (23 total damage).
Ekkk uses Stormstrike.
Ekkk performs a melee critical strike against Poltergeist Silent Blade!
Ekkk's Reactive Armor hits Poltergeist Silent Blade for (18 parried), 13 physical, 12 lightning, 2 mind, 7 cold, 8 arcane, 12 fire (55 total damage).
Ekkk hits Poltergeist Silent Blade for 114 lightning, 12 lightning, 12 fire, 8 arcane, 5 mind, 0 arcane, 7 lightning, 8 fire, 4 mind, (18 parried), 28 lightning, 5 mind, 0 arcane (203 total damage).
Animated wrathful dwarven-steel steamsaw's fiery vapour area effect hits Ekkk for (0 exoskeleton), 13 fire (13 total damage).
Poltergeist Silent Blade uses Dual Strike.
Ekkk is stunned!
Ekkk is recovering from the damage!
The static shield around Ekkk crumbles.
Deadly Poison from Poltergeist Silent Blade hits Ekkk for (0 exoskeleton), 60 nature (60 total damage).
Poltergeist Silent Blade hits Ekkk for (0 exoskeleton), 33 physical, (0 exoskeleton), 69 physical (102 total damage).
Bleeding from Poltergeist Silent Blade hits Ekkk for (0 exoskeleton), 34 physical (34 total damage).
Static Shield from Ekkk hits Poltergeist Silent Blade for 41 lightning, 5 mind, 0 arcane (46 total damage).
Ekkk receives 8 healing.
Melee retaliation hits Poltergeist Silent Blade for 19 physical, 8 physical (27 total damage).
Poltergeist Silent Blade has regained its confidence.
Animated wrathful dwarven-steel steamsaw's fiery vapour area effect hits Ekkk for (8 exoskeleton), 8 fire (8 total damage).
Poltergeist Silent Blade uses Heartseeker.
Poltergeist Silent Blade performs a melee critical strike against Ekkk!
Ekkk reacts immediately after taking severe wounds!
Character control switched to Eastrock (servant of Ekkk).
Poltergeist Silent Blade is more stealthy.
Melee retaliation hits Poltergeist Silent Blade for 8 physical, 8 physical (16 total damage).
Poltergeist Silent Blade hits Ekkk for (1 exoskeleton), 102 physical, (0 exoskeleton), 81 physical (183 total damage).
Poltergeist Silent Blade killed Ekkk!













