





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 9 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 24 (base 22) |
| Dexterity | 17 (base 17) |
| Constitution | 17 (base 15) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 310/310 |
| Mana | 132/132 |
| Stamina | 124/124 |
| Healing Factor | 1.1929415192739 |
| Regeneration | 3.5788245578217 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 32 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 14.677011280365 (59.903125182002%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 20 |
| Physical Save | 16 |
| Spell Save | 9 |
| Mental Save | 8 |
Defense: Resistances
| Lightning | + 17%(100%) |
| Temporal | + 3%(100%) |
| Blight | + 1%(100%) |
| Arcane | + 5%(100%) |
| Physical | + 8%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 10% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 31 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| In off hand | shocking steel shield of lightning resistance (+17%) (0 def, 4 armour, 42.5 block)Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 10 lightning Damage when hit (Melee): 2 lightning Changes resistances: +17% lightning Talent granted: +1 Block Handheld deflection devices. |
| Main armor | fortifying steel mail armour of Eyal (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Life regen: +2.00 Maximum life: +53.00 Healing mod.: +13% A suit of armour made of mail. |
| In main hand | Glagatira (19-27 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +15 (+8 eff.) Changes resistances: +5% arcane / +3% temporal Cut immunity: +20% Stun/Freeze immunity: +10% Sharp, long, and deadly. |
Inventory
regeneration infusion of the psychic (heal 123; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 123 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 3; phase 12; cd 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel ring of darkness (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Rings make your fingers look great! |
warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings make your fingers look great! |
Chargelore the dwarven-steel dagger (16-21 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 12% chance to reduce all saves and defense by 6 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (Melee): +13 mind Damage (radius 2) on crit: +4 blight When wielded/worn: Physical crit. chance: +7.0% Changes stats: +3 Cun / +3 Wil Changes resistances: +3% lightning Changes damage: +12% blight Sharp, short and deadly. |
Umbraglamour (28-42 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (radius 1) on hit: +4 acid When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +9 (+5 eff.) Changes stats: +1 Con Changes resistances: +12% darkness Disarm immunity: +34% Massive two-handed mauls. |
Achievements
Log
Character control switched to golem (servant of Macky).
Sold: steel longsword of daylight (14-20 power, 3 apr) for 2.07 gold.
Character control switched to Macky.
Character control switched to golem (servant of Macky).
Sold: shimmering ash vilestaff of the prodigy (15-18 power, 3 apr, fire element) for 9.16 gold.
Sold: potent elm vilestaff of power (12-14 power, 2 apr, fire element) for 1.90 gold.
Sold: potent ash vilestaff (18-22 power, 3 apr, fire element) for 1.83 gold.
Sold: elm magestaff of illumination (10-12 power, 2 apr, cold element) for 2.24 gold.
Sold: steady elm longbow for 1.66 gold.
Sold: caustic ash longbow of enduring for 9.65 gold.
Sold: mage-hunter's ash longbow of dampening for 4.04 gold.
Sold: ash longbow for 0.50 gold.
Sold: steel greatsword of massacre (32-50 power, 2 apr) for 0.70 gold.
Sold: thick linen cloak (1 def, 6 armour) for 0.88 gold.
Sold: linen robe (0 def, 0 armour) for 0.03 gold.
Sold: mindwoven woollen robe of lightning (+15%) (0 def, 0 armour) for 1.17 gold.
Sold: shimmering woollen robe (0 def, 0 armour) for 0.94 gold.
Sold: woollen robe (0 def, 0 armour) for 0.08 gold.
Sold: woollen robe (0 def, 0 armour) for 0.08 gold.
Sold: scholar's pair of hardened leather boots (0 def, 3 armour) for 0.81 gold.
Sold: miner's rough leather cap (0 def, 2 armour) for 0.47 gold.
Sold: rough leather cap of dexterity (+2) (0 def, 1 armour) for 0.60 gold.
Sold: cured leather armour (6 def, 4 armour) for 0.60 gold.
Sold: gold ring for 0.25 gold.
Sold: steel ring for 0.10 gold.
Sold: healing infusion (heal 44; cd 11) for 0.63 gold.






















