Exide the level 8 Drem Archmage by Exide666

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassArchmage
Level / Exp8 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity15 (base 10)
Constitution12 (base 11)
Magic35 (base 28)
Willpower18 (base 16)
Cunning19 (base 18)

Resources

Life167/167
Mana149/154
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy15
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower37
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+10%
Darkness+13%

Offense: Damage Penetration

Cold+8%
Lightning+5%

Defense: Base

Armour (hardiness)2 (30%)
Defense15
Ranged Defense15
Fatigue0
Physical Save8
Spell Save18
Mental Save12

Defense: Resistances

Arcane+ 20%( 70%)
Darkness+ 12%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.60
2/5
1/5
1/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active
done

Equipment

Tool
On fingers
Main armor
On feet
Light source
On hands
In main hand

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 1.06 gold from the transmogrification of
pouch of iron shots of erosion (15/15, 14-16 power, 1 apr).
You gain 1.40 gold from the transmogrification of
quiver of elm arrows of wind (14/14, 12-18 power, 5 apr).
You gain 2.40 gold from the transmogrification of
mighty elm longbow.
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 653% over 10 turns; mana 33; cd 18).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 53 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 1 turns (stop reason: saving).

Saving game...


Saving done.

Exide deactivates
Shielding.
Exide activates
Shielding.
Exide deactivates
Arcane Power.
Exide activates
Arcane Power.