











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 | 
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Possessor Bonus Class 1.7.0Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Female | 
| Race | Halfling | 
| Class | Doombringer | 
| Level / Exp | 50 / 1752% | 
| Size | medium | 
| Lifes / Deaths | Killed by devourer at level 9 on the 3rd Mirth 122nd year of Ascendancy at 23:42  / 213Killed by Allynoda the human at level 12 on the 10th Flare 122nd year of Ascendancy at 02:28 Killed by Rikumi the halfling at level 12 on the 10th Flare 122nd year of Ascendancy at 03:03 Killed by Allynoda the human at level 12 on the 10th Flare 122nd year of Ascendancy at 03:12 Killed by Esroira the human at level 12 on the 38th Dusk 122nd year of Ascendancy at 17:30 Killed by Maegamat the thalore at level 12 on the 38th Dusk 122nd year of Ascendancy at 18:45 Killed by Leetdi the thalore at level 12 on the 38th Dusk 122nd year of Ascendancy at 19:12 Killed by Xanath the Guardian at level 12 on the 42nd Dusk 122nd year of Ascendancy at 10:26 Killed by Xanama the Guardian at level 12 on the 42nd Dusk 122nd year of Ascendancy at 17:12 Killed by Xanama the Guardian at level 12 on the 42nd Dusk 122nd year of Ascendancy at 17:34 Killed by Xaneletha the Guardian at level 13 on the 42nd Dusk 122nd year of Ascendancy at 21:03 Killed by Xaneletha the Guardian at level 13 on the 42nd Dusk 122nd year of Ascendancy at 21:40 Killed by Xaneletha the Guardian at level 13 on the 42nd Dusk 122nd year of Ascendancy at 22:10 Killed by minotaur at level 13 on the 44th Dusk 122nd year of Ascendancy at 02:47 Killed by elven corruptor at level 14 on the 60th Dusk 122nd year of Ascendancy at 17:39 Killed by elven cultist at level 15 on the 61st Dusk 122nd year of Ascendancy at 20:06 Killed by Aslgo the dwarf at level 15 on the 71st Dusk 122nd year of Ascendancy at 19:46 Killed by Aslgo the dwarf at level 15 on the 71st Dusk 122nd year of Ascendancy at 20:17 Killed by thought-forged bowman at level 15 on the 71st Dusk 122nd year of Ascendancy at 20:37 Killed by Felaor the halfling at level 15 on the 14th Haze 122nd year of Ascendancy at 23:08 Killed by Dobpaffe the halfling at level 15 on the 34th Haze 122nd year of Ascendancy at 01:48 Killed by ritch flamespitter at level 15 on the 34th Haze 122nd year of Ascendancy at 17:40 Killed by Andinrel the halfling at level 16 on the 40th Haze 122nd year of Ascendancy at 14:37 Killed by Innnevon the human at level 16 on the 45th Haze 122nd year of Ascendancy at 09:12 Killed by worm that walks at level 16 on the 65th Haze 122nd year of Ascendancy at 01:26 Killed by worm that walks at level 17 on the 65th Haze 122nd year of Ascendancy at 02:39 Killed by luminous horror at level 18 on the 67th Haze 122nd year of Ascendancy at 22:48 Killed by luminous horror at level 18 on the 67th Haze 122nd year of Ascendancy at 23:40 Killed by oozing horror at level 18 on the 68th Haze 122nd year of Ascendancy at 01:20 Killed by worm that walks at level 18 on the 68th Haze 122nd year of Ascendancy at 06:42 Killed by worm that walks at level 18 on the 68th Haze 122nd year of Ascendancy at 07:15 Killed by worm that walks at level 18 on the 68th Haze 122nd year of Ascendancy at 07:41 Killed by worm that walks at level 18 on the 69th Haze 122nd year of Ascendancy at 02:41 Killed by worm that walks at level 18 on the 69th Haze 122nd year of Ascendancy at 03:10 Killed by worm that walks at level 18 on the 69th Haze 122nd year of Ascendancy at 04:16 Killed by Aletta Soultorn at level 19 on the 79th Haze 122nd year of Ascendancy at 22:38 Killed by Aletta Soultorn at level 19 on the 80th Haze 122nd year of Ascendancy at 00:22 Killed by Isobrewe the skeleton magus at level 19 on the 80th Haze 122nd year of Ascendancy at 19:55 Killed by wretchling at level 20 on the 1st Decay 122nd year of Ascendancy at 12:34 Killed by Filio Flightfond at level 20 on the 1st Decay 122nd year of Ascendancy at 15:32 Killed by skeleton magus at level 20 on the 1st Decay 122nd year of Ascendancy at 16:26 Killed by Arelle the orc grand master assassin at level 21 on the 2nd Decay 122nd year of Ascendancy at 14:17 Killed by Xanirana the skeleton warrior at level 21 on the 4th Decay 122nd year of Ascendancy at 17:42 Killed by Emelebeth the skeleton archer at level 22 on the 5th Decay 122nd year of Ascendancy at 13:10 Killed by faerlhing at level 22 on the 6th Decay 122nd year of Ascendancy at 06:25 Killed by faerlhing at level 22 on the 6th Decay 122nd year of Ascendancy at 07:38 Killed by Saladarerin the ghoul at level 22 on the 6th Decay 122nd year of Ascendancy at 17:06 Killed by The Master at level 22 on the 6th Decay 122nd year of Ascendancy at 18:32 Killed by Lord of Skulls (warrior) at level 22 on the 6th Decay 122nd year of Ascendancy at 19:18 Killed by The Master at level 22 on the 6th Decay 122nd year of Ascendancy at 19:29 Killed by The Master at level 22 on the 6th Decay 122nd year of Ascendancy at 20:47 Killed by The Master at level 22 on the 6th Decay 122nd year of Ascendancy at 21:53 Killed by armoured skeleton warrior at level 22 on the 6th Decay 122nd year of Ascendancy at 22:09 Killed by The Master at level 22 on the 6th Decay 122nd year of Ascendancy at 22:20 Killed by armoured skeleton warrior at level 22 on the 6th Decay 122nd year of Ascendancy at 22:49 Killed by The Master at level 22 on the 7th Decay 122nd year of Ascendancy at 00:42 Killed by Poleratira the snow giant chieftain at level 24 on the 3rd Allure 123rd year of Ascendancy at 08:00 Killed by Layorin the greater teluvorta at level 24 on the 4th Allure 123rd year of Ascendancy at 16:24 Killed by ultimate telugoroth at level 25 on the 4th Allure 123rd year of Ascendancy at 20:23 Killed by Nerath the ultimate teluvorta at level 25 on the 4th Allure 123rd year of Ascendancy at 21:34 Killed by Chronolith Clone at level 25 on the 5th Allure 123rd year of Ascendancy at 16:42 Killed by Islyma the elder vampire at level 27 on the 2nd Regrowth 123rd year of Ascendancy at 19:39 Killed by Islyma the elder vampire at level 27 on the 2nd Regrowth 123rd year of Ascendancy at 20:41 Killed by Glorema the elder vampire at level 27 on the 2nd Regrowth 123rd year of Ascendancy at 21:24 Killed by Adyth the skeleton warrior at level 27 on the 2nd Regrowth 123rd year of Ascendancy at 23:38 Killed by Glorema the elder vampire at level 27 on the 3rd Regrowth 123rd year of Ascendancy at 00:01 Killed by Aeramira the vampire lord at level 27 on the 3rd Regrowth 123rd year of Ascendancy at 00:29 Killed by Isibeth the lesser vampire at level 27 on the 3rd Regrowth 123rd year of Ascendancy at 00:56 Killed by elven cultist at level 27 on the 6th Regrowth 123rd year of Ascendancy at 17:00 Killed by elven blood mage at level 28 on the 7th Regrowth 123rd year of Ascendancy at 13:35 Killed by Eletta the assassin at level 29 on the 18th Regrowth 123rd year of Ascendancy at 15:52 Killed by Grand Corruptor at level 30 on the 66th Regrowth 123rd year of Ascendancy at 12:13 Killed by Grand Corruptor at level 30 on the 66th Regrowth 123rd year of Ascendancy at 13:05 Killed by elven cultist at level 30 on the 66th Regrowth 123rd year of Ascendancy at 13:43 Killed by Golbug the Destroyer at level 31 on the 75th Regrowth 123rd year of Ascendancy at 12:18 Killed by minotaur at level 36 on the 8th Flare 123rd year of Ascendancy at 23:36 Killed by Dozing Ivogatira at level 37 on the 9th Flare 123rd year of Ascendancy at 06:34 Killed by Kra'Tor the Gluttonous at level 37 on the 10th Flare 123rd year of Ascendancy at 09:00 Killed by Gyriassra the blinkwyrm at level 38 on the 1st Dusk 123rd year of Ascendancy at 02:43 Killed by Gyriassra the blinkwyrm at level 38 on the 1st Dusk 123rd year of Ascendancy at 03:44 Killed by Xitta the spire dragon at level 38 on the 1st Dusk 123rd year of Ascendancy at 11:03 Killed by multi-hued drake at level 38 on the 2nd Dusk 123rd year of Ascendancy at 03:55 Killed by multi-hued drake at level 38 on the 2nd Dusk 123rd year of Ascendancy at 04:08 Killed by rimebark at level 38 on the 2nd Dusk 123rd year of Ascendancy at 04:48 Killed by ritch flamespitter at level 38 on the 2nd Dusk 123rd year of Ascendancy at 06:35 Killed by Elutha the blinkwyrm's temporal clone at level 38 on the 2nd Dusk 123rd year of Ascendancy at 07:01 Killed by Elutha the blinkwyrm at level 38 on the 2nd Dusk 123rd year of Ascendancy at 07:33 Killed by Silena the storm wyrm at level 38 on the 2nd Dusk 123rd year of Ascendancy at 09:34 Killed by Elutha the blinkwyrm at level 38 on the 2nd Dusk 123rd year of Ascendancy at 09:51 Killed by sanguine horror at level 39 on the 7th Dusk 123rd year of Ascendancy at 00:50 Killed by Emyra the eternal bone giant at level 40 on the 7th Dusk 123rd year of Ascendancy at 18:16 Killed by worm that walks at level 40 on the 8th Dusk 123rd year of Ascendancy at 12:01 Killed by worm that walks at level 40 on the 8th Dusk 123rd year of Ascendancy at 12:17 Killed by orc corruptor at level 40 on the 9th Dusk 123rd year of Ascendancy at 13:16 Killed by bone horror at level 41 on the 9th Dusk 123rd year of Ascendancy at 16:19 Killed by ghoul at level 41 on the 9th Dusk 123rd year of Ascendancy at 17:55 Killed by ghoul at level 41 on the 9th Dusk 123rd year of Ascendancy at 18:23 Killed by orc pyromancer at level 43 on the 39th Dusk 123rd year of Ascendancy at 13:00 Killed by Nerudheba the orc cryomancer at level 44 on the 40th Dusk 123rd year of Ascendancy at 22:36 Killed by orc cryomancer at level 44 on the 41st Dusk 123rd year of Ascendancy at 12:23 Killed by greater multi-hued wyrm at level 44 on the 41st Dusk 123rd year of Ascendancy at 14:45 Killed by orc cryomancer at level 44 on the 41st Dusk 123rd year of Ascendancy at 15:05 Killed by orc cryomancer at level 44 on the 41st Dusk 123rd year of Ascendancy at 15:18 Killed by Adutha the orc pyromancer at level 44 on the 41st Dusk 123rd year of Ascendancy at 15:41 Killed by orc pyromancer at level 44 on the 42nd Dusk 123rd year of Ascendancy at 08:09 Killed by Voramina the Invoker at level 44 on the 42nd Dusk 123rd year of Ascendancy at 08:38 Killed by orc cryomancer at level 44 on the 43rd Dusk 123rd year of Ascendancy at 12:23 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 44th Dusk 123rd year of Ascendancy at 12:02 Killed by Sicani at level 45 on the 44th Dusk 123rd year of Ascendancy at 16:24 Killed by Aerath the orc cryomancer at level 45 on the 45th Dusk 123rd year of Ascendancy at 00:31 Killed by aether beam at level 45 on the 45th Dusk 123rd year of Ascendancy at 13:49 Killed by worm that walks at level 45 on the 46th Dusk 123rd year of Ascendancy at 05:37 Killed by worm that walks at level 45 on the 46th Dusk 123rd year of Ascendancy at 06:04 Killed by multi-hued drake at level 46 on the 48th Dusk 123rd year of Ascendancy at 15:56 Killed by multi-hued drake at level 46 on the 48th Dusk 123rd year of Ascendancy at 16:05 Killed by multi-hued drake at level 46 on the 48th Dusk 123rd year of Ascendancy at 17:33 Killed by overpowered greater multi-hued wyrm at level 47 on the 48th Dusk 123rd year of Ascendancy at 18:00 Killed by orc high pyromancer at level 47 on the 49th Dusk 123rd year of Ascendancy at 01:31 Killed by Dozing Yvoba at level 48 on the 6th Haze 123rd year of Ascendancy at 13:21 Killed by Sleeping Xeryressra at level 48 on the 6th Haze 123rd year of Ascendancy at 13:32 Killed by Dozing Xanuvea at level 48 on the 6th Haze 123rd year of Ascendancy at 13:55 Killed by Dozing Yvoba at level 48 on the 6th Haze 123rd year of Ascendancy at 15:28 Killed by Dozing Xanuvea at level 48 on the 6th Haze 123rd year of Ascendancy at 15:43 Killed by Atamathon the Giant Golem at level 49 on the 43rd Haze 123rd year of Ascendancy at 20:50 Killed by Atamathon the Giant Golem at level 49 on the 43rd Haze 123rd year of Ascendancy at 22:11 Killed by Atamathon the Giant Golem at level 49 on the 43rd Haze 123rd year of Ascendancy at 22:20 Killed by Atamathon the Giant Golem at level 49 on the 43rd Haze 123rd year of Ascendancy at 23:39 Killed by Atamathon the Giant Golem at level 49 on the 43rd Haze 123rd year of Ascendancy at 23:58 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 01:18 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 01:31 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 01:37 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 03:59 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 04:09 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 05:41 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 05:49 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 06:30 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 07:06 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 07:23 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 08:51 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 10:20 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 11:47 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 13:17 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 14:46 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 16:11 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 16:21 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 18:10 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 19:38 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 19:50 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 19:57 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 20:05 Killed by Atamathon the Giant Golem at level 49 on the 44th Haze 123rd year of Ascendancy at 20:52 Killed by Abiero the thalore at level 50 on the 1st Wintertide 124th year of Ascendancy at 19:27 Killed by Abiero the thalore at level 50 on the 1st Wintertide 124th year of Ascendancy at 20:01 Killed by Belidhelle the Fearsome at level 50 on the 78th Regrowth 124th year of Ascendancy at 12:26 Killed by Emeleta the naga tide huntress at level 50 on the 2nd Pyre 124th year of Ascendancy at 21:39 Killed by skeleton archer at level 50 on the 4th Pyre 124th year of Ascendancy at 02:03 Killed by skeleton archer at level 50 on the 4th Pyre 124th year of Ascendancy at 02:20 Killed by greater multi-hued wyrm at level 50 on the 5th Pyre 124th year of Ascendancy at 06:05 Killed by multi-hued drake at level 50 on the 5th Pyre 124th year of Ascendancy at 08:04 Killed by worm that walks at level 50 on the 6th Pyre 124th year of Ascendancy at 10:16 Killed by forge-giant at level 50 on the 6th Pyre 124th year of Ascendancy at 10:32 Killed by radiant horror at level 50 on the 6th Pyre 124th year of Ascendancy at 12:53 Killed by champion of Urh'Rok at level 50 on the 6th Pyre 124th year of Ascendancy at 15:37 Killed by champion of Urh'Rok at level 50 on the 6th Pyre 124th year of Ascendancy at 16:49 Killed by Elawyn the orc soldier at level 50 on the 7th Pyre 124th year of Ascendancy at 07:39 Killed by Elawyn the orc soldier at level 50 on the 7th Pyre 124th year of Ascendancy at 08:00 Killed by orc pyromancer at level 50 on the 7th Pyre 124th year of Ascendancy at 10:29 Killed by forge-giant at level 50 on the 7th Pyre 124th year of Ascendancy at 12:10 Killed by orc high cryomancer at level 50 on the 7th Pyre 124th year of Ascendancy at 20:51 Killed by orc cryomancer at level 50 on the 7th Pyre 124th year of Ascendancy at 22:55 Killed by forge-giant at level 50 on the 7th Pyre 124th year of Ascendancy at 23:25 Killed by Isitha the orc cryomancer at level 50 on the 8th Pyre 124th year of Ascendancy at 04:23 Killed by champion of Urh'Rok at level 50 on the 9th Pyre 124th year of Ascendancy at 08:33 Killed by orc pyromancer at level 50 on the 10th Pyre 124th year of Ascendancy at 15:27 Killed by orc berserker at level 50 on the 10th Pyre 124th year of Ascendancy at 16:16 Killed by thaurhereg at level 50 on the 10th Pyre 124th year of Ascendancy at 17:48 Killed by faerlhing at level 50 on the 11st Pyre 124th year of Ascendancy at 16:56 Killed by faerlhing at level 50 on the 11st Pyre 124th year of Ascendancy at 18:20 Killed by Poltergeist Nithan's Force at level 50 on the 12nd Pyre 124th year of Ascendancy at 06:41 Killed by disarming trap at level 50 on the 12nd Pyre 124th year of Ascendancy at 07:50 Killed by forge-giant at level 50 on the 13rd Pyre 124th year of Ascendancy at 00:06 Killed by forge-giant at level 50 on the 13rd Pyre 124th year of Ascendancy at 00:56 Killed by forge-giant at level 50 on the 13rd Pyre 124th year of Ascendancy at 01:21 Killed by forge-giant at level 50 on the 13rd Pyre 124th year of Ascendancy at 01:51 Killed by forge-giant at level 50 on the 13rd Pyre 124th year of Ascendancy at 02:02 Killed by Isaba the Guardian at level 50 on the 13rd Pyre 124th year of Ascendancy at 04:06 Killed by Isaba the Guardian at level 50 on the 13rd Pyre 124th year of Ascendancy at 04:33 Killed by Isaba the Guardian at level 50 on the 13rd Pyre 124th year of Ascendancy at 04:53 Killed by Isaba the Guardian at level 50 on the 13rd Pyre 124th year of Ascendancy at 05:06 Killed by Isaba the Guardian at level 50 on the 13rd Pyre 124th year of Ascendancy at 06:02 Killed by Isaba the Guardian at level 50 on the 13rd Pyre 124th year of Ascendancy at 07:10 Killed by Isaba the Guardian at level 50 on the 13rd Pyre 124th year of Ascendancy at 08:33 Killed by Isaba the Guardian at level 50 on the 13rd Pyre 124th year of Ascendancy at 10:11 Killed by Dozing Yvyriwe at level 50 on the 14th Pyre 124th year of Ascendancy at 05:24 Killed by Sleeping Siledatha at level 50 on the 14th Pyre 124th year of Ascendancy at 05:52 Killed by champion of Urh'Rok at level 50 on the 15th Pyre 124th year of Ascendancy at 05:12 Killed by ice blast trap at level 50 on the 18th Pyre 124th year of Ascendancy at 09:32 Killed by Elandar at level 50 on the 19th Pyre 124th year of Ascendancy at 05:45 Killed by greater multi-hued wyrm at level 50 on the 19th Pyre 124th year of Ascendancy at 06:42 Killed by Argoniel at level 50 on the 19th Pyre 124th year of Ascendancy at 07:06 Killed by Elandar at level 50 on the 19th Pyre 124th year of Ascendancy at 07:15 Killed by greater multi-hued wyrm at level 50 on the 19th Pyre 124th year of Ascendancy at 07:41 Killed by Elandar at level 50 on the 19th Pyre 124th year of Ascendancy at 08:06 Killed by Elandar at level 50 on the 19th Pyre 124th year of Ascendancy at 08:48 Killed by Argoniel at level 50 on the 19th Pyre 124th year of Ascendancy at 09:16 Killed by Argoniel at level 50 on the 19th Pyre 124th year of Ascendancy at 10:53 Killed by Argoniel at level 50 on the 19th Pyre 124th year of Ascendancy at 11:30 Killed by Argoniel at level 50 on the 19th Pyre 124th year of Ascendancy at 17:04 Killed by fire wyrm at level 50 on the 19th Pyre 124th year of Ascendancy at 23:16 Killed by Argoniel at level 50 on the 20th Pyre 124th year of Ascendancy at 04:42 Killed by Argoniel at level 50 on the 20th Pyre 124th year of Ascendancy at 05:13 Killed by Argoniel at level 50 on the 20th Pyre 124th year of Ascendancy at 06:16 Killed by Sicani at level 50 on the 20th Pyre 124th year of Ascendancy at 06:36  | 
Primary Stats
| Strength | 131 (base 60) | 
| Dexterity | 60 (base 21) | 
| Constitution | 76 (base 60) | 
| Magic | 65 (base 53) | 
| Willpower | 29 (base 15) | 
| Cunning | 54 (base 27) | 
Resources
| Life | 736/1670 | 
| Stamina | 260/334 | 
| Vim | 336/336 | 
| Healing Factor | 0.90391563275303 | 
| Regeneration | 4.2108960734291 | 
Speed
| Mental | +12% | 
| Attack | +12% | 
| Movement | -6% | 
| Spell | +12% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 9 | 
| Infravision | 9 | 
| See Stealth | 64.862337278037 | 
| See Invisible | 64.862337278037 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 287 | 
| Accuracy | 58 | 
| Crit Chance | 51% | 
| APR | 29 | 
| Speed | 1.07 | 
Offense: Spell
| Spellpower | 56 | 
| Crit Chance | 41% | 
| Speed | 0.89285714285714 | 
Offense: Mind
| Mindpower | 37 | 
| Crit Chance | 17% | 
| Speed | 0.89285714285714 | 
Offense: Damage Bonus
| Darkness | +25% | 
| Light | +25% | 
| Temporal | +25% | 
| Blight | +18% | 
| Physical | +40% | 
| Cold | +22% | 
| All | +10% | 
Offense: Damage Penetration
| Darkness | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 73.723073231957 (100%) | 
| Defense | 45 | 
| Ranged Defense | 45 | 
| Fatigue | 0 | 
| Physical Save | 63 | 
| Spell Save | 42 | 
| Mental Save | 21 | 
Defense: Resistances
| Cold | + 48%( 70%) | 
| Acid | + 18%( 70%) | 
| Darkness | + 56%( 70%) | 
| Temporal | + 18%( 70%) | 
| Blight | + 18%( 70%) | 
| Physical | + 8%( 70%) | 
| Fire | + 27%( 70%) | 
| All | + 3%( 70%) | 
Defense: Immunities
| Stun Resistance | 30% | 
| Confusion Resistance | 100% | 
| Fear Resistance | 100% | 
| Blind Resistance | 100% | 
| Disarm Resistance | 0% | 
| Pinning Resistance | 100% | 
| Silence Resistance | 30% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 30% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 630 life over 5 turns. Its effects scale with your Constitution stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 305 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat.  | 
Class Talents
| Technique / Combat techniques | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Wrath | 1.70 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 5/5 | 
| Corruption / Shadowflame | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
| Corruption / Torture | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.30 | 
  | 3/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Heart of Fire | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Corruption / Brutality | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Corruption / Fearfire | 1.50 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Race / Halfling | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Corruption / Demonic strength | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Combat training | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 3/5 | 
  | 5/5 | 
  | 0/5 | 
| Corruption / Oppression | 1.50 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Survival | 1.00 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Hexes | 1.10 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events!  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now!  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5.  | done | 
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 2 of Daikara) | failed | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5.  | done | 
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5.  | done | 
You failed to protect the repented thief from death by giant venus flytrap. Escort: repented thief (level 2 of Old Forest) | failed | 
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Dexterity by +5.  | done | 
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +5.  | done | 
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5.  | done | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee!  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1901.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt.  | failed | 
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.  | 
| Quiver |  Zubida (18/18, 132% power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Power: 133% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 18 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20 Damage (radius 1) on hit: +4 temporal Damage (radius 2) on crit: +8 temporal Arrows are used with bows to pierce your foes to death.  | 
| Light source |  UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+4 eff.) Light radius: +10 Absorbs all darkness (power 92, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 251.25 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.  | 
| On head |  voratun helm 'Tundrasaw' (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Str / +4 Dex / +3 Wil / +12 Cun / +7 Con Changes resistances: +26% cold Changes damage: +12% cold Allows you to breathe in: water Mindpower: +4 (+2 eff.) Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| Tool |  Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: -12% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you.  | 
| On fingers |  The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Spell crit. chance: +10% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole."  | 
| On fingers |  Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.  | 
| Around waist |  Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 262, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira.  | 
| In main hand |  Blighted Maul (204% power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 205% Range: 1.5x Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 27 * Blasts creatures in a radius 1 shockwave around your target for 281.40 to 844.20 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 725.20 to 1450.40 physical damage (based on Strength) to each Activation costs 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. This item has been sent to the Item's Vault.  | 
| On hands |  Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Wave of Power (15% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.  | 
| Main armor |  The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +20 (+5 eff.) Armour: +35 Defense: +25 (+9 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression +0.20 Corruption / Wrath Physical save: +15 (+4 eff.) Spell save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" This item has been sent to the Item's Vault.  | 
| Cloak |  Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 19 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west.  | 
| Around neck |  The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +20 (+6 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you."  | 
Inventory
 Infusion of Wild Growth (rad 5; dur 10;)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 66.83 physical damage and 105.01 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Prismatic Rune (6 turns; acid, physical, arcane, darkness)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 3 arcane, 4 darkness It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 This item will automatically be transmogrified when you leave the level.ethereal rune (power 22; resist 15%; move 63%; dur 5; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 15% all resistance, you move 63% faster, and you are invisible (power 22). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+5 eff.) Mental save: +18 (+9 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 415.41 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.  | 
 Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.  | 
 Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 105.18 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise.  | 
 Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.  | 
 Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future.  | 
 Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.  | 
 Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.  | 
 Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Effects on melee hit: * 20% chance to slow global speed by 51% Changes stats: +7 Dex / +5 Mag / +6 Cun Changes resistances: +22% acid / +30% darkness / +17% fire / +19% cold / +21% lightning Changes damage: +15% darkness / +6% arcane Mana when firing critical spell: +1.00 Maximum mana: +20.00 It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
 Khulmanar's Wrath (182% power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 225.94 fire damage, and flames will be left dealing a further 52.78 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.  | 
 The Gaping Maw (184% power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 184% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.  | 
 Moon (100% power, 0 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Power: 100% Range: 1.3x Uses stats: 20% Dex, 20% Str Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Changes resistances penetration: +0% darkness Changes damage: +0% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. This item has been sent to the Item's Vault.  | 
 Star (100% power, 0 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Power: 100% Range: 1.3x Uses stats: 20% Dex, 20% Str Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Changes resistances penetration: +0% light Changes damage: +0% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. This item has been sent to the Item's Vault.  | 
 Obliterator (159% power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 160% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +0.0% Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 131 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.  | 
 The Black Maul (182% power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +12 (+3 eff.) Changes damage: +20% all Talent masteries: +0.20 Technique / Two-handed assault +0.20 Corruption / Brutality Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 277% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." This item has been sent to the Item's Vault.  | 
 This item will automatically be transmogrified when you leave the level.stormbringer's voratun greatmaul of enduring (179% power, 4 apr) Requires: - Strength 48 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 179% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +24 lightning / +38 cold When wielded/worn: Changes stats: +17 Con / +12 Wil Changes resistances penetration: +30% lightning / +27% cold Maximum life: +115.00 Movement speed: +52% Massive two-handed mauls.  | 
 Borosk's Hate (172% power, 22 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 172% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.  | 
 Deepsbreaker (174% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 21% chance to reduce strength, dexterity, and constitution by 27 * 49% chance to reduce all saves and defense by 24 * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +36 blight / +31 mind Damage (radius 1) on hit: +8 arcane When wielded/worn: Changes stats: +10 Cun / +13 Wil Changes resistances: +6% darkness Changes damage: +6% blight Disease immunity: +49% Maximum vim: +40.00 Massive two-handed swords.  | 
 Dethblyd (182% power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 182% Range: 1.6x Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.  | 
 Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+10 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+9 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 105 to 210 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.  | 
 This item will automatically be transmogrified when you leave the level.swiftstrike dragonbone longbow Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Travel speed: +200% When wielded/worn: Changes stats: +8 Cun Combat speed: +10% Longbows are used to shoot arrows at your foes.  | 
 Blood-Edge (157% power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 157% Range: 1.4x Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+6 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.  | 
 Butcher (159% power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 160% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+5 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."  | 
 Everpyre Blade (147% power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 147% Range: 1.4x Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.  | 
 Thunderfall (161% power, 6 apr)Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Power: 162% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +50 lightning / +50 physical Damage (radius 2) on crit: +100 lightning / +100 physical It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage Activation costs 60 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.  | 
 This item will automatically be transmogrified when you leave the level.arcing voratun mace of crippling (157% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 95 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +13.0% Blunt and deadly.  | 
 This item will automatically be transmogrified when you leave the level.hateful voratun mace of erosion (154% power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 155% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +13 nature / +14 darkness Damage against: +19% Living Blunt and deadly.  | 
 Eyal's Will (124% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 60% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+7 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 36.11 slime damage for 11 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.  | 
 Sceptre of the Archlich (150% power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Power: 150% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+11 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.  | 
 Telos's Staff (Top Half) (143% power, 0 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Power: 144% Range: 1.2x Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+4 eff.) Spellpower: +30 (+9 eff.) Spell crit. chance: +15% The top part of Telos' broken staff.  | 
 This item will automatically be transmogrified when you leave the level.infernal dragonbone vilestaff of might (136% power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 27 fire Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +27.00% Spellpower: +21 (+6 eff.) Spell crit. chance: +16% See invisible: +17 Staves designed for wielders of magic, by the greats of the art.  | 
 Hydra's Bite (168% power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Power: 168% Range: 1.1x Uses stats: 40% Dex, 90% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.  | 
 Whip of Urh'Rok (167% power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stat: 100% Dex Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +0 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+5 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.  | 
 spiritwalker's rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Mag Changes resistances: +6% blight Mana each turn: +0.11 Maximum mana: +21.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist.  | 
 This item will automatically be transmogrified when you leave the level.restorative elven-silk cloak of the hunter (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +29 (+8 eff.) Defense: +3 (+1 eff.) Fatigue: -9% Changes resistances: +19% nature / +16% blight Life regen: +10.00 Maximum life: +87.00 Maximum stamina: +36.00 Healing mod.: +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+6 eff.) Mental save: +15 (+7 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+5 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.  | 
 This item will automatically be transmogrified when you leave the level.psion's elven-silk robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Changes resistances penetration: +12% mind Changes damage: +23% mind Psi each turn: +0.90 Maximum psi: +30.00 Mindpower: +9 (+4 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 This item will automatically be transmogrified when you leave the level.spellwoven elven-silk robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +17% acid / +17% physical / +20% fire / +15% cold / +15% all Changes damage: +20% acid / +23% physical / +22% fire / +19% cold Talent cooldown: Refit Golem (-5 turns) Spell save: +29 (+9 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 This item will automatically be transmogrified when you leave the level.spellwoven elven-silk robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Changes damage: +16% all Spell save: +29 (+9 eff.) Spellpower: +18 (+6 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 This item will automatically be transmogrified when you leave the level.stormwoven elven-silk robe of protection (3 def, 2 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Changes stats: +8 Str / +7 Mag / +8 Wil Changes resistances: +12% lightning / +12% cold / +15% all Changes damage: +20% lightning / +21% physical / +29% cold Physical save: +30 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 This item will automatically be transmogrified when you leave the level.blood-soaked pair of voratun boots (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +12 Physical crit. chance: +6.0% Physical power: +5 (+2 eff.) Armour: +5 Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 This item will automatically be transmogrified when you leave the level.invigorating pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Stamina each turn: +1.50 Maximum life: +43.00 Maximum stamina: +29.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 This item will automatically be transmogrified when you leave the level.stealthy pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +12 Lck / +6 Dex Stealth bonus: +10 Stamina each turn: +0.70 Maximum stamina: +20.00 A pair of boots made of leather.  | 
 Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 40% Str, 40% Dex, 20% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 13% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.5 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 109.61 fire damage and 124.56 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power.  | 
 Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Power: 115% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 270.16 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.  | 
 Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.  | 
 Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+5 eff.) Mindpower: +15 (+6 eff.) This jeweled crown shimmers with colors.  | 
 This item will automatically be transmogrified when you leave the level.catburglar's drakeskin leather cap (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Dex Changes resistances: +20% darkness Infravision radius: +6 A cap made of leather.  | 
 This item will automatically be transmogrified when you leave the level.defender's voratun helm (6 def, 13 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +6 (+2 eff.) Fatigue: +5% Changes resistances: +5% all Physical save: +13 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 This item will automatically be transmogrified when you leave the level.thaloren drakeskin leather cap of trickery (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +3 Dex / +6 Wil / +4 Cun Changes resistances: +7% blight Mental save: +13 (+6 eff.) A cap made of leather.  | 
 Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+4 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 24 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 162.58 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again.  | 
 This item will automatically be transmogrified when you leave the level.rejuvenating drakeskin leather armour of clarity (20 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+7 eff.) Fatigue: +8% Changes resistances: +8% mind Mental save: +22 (+11 eff.) Life regen: +4.20 Stamina each turn: +1.90 A suit of armour made of leather.  | 
 This item will automatically be transmogrified when you leave the level.hardened voratun plate armour (0 def, 24 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Fatigue: +22% Changes resistances: +8% acid / +6% physical / +10% cold / +12% lightning / +13% fire A suit of armour made of metal plates.  | 
 This item will automatically be transmogrified when you leave the level.impenetrable voratun plate armour of clarity (0 def, 33 armour) Requires: - Massive armour training - Strength 60 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +33 Fatigue: +22% Changes resistances: +9% mind Mental save: +25 (+12 eff.) A suit of armour made of metal plates.  | 
 The Black Wall (12 def, 9 armour, 200 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +12 (+4 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +8% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again."  | 
 Titanic (20 def, 18 armour, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+7 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid.  | 
 This item will automatically be transmogrified when you leave the level.corrosive voratun shield of reflection (0 def, 10 armour, 191 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Effects when hit in melee: * 16% chance to reduce armor by 37% Changes stats: +6 Con Changes resistances: +16% acid / +20% light / +14% darkness Talent granted: +1 Block Handheld deflection devices.  | 
 Void Quiver (0/0, 156% power, 120 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 156% Range: 1.4x Uses stats: 70% Dex, 40% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.  | 
 594 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel.  | 
 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-17 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+5 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.  | 
 dwarven-steel pickaxe 'Urihek' (dig speed 14 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +7 Changes stats: +5 Str Physical save: +7 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +7 (+3 eff.) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum life: +42.00 Maximum mana: +20.00 Infravision radius: +2 Damage Shield penetration: +20% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.9 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways.  | 
 Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Dúathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.  | 
 Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 33.68 cold damage and 38.65 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.  | 
 Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide.  | 
 Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find."  | 
 Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.  | 
 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.  | 
 Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it.  | 
 Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 71 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals.  | 
 30 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 35 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 506.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 This item will automatically be transmogrified when you leave the level.pouch of voratun shots of crippling (22/22, 167% power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 167% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +19.0% Capacity: 22 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death.  | 
 Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so.  | 
 Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies.  | 
 yew totem of summon tentacle 'Ivemina' [power 250]  (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 24 Changes stats: +5 Str / +6 Wil Changes resistances penetration: +20% mind It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 598 Base Damage: 292 Armor: 8 All Resist: 17 Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power.  | 
 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 Betharabeth the Mirepain [power 368]  (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 37% Changes resistances: +6% nature Changes resistances penetration: +10% nature Changes damage: +6% acid It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 80 lightning damage and will be dazed for 1 turn (404 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 23% for 2 turns. * Gain a 18% chance to evade weapon attacks for 2 turns. * Increase all damage by 24% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.  | 
 43 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 33 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 34 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
			A dangerous secret (Exploration mode)
			Found the mysterious staff and told Last Hope about it.By Sicani the Halfling Doombringer level 30
69th Regrowth 123rd year of Ascendancy at 20:07 see stats
			A different point of view (Exploration mode)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Sicani the Halfling Doombringer level 45
45th Dusk 123rd year of Ascendancy at 07:29 see stats
			Arachnophobia (Exploration mode)
			Destroyed the spydric menace.By Sicani the Halfling Doombringer level 35
1st Summertide 123rd year of Ascendancy at 04:28 see stats
			Are you out of your mind?! (Exploration mode)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Sicani the Halfling Doombringer level 46
48th Dusk 123rd year of Ascendancy at 15:55 see stats
			Back and there again (Exploration mode)
			Opened a portal to the Far East from Maj'Eyal.By Sicani the Halfling Doombringer level 50
67th Regrowth 124th year of Ascendancy at 05:18 see stats
			Brave new world (Exploration mode)
			Went to the Far East and took part in the war.By Sicani the Halfling Doombringer level 34
8th Mirth 123rd year of Ascendancy at 12:27 see stats
			Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.By Sicani the Halfling Doombringer level 50
17th Pyre 124th year of Ascendancy at 10:00 see stats
			Clone War (Exploration mode)
			Destroyed your own Shade.By Sicani the Halfling Doombringer level 34
31st Pyre 123rd year of Ascendancy at 08:13 see stats
			Demonic Invasion (Exploration mode)
			Stopped a demonic invasion by closing their portal.By Sicani the Halfling Doombringer level 48
5th Haze 123rd year of Ascendancy at 16:31 see stats
			Destroyer of the creation (Exploration mode)
			Killed Slasul.By Sicani the Halfling Doombringer level 33
13rd Pyre 123rd year of Ascendancy at 12:13 see stats
			Destroyer's bane (Exploration mode)
			Killed Golbug the Destroyer.By Sicani the Halfling Doombringer level 31
75th Regrowth 123rd year of Ascendancy at 13:48 see stats
			Dragon's Greed (Exploration mode)
			Amassed 8000 gold pieces.By Sicani the Halfling Doombringer level 40
9th Dusk 123rd year of Ascendancy at 01:50 see stats
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Sicani the Halfling Doombringer level 18
67th Haze 122nd year of Ascendancy at 12:50 see stats
			Fear of Fours (Exploration mode)
			Killed all four bosses of the Slime Tunnels.By Sicani the Halfling Doombringer level 50
78th Regrowth 124th year of Ascendancy at 12:24 see stats
			Flooder (Exploration mode)
			Defeated Ukllmswwik while doing his own quest.By Sicani the Halfling Doombringer level 32
13rd Pyre 123rd year of Ascendancy at 04:15 see stats
			Fool of a Took! (Exploration mode)
			Killed oneself as a halfling.By Sicani the Halfling Doombringer level 45
44th Dusk 123rd year of Ascendancy at 16:24 see stats
			Gem of the Moon (Exploration mode)
			Completed the Master Jeweler quest with Limmir.By Sicani the Halfling Doombringer level 36
7th Flare 123rd year of Ascendancy at 22:32 see stats
			Hell has no fury like a demon scorned! (Exploration mode)
			Escaped the Searing Halls.By Sicani the Halfling Doombringer level 5
77th Pyre 122nd year of Ascendancy at 07:55 see stats
			Home sweet home (Exploration mode)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sicani the Halfling Doombringer level 19
69th Haze 122nd year of Ascendancy at 09:53 see stats
			I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Sicani the Halfling Doombringer level 47
48th Dusk 123rd year of Ascendancy at 19:33 see stats
			Invasion from the Depths (Exploration mode)
			Stopped a naga invasion by closing their portal.By Sicani the Halfling Doombringer level 45
43rd Dusk 123rd year of Ascendancy at 20:41 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By Sicani the Halfling Doombringer level 10
4th Mirth 122nd year of Ascendancy at 13:15 see stats
			Level 20 (Exploration mode)
			Got a character to level 20.By Sicani the Halfling Doombringer level 20
80th Haze 122nd year of Ascendancy at 20:12 see stats
			Level 30 (Exploration mode)
			Got a character to level 30.By Sicani the Halfling Doombringer level 30
66th Regrowth 123rd year of Ascendancy at 09:35 see stats
			Level 40 (Exploration mode)
			Got a character to level 40.By Sicani the Halfling Doombringer level 40
7th Dusk 123rd year of Ascendancy at 01:42 see stats
			Level 50 (Exploration mode)
			Got a character to level 50.By Sicani the Halfling Doombringer level 50
64th Haze 123rd year of Ascendancy at 11:14 see stats
			Once bitten, twice shy (Exploration mode)
			Escaped the Anteroom of Agony.By Sicani the Halfling Doombringer level 27
8th Allure 123rd year of Ascendancy at 19:53 see stats
			Orcrist (Exploration mode)
			Killed the leaders of the Orc Pride.By Sicani the Halfling Doombringer level 45
44th Dusk 123rd year of Ascendancy at 17:21 see stats
			Rescuer of the lost (Exploration mode)
			Rescued the merchant from the assassin lord.By Sicani the Halfling Doombringer level 29
51st Regrowth 123rd year of Ascendancy at 16:58 see stats
			Selfless (Exploration mode)
			Won ToME by closing the Void portal using yourself as a sacrifice.By Sicani the Halfling Doombringer level 50
20th Pyre 124th year of Ascendancy at 06:36 see stats
			Size is everything (Exploration mode)
			Did over 1500 damage in one attack.By Sicani the Halfling Doombringer level 39
2nd Dusk 123rd year of Ascendancy at 15:22 see stats
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By Sicani the Halfling Doombringer level 27
8th Allure 123rd year of Ascendancy at 08:05 see stats
			Sliders (Exploration mode)
			Activated a portal using the Orb of Many Ways.By Sicani the Halfling Doombringer level 31
75th Regrowth 123rd year of Ascendancy at 18:15 see stats
			Tactical master (Exploration mode)
			Fought the two Sorcerers without closing any invocation portals.By Sicani the Halfling Doombringer level 50
20th Pyre 124th year of Ascendancy at 06:35 see stats
			Tales of the Spellblaze (Exploration mode)
			Learned the eight chapters of the Spellblaze Chronicles.By Sicani the Halfling Doombringer level 19
69th Haze 122nd year of Ascendancy at 10:19 see stats
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By Sicani the Halfling Doombringer level 16
40th Haze 122nd year of Ascendancy at 14:35 see stats
			The Legend of Garkul (Exploration mode)
			Learned the five chapters of the Legend of Garkul.By Sicani the Halfling Doombringer level 19
69th Haze 122nd year of Ascendancy at 10:19 see stats
			The Restless Dead (Exploration mode)
			Disturbed an old battlefield and survived the consequences.By Sicani the Halfling Doombringer level 24
2nd Allure 123rd year of Ascendancy at 03:04 see stats
			The bigger the better! (Exploration mode)
			Did over 3000 damage in one attack.By Sicani the Halfling Doombringer level 42
23rd Dusk 123rd year of Ascendancy at 10:11 see stats
			There and back again (Exploration mode)
			Opened a portal to Maj'Eyal from the Far East.By Sicani the Halfling Doombringer level 49
28th Haze 123rd year of Ascendancy at 19:10 see stats
			Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.By Sicani the Halfling Doombringer level 26
8th Allure 123rd year of Ascendancy at 01:59 see stats
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Sicani the Halfling Doombringer level 17
65th Haze 122nd year of Ascendancy at 06:46 see stats
			Vampire crusher (Exploration mode)
			Destroyed the Master in its lair of the Dreadfell.By Sicani the Halfling Doombringer level 22
7th Decay 122nd year of Ascendancy at 01:20 see stats
Log
Argoniel receives 66 healing from Blood Splash.
Burning from Sicani hits Argoniel for 22 fire damage.
Burning from Sicani hits Skeleton magus for 200 fire damage.
Sicani hits Argoniel for 18 blight, 118 physical, 8 fire (144 total damage).
Sicani receives 3 healing from Devouring flames from Sicani.
Burning from Sicani hits Cold drake hatchling for 119 fire damage.
Sicani's weapon glows with critical power!
Burning from Sicani killed Cold drake hatchling!
Burning from Sicani killed Skeleton magus!
Argoniel uses Infusion: Regeneration.
Argoniel starts regenerating health quickly.
Sicani rushes out!
You are too close to build up momentum!
Acid Splash from Argoniel hits Sicani for 38 acid damage.
Burning from Argoniel hits Sicani for 67 fire damage.
Sicani casts Reckless Strike.
Sicani performs a melee critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Sicani's Blighted Maul shakes the ground with its impact!
Sicani hits Argoniel for 377 blight, 1765 physical (2143 total damage).
Sicani killed Argoniel!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Saving game...
Saving done.















































































































































































