








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Ghoul |
| Class | Necromancer |
| Level / Exp | 50 / 1772% |
| Size | medium |
| Lifes / Deaths | Killed by Harkor'Zun at level 14 on the 38th Haze 122nd year of Ascendancy at 03:05 / 117Killed by cold drake at level 14 on the 40th Haze 122nd year of Ascendancy at 01:18 Killed by snow giant boulder thrower at level 16 on the 41st Haze 122nd year of Ascendancy at 17:42 Killed by Xerora the Guardian at level 19 on the 74th Haze 122nd year of Ascendancy at 03:27 Killed by Grand Corruptor at level 20 on the 3rd Allure 123rd year of Ascendancy at 18:34 Killed by Grand Corruptor at level 20 on the 3rd Allure 123rd year of Ascendancy at 19:19 Killed by Oryreg the human at level 24 on the 55th Regrowth 123rd year of Ascendancy at 22:05 Killed by armoured skeleton warrior at level 25 on the 75th Regrowth 123rd year of Ascendancy at 04:29 Killed by Aerathra the bandit at level 25 on the 75th Regrowth 123rd year of Ascendancy at 08:25 Killed by Borfast the Broken at level 27 on the 4th Mirth 123rd year of Ascendancy at 21:51 Killed by fire wyrm at level 28 on the 8th Mirth 123rd year of Ascendancy at 18:04 Killed by radiant horror at level 28 on the 9th Mirth 123rd year of Ascendancy at 06:26 Killed by worm that walks at level 28 on the 9th Mirth 123rd year of Ascendancy at 08:22 Killed by Salemina's Inner Demon at level 29 on the 3rd Summertide 123rd year of Ascendancy at 21:13 Killed by Salemina's Inner Demon at level 29 on the 3rd Summertide 123rd year of Ascendancy at 21:57 Killed by nightmare horror at level 29 on the 3rd Summertide 123rd year of Ascendancy at 22:38 Killed by Lord of Skulls (warrior) at level 29 on the 3rd Summertide 123rd year of Ascendancy at 23:25 Killed by Salemina's Inner Demon at level 29 on the 1st Flare 123rd year of Ascendancy at 00:57 Killed by Salemina's Inner Demon at level 29 on the 1st Flare 123rd year of Ascendancy at 01:32 Killed by Salemina's Inner Demon at level 29 on the 1st Flare 123rd year of Ascendancy at 02:58 Killed by ghast at level 29 on the 1st Flare 123rd year of Ascendancy at 04:49 Killed by Salemina's Inner Demon at level 29 on the 1st Flare 123rd year of Ascendancy at 10:02 Killed by Mayovena the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 08:37 Killed by Mayovena the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 09:00 Killed by Mayovena the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 10:21 Killed by vampire lord at level 30 on the 2nd Flare 123rd year of Ascendancy at 13:34 Killed by vampire lord at level 30 on the 2nd Flare 123rd year of Ascendancy at 15:25 Killed by Mayovena the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 17:44 Killed by Mayovena the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 20:03 Killed by Mayovena the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 21:08 Killed by Mayovena the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 22:46 Killed by Mayovena the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 23:21 Killed by Mayovena the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 23:29 Killed by Mayovena the Guardian at level 30 on the 3rd Flare 123rd year of Ascendancy at 00:20 Killed by Mayovena the Guardian at level 30 on the 3rd Flare 123rd year of Ascendancy at 00:29 Killed by armoured skeleton warrior at level 30 on the 4th Flare 123rd year of Ascendancy at 02:19 Killed by armoured skeleton warrior at level 30 on the 4th Flare 123rd year of Ascendancy at 05:10 Killed by The Master at level 30 on the 4th Flare 123rd year of Ascendancy at 05:49 Killed by The Master at level 30 on the 4th Flare 123rd year of Ascendancy at 08:10 Killed by The Master at level 30 on the 4th Flare 123rd year of Ascendancy at 10:18 Killed by skeleton master archer at level 30 on the 4th Flare 123rd year of Ascendancy at 10:32 Killed by armoured skeleton warrior at level 30 on the 4th Flare 123rd year of Ascendancy at 11:00 Killed by armoured skeleton warrior at level 30 on the 4th Flare 123rd year of Ascendancy at 11:52 Killed by The Master at level 30 on the 4th Flare 123rd year of Ascendancy at 12:57 Killed by armoured skeleton warrior at level 30 on the 4th Flare 123rd year of Ascendancy at 13:12 Killed by armoured skeleton warrior at level 30 on the 4th Flare 123rd year of Ascendancy at 14:16 Killed by The Master at level 30 on the 4th Flare 123rd year of Ascendancy at 15:26 Killed by The Master at level 30 on the 4th Flare 123rd year of Ascendancy at 17:12 Killed by Neryratha the crimson ooze at level 32 on the 22nd Dusk 123rd year of Ascendancy at 04:48 Killed by Slasul at level 34 on the 67th Dusk 123rd year of Ascendancy at 02:14 Killed by Ce'Nolaith the orc pyromancer at level 36 on the 6th Haze 123rd year of Ascendancy at 14:58 Killed by aether beam at level 36 on the 7th Haze 123rd year of Ascendancy at 04:03 Killed by Silith the orc cryomancer at level 36 on the 7th Haze 123rd year of Ascendancy at 16:38 Killed by greater multi-hued wyrm at level 37 on the 9th Haze 123rd year of Ascendancy at 15:00 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 10th Haze 123rd year of Ascendancy at 10:15 Killed by Glacial Legion at level 38 on the 24th Haze 123rd year of Ascendancy at 09:38 Killed by Glacial Legion at level 38 on the 24th Haze 123rd year of Ascendancy at 10:04 Killed by orc corruptor at level 38 on the 24th Haze 123rd year of Ascendancy at 10:47 Killed by Glacial Legion at level 38 on the 24th Haze 123rd year of Ascendancy at 10:57 Killed by Glacial Legion at level 38 on the 24th Haze 123rd year of Ascendancy at 12:14 Killed by Glacial Legion at level 38 on the 24th Haze 123rd year of Ascendancy at 13:18 Killed by sanguine horror at level 39 on the 25th Haze 123rd year of Ascendancy at 23:01 Killed by Rak'shor, Grand Necromancer of the Pride at level 39 on the 27th Haze 123rd year of Ascendancy at 06:23 Killed by armoured skeleton warrior at level 39 on the 27th Haze 123rd year of Ascendancy at 07:10 Killed by Dozing Aryldata at level 40 on the 41st Haze 123rd year of Ascendancy at 05:02 Killed by Ak'Gishil at level 40 on the 41st Haze 123rd year of Ascendancy at 19:36 Killed by overpowered greater multi-hued wyrm at level 44 on the 11st Regrowth 124th year of Ascendancy at 06:19 Killed by skeleton master archer at level 46 on the 31st Regrowth 124th year of Ascendancy at 20:49 Killed by Betisewe the Herald at level 47 on the 34th Regrowth 124th year of Ascendancy at 23:20 Killed by Poruletha the Storm Terror at level 47 on the 34th Regrowth 124th year of Ascendancy at 23:35 Killed by Cyrassra the Caustic Terror at level 47 on the 35th Regrowth 124th year of Ascendancy at 00:46 Killed by venom drake at level 47 on the 35th Regrowth 124th year of Ascendancy at 01:35 Killed by Cyrassra the Caustic Terror at level 47 on the 35th Regrowth 124th year of Ascendancy at 01:41 Killed by stone golem at level 48 on the 35th Regrowth 124th year of Ascendancy at 02:30 Killed by Cyrassra the Caustic Terror at level 48 on the 35th Regrowth 124th year of Ascendancy at 02:41 Killed by Zubinor the Flame Terror at level 48 on the 35th Regrowth 124th year of Ascendancy at 04:17 Killed by Cyrenor the Frozen Terror at level 48 on the 35th Regrowth 124th year of Ascendancy at 10:06 Killed by Cyrenor the Frozen Terror at level 48 on the 35th Regrowth 124th year of Ascendancy at 12:28 Killed by Cyrenor the Frozen Terror at level 48 on the 35th Regrowth 124th year of Ascendancy at 12:41 Killed by Cyrenor the Frozen Terror at level 48 on the 35th Regrowth 124th year of Ascendancy at 13:23 Killed by Cyrenor the Frozen Terror at level 48 on the 35th Regrowth 124th year of Ascendancy at 14:22 Killed by Salomith the blinkwyrm at level 48 on the 36th Regrowth 124th year of Ascendancy at 06:54 Killed by greater multi-hued wyrm at level 49 on the 37th Regrowth 124th year of Ascendancy at 17:24 Killed by Salemina's Inner Demon at level 50 on the 39th Pyre 124th year of Ascendancy at 07:19 Killed by Velubredara the nightmare horror at level 50 on the 64th Pyre 124th year of Ascendancy at 02:51 Killed by uruivellas at level 50 on the 67th Pyre 124th year of Ascendancy at 17:33 Killed by orc high pyromancer at level 50 on the 76th Pyre 124th year of Ascendancy at 14:31 Killed by armoured skeleton warrior at level 50 on the 2nd Mirth 124th year of Ascendancy at 09:20 Killed by champion of Urh'Rok at level 50 on the 2nd Mirth 124th year of Ascendancy at 17:47 Killed by carrion worm mass at level 50 on the 7th Mirth 124th year of Ascendancy at 17:26 Killed by Argoniel at level 50 on the 8th Mirth 124th year of Ascendancy at 11:58 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 00:34 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 01:05 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 01:36 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 02:37 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 03:33 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 03:40 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 04:28 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 06:15 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 07:01 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 07:35 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 08:25 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 10:12 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 10:46 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 11:01 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 12:32 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 13:33 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 14:25 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 15:04 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 18:08 Killed by Atamathon the Giant Golem at level 50 on the 15th Dusk 124th year of Ascendancy at 20:22 Killed by Atamathon the Giant Golem at level 50 on the 16th Dusk 124th year of Ascendancy at 03:27 Killed by Atamathon the Giant Golem at level 50 on the 16th Dusk 124th year of Ascendancy at 04:27 Killed by Atamathon the Giant Golem at level 50 on the 72nd Dusk 124th year of Ascendancy at 13:53 Killed by Atamathon the Giant Golem at level 50 on the 72nd Dusk 124th year of Ascendancy at 14:02 Killed by Atamathon the Giant Golem at level 50 on the 72nd Dusk 124th year of Ascendancy at 17:25 Killed by Atamathon the Giant Golem at level 50 on the 72nd Dusk 124th year of Ascendancy at 17:52 |
Primary Stats
| Strength | 52 (base 20) |
| Dexterity | 50 (base 35) |
| Constitution | 73 (base 37) |
| Magic | 99 (base 60) |
| Willpower | 84 (base 51) |
| Cunning | 53 (base 29) |
Resources
| Life | 1062/1062 |
| Mana | 616/873 |
| Soul | 0/17 |
| Healing Factor | 0.89074582147282 |
| Regeneration | 7.3486530271508 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 10 |
| See Stealth | 70.57144168692 |
| See Invisible | 73.57144168692 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 51 |
| Crit Chance | 17% |
| APR | 77 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +15% |
| Arcane | +102% |
| Mind | +18% |
| All | +12% |
| Lightning | +76% |
| Physical | +21% |
| Temporal | +30% |
| Darkness | +54% |
| Cold | +117% |
| Fire | +92% |
| Nature | +18% |
Offense: Damage Penetration
| Blight | +10% |
| Arcane | +40% |
| Cold | +83% |
| All | 0% |
| Lightning | +30% |
| Temporal | +10% |
| Darkness | +63% |
| Fire | +30% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 15 (69.687909656376%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 52 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Blight | + 54%( 70%) |
| Arcane | + 2%( 40%) |
| Cold | + 80%( 80%) |
| All | + 7%( 70%) |
| Darkness | + 80%( 80%) |
| Light | + 16%( 70%) |
| Temporal | + 48%( 70%) |
| Physical | + 16%( 70%) |
| Lightning | + 73%( 80%) |
| Fire | + 80%( 80%) |
| Nature | + 49%( 80%) |
Defense: Immunities
| Silence Resistance | 30% |
| Bleed Resistance | 100% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Stun Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 595 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (123 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Master of bones | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Animus | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Spikes of Decrepitude |
| talent | Eternal Night |
| talent | Aura of Undeath |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by The Fragmented Essence of Harkor'Zun. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Salemina. Escort: lost defiler (level 2 of Scintillating Caves) | failed |
You failed to protect the lost defiler from death by Salemina. Escort: lost defiler (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You failed to protect the temporal explorer from death by orc assassin. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1778. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of hardened leather boots of disengagement (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Dex / +3 Wil / +7 Cun Physical save: +6 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +7 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 4.5 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | bright dwarven lantern of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Maximum life: +55.00 Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Salydhelle' (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +1 Str / +7 Wil / +4 Con Changes resistances: +6% lightning / +6% temporal / +5% light / +29% fire / +7% nature / +6% acid / +6% blight / +6% cold / +6% darkness Changes resistances penetration: +10% blight Changes damage: +3% blight / +16% fire / +6% mind Physical save: +9 (+3 eff.) Mental crit. chance: +1% See invisible: +3 A pointy cloth hat, very wizardly... |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 9 power out of 25/25) : Effective talent level: 6.5 Power cost: 9 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +17 Defense: +17 (+6 eff.) Changes stats: +3 Cun Changes resistances: +27% acid / +30% fire / +30% cold / +3% nature / +30% lightning Changes resistances penetration: +15% nature Changes damage: +6% nature Critical mult.: +5.00% Stun/Freeze immunity: +50% Life regen: +9.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +3% Can be unequipped, can't be rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+4 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 4 power out of 6/6) : Effective talent level: 6.1 Power cost: 4 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 495.37 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| Around waist | Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+6 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 120 power out of 125/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -30% arcane It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 30 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Around neck | Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
2 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 22 power out of 36/36) : Effective talent level: 5.5 Power cost: 22 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (175). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
stralite amulet 'Kindlefoe'Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Str / +10 Mag / +3 Wil Changes resistances: +35% light / +25% darkness Changes damage: +7% light / +7% temporal / +8% darkness / +8% physical Blindness immunity: +43% Mana each turn: +0.46 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +39.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Light radius: +2 Infravision radius: +2 Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+4 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Spell crit. chance: +0% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Life Drinker (42-55 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 24 power out of 50/50) : Effective talent level: 3.5 Power cost: 24 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 23.44 acid and 24.07 blight damage. If not cleared after five turns it will inflict 136.65 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+9 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+7 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 139 to 278 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Ureslak's Femur (52-73 power, 5 apr)Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 30% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% physical / +8% cold / +8% fire Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+4 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. This item has been sent to the Item's Vault. |
Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+4 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
Skeletal Claw (55-60 power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Damage (Melee): +30 bleed Damage (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 (+4 eff.) Talent mastery: +0.25 Corruption / Bone Spellpower: +4 (+1 eff.) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 12 power out of 20/20) : Effective talent level: 5.5 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 5 for 213.18 physical damage, and inflicting bleeding for another 106.59 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Ce'Nekira the DazzlebloomPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 8 acid Changes resistances: +12% acid / +18% light / +6% mind Changes damage: +21% acid / +6% mind Maximum life: +82.00 Maximum mana: +56.00 Maximum stamina: +40.00 Maximum hate: +13.00 Maximum psi: +31.00 Maximum vim: +29.00 Maximum pos.energy: +26.00 Maximum neg.energy: +29.00 Reduces paradox anomalies(equivalent to willpower): +10 A belt that goes around your waist. |
balancing hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +8 Dex / +8 Cun / +7 Lck Trap disarming bonus: +20 Stealth bonus: +8 Mental crit. chance: +10% Infravision radius: +4 A belt that goes around your waist. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 17 power out of 28/28) : Effective talent level: 3.9 Power cost: 17 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 310.88 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+5 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+5 eff.) Hate per kill: +5.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
verdant silk robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +4 Con Changes resistances: +12% blight / +13% all Changes damage: +12% nature Poison immunity: +29% Disease immunity: +28% Life regen: +2.80 Maximum life: +68.00 Healing mod.: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Black Crown (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 35, based on Cunning and Magic) for 10 turns Activation costs 30 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
674 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-9 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+5 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Blastkiller the dwarven-steel pickaxe (dig speed 9 turns)Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +10% darkness / +15% lightning Changes damage: +9% lightning / +8% fire / +20% mind Damage affinity(heal): +15% darkness Physical save: +9 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +19 (+8 eff.) Maximum life: +60.00 Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+5 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 48 power out of 150/150) : Effective talent level: 5.5 Power cost: 48 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 92.16 cold damage and 51.37 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
ethereal alchemist's lamp of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +8% blight / +7% darkness Spellpower: +13 (+3 eff.) Spell crit. chance: +5% Light radius: +6 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 18 cooldown : Effective talent level: 2.8 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 41 blight damage or heals 53 life. Creatures standing in the retch also have 22% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
60 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
39 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
44 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 18 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 703.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 15 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 61% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+7 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 30 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
39 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
49 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
32 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Salemina the Ghoul Necromancer level 31
9th Flare 123rd year of Ascendancy at 18:02 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Salemina the Ghoul Necromancer level 38
10th Haze 123rd year of Ascendancy at 15:13 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Salemina the Ghoul Necromancer level 31
8th Flare 123rd year of Ascendancy at 00:00 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Salemina the Ghoul Necromancer level 20
3rd Allure 123rd year of Ascendancy at 20:36 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Salemina the Ghoul Necromancer level 36
75th Dusk 123rd year of Ascendancy at 04:59 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Salemina the Ghoul Necromancer level 44
11st Regrowth 124th year of Ascendancy at 06:19 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Salemina the Ghoul Necromancer level 50
72nd Dusk 124th year of Ascendancy at 18:43 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Salemina the Ghoul Necromancer level 50
50th Pyre 124th year of Ascendancy at 01:21 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Salemina the Ghoul Necromancer level 35
72nd Dusk 123rd year of Ascendancy at 02:31 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Salemina the Ghoul Necromancer level 26
11st Pyre 123rd year of Ascendancy at 15:05 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Salemina the Ghoul Necromancer level 34
67th Dusk 123rd year of Ascendancy at 02:45 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Salemina the Ghoul Necromancer level 33
58th Dusk 123rd year of Ascendancy at 00:16 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Salemina the Ghoul Necromancer level 37
10th Haze 123rd year of Ascendancy at 06:02 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Salemina the Ghoul Necromancer level 14
38th Haze 122nd year of Ascendancy at 05:27 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Salemina the Ghoul Necromancer level 50
8th Mirth 124th year of Ascendancy at 12:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Salemina the Ghoul Necromancer level 17
42nd Haze 122nd year of Ascendancy at 15:19 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Salemina the Ghoul Necromancer level 28
6th Mirth 123rd year of Ascendancy at 21:12 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Salemina the Ghoul Necromancer level 49
48th Regrowth 124th year of Ascendancy at 17:32 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Salemina the Ghoul Necromancer level 35
67th Dusk 123rd year of Ascendancy at 06:12 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Salemina the Ghoul Necromancer level 24
31st Regrowth 123rd year of Ascendancy at 04:31 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Salemina the Ghoul Necromancer level 46
11st Regrowth 124th year of Ascendancy at 14:21 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Salemina the Ghoul Necromancer level 41
42nd Haze 123rd year of Ascendancy at 13:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Salemina the Ghoul Necromancer level 10
12nd Haze 122nd year of Ascendancy at 13:48 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Salemina the Ghoul Necromancer level 20
5th Decay 122nd year of Ascendancy at 08:09 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Salemina the Ghoul Necromancer level 30
1st Flare 123rd year of Ascendancy at 21:46 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Salemina the Ghoul Necromancer level 40
27th Haze 123rd year of Ascendancy at 14:42 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Salemina the Ghoul Necromancer level 50
58th Regrowth 124th year of Ascendancy at 20:36 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Salemina the Ghoul Necromancer level 32
21st Dusk 123rd year of Ascendancy at 00:54 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Salemina the Ghoul Necromancer level 49
37th Regrowth 124th year of Ascendancy at 03:09 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Salemina the Ghoul Necromancer level 50
72nd Dusk 124th year of Ascendancy at 14:00 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Salemina the Ghoul Necromancer level 41
43rd Haze 123rd year of Ascendancy at 22:04 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Salemina the Ghoul Necromancer level 27
18th Pyre 123rd year of Ascendancy at 05:34 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Salemina the Ghoul Necromancer level 15
40th Haze 122nd year of Ascendancy at 21:59 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Salemina the Ghoul Necromancer level 50
49th Pyre 124th year of Ascendancy at 20:05 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Salemina the Ghoul Necromancer level 25
74th Regrowth 123rd year of Ascendancy at 00:58 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Salemina the Ghoul Necromancer level 33
58th Dusk 123rd year of Ascendancy at 01:53 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Salemina the Ghoul Necromancer level 32
22nd Dusk 123rd year of Ascendancy at 03:18 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Salemina the Ghoul Necromancer level 50
8th Mirth 124th year of Ascendancy at 12:47 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Salemina the Ghoul Necromancer level 50
64th Pyre 124th year of Ascendancy at 02:51 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Salemina the Ghoul Necromancer level 35
67th Dusk 123rd year of Ascendancy at 08:40 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Salemina the Ghoul Necromancer level 4
19th Dusk 122nd year of Ascendancy at 20:42 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Salemina the Ghoul Necromancer level 35
67th Dusk 123rd year of Ascendancy at 08:40 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Salemina the Ghoul Necromancer level 50
63rd Pyre 124th year of Ascendancy at 05:25 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Salemina the Ghoul Necromancer level 50
8th Mirth 124th year of Ascendancy at 12:48 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Salemina the Ghoul Necromancer level 50
72nd Dusk 124th year of Ascendancy at 14:00 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Salemina the Ghoul Necromancer level 50
53rd Dusk 124th year of Ascendancy at 07:18 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Salemina the Ghoul Necromancer level 49
56th Regrowth 124th year of Ascendancy at 01:02 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Salemina the Ghoul Necromancer level 24
72nd Regrowth 123rd year of Ascendancy at 10:51 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Salemina the Ghoul Necromancer level 16
42nd Haze 122nd year of Ascendancy at 04:19 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Salemina the Ghoul Necromancer level 30
4th Flare 123rd year of Ascendancy at 18:07 see stats
Well trained (Exploration mode)
Deal one million damage to training dummies in a single training session.By Salemina the Ghoul Necromancer level 50
1st Haze 124th year of Ascendancy at 04:58 see stats
Log
Salemina is no longer surging arcane power.
Talent Corpse Explosion is ready to use.
Heavy bone giant slows down.
Skeleton master archer slows down.
Armoured skeleton warrior slows down.
Armoured skeleton warrior slows down.
Armoured skeleton warrior slows down.
Skeleton mage slows down.
Armoured skeleton warrior slows down.
Talent Surge of Undeath is ready to use.
Salemina casts Surge of Undeath.
Heavy bone giant speeds up.
Armoured skeleton warrior speeds up.
Skeleton mage speeds up.
Skeleton master archer speeds up.
Armoured skeleton warrior speeds up.
Armoured skeleton warrior speeds up.
Armoured skeleton warrior speeds up.
Armoured skeleton warrior speeds up.
Armoured skeleton warrior receives 256 healing from Salemina.
Armoured skeleton warrior receives 305 healing from Salemina.
Armoured skeleton warrior receives 267 healing from Salemina.
Armoured skeleton warrior receives 278 healing from Salemina.
Armoured skeleton warrior receives 291 healing from Salemina.
Skeleton mage receives 255 healing from Salemina.
Heavy bone giant receives 462 healing from Salemina.
Skeleton master archer receives 287 healing from Salemina.














































































































































