CrackedManGuy the level 6 Cornac Berserker by CMGod

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassBerserker
Level / Exp6 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 23)
Dexterity11 (base 11)
Constitution17 (base 17)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 10)

Resources

Life266/266
Stamina105/105
Healing Factor1.182941519274
Regeneration0.29573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage41
Accuracy21
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+3%

Defense: Base

Armour (hardiness)31.08934837382 (81.151787968034%)
Defense6
Ranged Defense6
Fatigue28
Physical Save22
Spell Save7
Mental Save8

Defense: Resistances

Temporal+ 5%( 70%)
Lightning+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
active
active

Equipment

Tool
On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


CrackedManGuy wears:
storm iron gauntlets of strength (+2) (0 def, 1 armour).

CrackedManGuy wears (replacing
iron mail armour (2 def, 4 armour)): impenetrable iron plate armour (0 def, 13 armour).

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (14/14, 14-17 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (16/16, 16-22 power, 5 apr).
You gain 0.26 gold from the transmogrification of
iron shield of fire resistance (+15%) (0 def, 2 armour, 17.5 block).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.43 gold from the transmogrification of
insulating rough leather cap (0 def, 1 armour).
You gain 1.29 gold from the transmogrification of
elm vilestaff of might (10-12 power, 2 apr, acid element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 2.29 gold from the transmogrification of
mighty rough leather sling of lightning.
You gain 3.95 gold from the transmogrification of
Surefire.
You gain 1.03 gold from the transmogrification of
teleportation rune of the psychic (range 33; cd 18).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.