Azgeska the level 17 Yeek Alchemist by skub

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeEasy Exploration
SexMale
RaceYeek
ClassAlchemist
Level / Exp17 / 33%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity18 (base 10)
Constitution26 (base 30)
Magic51 (base 44)
Willpower18 (base 11)
Cunning26 (base 15)

Resources

Life366/366
Mana234/234
Healing Factor1.1316586254954
Regeneration0.28291465637386

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage48
Accuracy29
Crit Chance9%
APR19
Speed1.00

Offense: Spell

Spellpower39
Crit Chance14%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+8%
Temporal+8%
Blight+15%
Fire+7%
Nature+11%

Offense: Damage Penetration

Temporal+10%
Darkness+10%

Defense: Base

Armour (hardiness)16.312336757879 (30%)
Defense34
Ranged Defense34
Fatigue0
Physical Save27
Spell Save27
Mental Save24

Defense: Resistances

Acid+ 5%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)
Darkness+ 18%( 70%)
Light+ 11%( 70%)
Temporal+ 8%( 70%)
Lightning+ 20%( 70%)
Fire+ 5%( 70%)
Nature+ 22%( 70%)

Defense: Immunities

Pinning Resistance50%
Confusion Resistance35%
Instadeath Resistance100%
Knockback Resistance40%
Poison Resistance50%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Advanced-golemancy1.30
1/5
2/5
0/5
0/5
Spell / Explosive admixtures1.30
5/5
1/5
2/5
0/5
Spell / Golemancy1.30
5/5
5/5
1/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
3/5
3/5
0/5
0/5
Spell / Staff combat1.30
5/5
5/5
1/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
failed
done
done
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 63 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


You gain 7.32 gold from the transmogrification of
heroic iron gauntlets of archery (0 def, 5 armour).
You gain 0.38 gold from the transmogrification of
insulating rough leather belt.
You gain 2.69 gold from the transmogrification of
cruel elm magestaff of might (10-12 power, 2 apr, lightning element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 1.72 gold from the transmogrification of
thought-forged iron mace (13-18 power, 2 apr).
You gain 0.95 gold from the transmogrification of
arcing iron mace of massacre (17-24 power, 2 apr).
You gain 1.70 gold from the transmogrification of
iron longsword of daylight (11-15 power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (18-28 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
There is a previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.