Usdeag the level 2 Dwarf Adventurer by skub

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassAdventurer
Level / Exp2 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity12 (base 12)
Constitution15 (base 12)
Magic16 (base 18)
Willpower15 (base 12)
Cunning12 (base 12)

Resources

Life198/198
Mana131/131
Equilibrium40
Healing Factor1.0460311219418
Regeneration2.2811635153631

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy10
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense5
Ranged Defense5
Fatigue12
Physical Save12
Spell Save10
Mental Save9

Defense: Resistances

Fire+ 2%( 70%)
Cold+ 1%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Cold drake aspect1.20
1/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.20
2/5
0/5
0/5
0/5
Spell / Air1.00
2/5
0/5
0/5
0/5
Spell / Fire1.00
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.00
2/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

You collect a new ingredient: lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You gain 1.79 gold from the melting of
surging elm vilestaff (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the melting of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 1.47 gold from the melting of
elm magestaff of fate (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the melting of
rough leather sling.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (3-3 power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 3.69 gold from the melting of
balanced iron mace of persecution (12-17 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.96 gold from the melting of
iron longsword of paradox (12-16 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (12-17 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (12-16 power, 2 apr).
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10-12 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10-12 power, 5 apr).
You gain 0.60 gold from the melting of
manasurge rune (regen 708% over 10 turns; mana 35; cd 15).
You gain 1.52 gold from the melting of
steam generator implant (steam 4).
You gain 2.57 gold from the melting of
medical injector implant (efficiency 83% / cooldown 79%).
You gain 2.65 gold from the melting of
medical injector implant (efficiency 86% / cooldown 97%).
There is a previous level here (press '' or right click to use).