






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 9 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 16 (base 16) |
Dexterity | 12 (base 12) |
Constitution | 18 (base 18) |
Magic | 20 (base 20) |
Willpower | 12 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 260/261 |
Mana | 112/112 |
Stamina | 129/129 |
Healing Factor | 1.5241790182957 |
Regeneration | 1.5241790182957 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 27 |
Accuracy | 36 |
Crit Chance | 5% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 20 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 23.957011280365 (85.903125182002%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 24 |
Physical Save | 13 |
Spell Save | 12 |
Mental Save | 9 |
Defense: Resistances
Cold | + 26%(100%) |
Physical | + 17%(100%) |
Fire | + 38%(100%) |
All | + 13%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +15% fire A suit of armour made of mail. |
In main hand | ![]() Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 17.0 - 22.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 8 Damage (Melee): +7 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Sharp, short and deadly. |
Inventory
![]() Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 14.5 - 18.9 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+6 eff.) Disarm immunity: +21% Sharp, short and deadly. |
![]() Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% Changes resistances: +15% cold A suit of armour made of leather. |
Achievements
Log
Yon Von Harem deactivates Frost Infusion.
Yon Von Harem activates Frost Infusion.
You have no more inscription slots.
Shady cornac man says: 'Hey you. Come here.'
Talent Invoke Golem is ready to use.
Talent Defensive Posture is ready to use.
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Character control switched to golem (servant of Yon Von Harem).
Yon Von Harem activates Defensive Posture.
Today is the 9th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Sold: iron plate armour of resilience (0 def, 7 armour) for 0.86 gold.
Golem (servant of Yon Von Harem) wears: iron mail armour of fire resistance (2 def, 4 armour).
Sold: pair of rough leather boots (0 def, 1 armour) for 0.10 gold.
Golem (servant of Yon Von Harem) deactivates Reflective Skin.
Golem (servant of Yon Von Harem) activates Reflective Skin.
New shimmer option unlocked: Coral Spray
Golem (servant of Yon Von Harem) wears (replacing balanced iron dagger of massacre (14-19 power, 5 apr)): Coral Spray (8 def, 8 armour, 48 block).
Character control switched to Yon Von Harem.
Character control switched to golem (servant of Yon Von Harem).
Saving game...
Saving done.