










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Skeleton |
Class | Cursed |
Level / Exp | 14 / 89% |
Size | medium |
Lifes / Deaths | Killed by greater gwelgoroth at level 14 on the 10th Dusk 122nd year of Ascendancy at 07:34 / 1 |
Primary Stats
Strength | 63 (base 35) |
Dexterity | 30 (base 10) |
Constitution | 22 (base 16) |
Magic | 11 (base 10) |
Willpower | 34 (base 30) |
Cunning | 16 (base 10) |
Resources
Life | -36/492 |
Hate | 56/100 |
Healing Factor | 0.96393277255764 |
Regeneration | 11.808176463831 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Offense: Mainhand
Damage | 87 |
Accuracy | 38 |
Crit Chance | 3% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5.5 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Light | +3% |
Physical | +18% |
All | 0% |
Nature | +3% |
Offense: Damage Penetration
Darkness | +5% |
Mind | +5% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 35.08934837382 (81.151787968034%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 28 |
Physical Save | 38 |
Spell Save | 28 |
Mental Save | 26 |
Defense: Resistances
Physical | + 6%( 70%) |
Darkness | + 3%( 70%) |
Light | + 6%( 70%) |
Nature | + 9%( 70%) |
Fire | + 11%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 24%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Teleport Resistance | 20% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 195 damage for 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.45 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You failed to protect the temporal explorer from death by Gyta the large brown snake. Escort: temporal explorer (level 2 of Scintillating Caves) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats Str +3, Dex +2 Wil +1, Con +3 offense ------ Ignore resists +5% physical defense ------ Armor +8 Fatigue +3% other ------- Max stamina +20.00 Curse of Misfortune Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 Encumbrance T1 arrow ammo [Rare] Disrupt Weapon Damage 14.5 - 20.3 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +2.0% Capacity 19 Projectile Speed +200% Damage Against +8% Unnatural +9% Unliving While equipped: other ------- Reload +2 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% light defense ------ Resistance +6% light +15% cold Life +41.00 other ------- Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Dex +3, Mag +1 Con +3 offense ------ Damage +3% nature +3% physical On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Armor +3 Fatigue +5% Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: defense ------ Physical save +3 (+1 eff.) Knockbk Resist +10% Teleport Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats Cun +1 defense ------ Crit Resistance 15.00% Life +56.00 Life Regen +8.00 Healmod +11% other ------- Light +3 Curse of Madness Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+4 eff.) Ignore Armor +8 defense ------ Defense +9 (+5 eff.) Fatigue -5% other ------- Encumbrance +20 Curse of Corpses Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 92% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Damage +3% darkness Ignore resists +5% darkness defense ------ Resistance +3% darkness +8% fire +9% nature +9% cold Spell save +6 (+3 eff.) Curse of Shrouds A belt that goes around your waist. |
In main hand | ![]() 5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Psionic Weapon Damage 40.5 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +19 item expose +12 mind +10 item nature slow On Hit: * 10% chance to slow global speed by 48% * 19% chance to reduce all saves and defense by 22 While equipped: Stats Cun +5, Wil +5 offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +5% arcane +3% fire Curse of Nightmares Massive two-handed mauls. |
On hands | ![]() 1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats Str +6 offense ------ Physical Power +10 (+3 eff.) Mindpower +5 (+2 eff.) Damage +15% physical Accuracy +5 (+2 eff.) defense ------ Armor +2 Fatigue +3% other ------- EQ when Hit +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 17.0 Encumbrance T3 massive armor [Ego] Master While equipped: defense ------ Armor +11 Fatigue +22% Resistance +5% physical Physical save +13 (+5 eff.) Curse of Nightmares A suit of armour made of metal plates. |
Cloak | ![]() 2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: offense ------ Ignore resists +5% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Defense +6 (+3 eff.) Resistance +1% physical Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Life Regen +4.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T2 amulet jewelry [Ego++] Master While equipped: defense ------ Physical save +11 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) other ------- Masteries +0.15 Cursed/Gloom +0.15 Cursed/Fears Amulets make your neck look great! |
Inventory
![]() 0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: Stats Wil +4 defense ------ Fatigue -5% Life Regen +2.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: defense ------ Armor +2 Resistance +1% physical +3% light +9% temporal Unlife -20.00 life Life +21.00 Disarm Resist +20% Pinning Resist +21% Knockbk Resist +21% Curse of Shrouds Rings make your fingers look great! |
![]() 1.0 Encumbrance T2 hands armor [Rare] Disrupt While equipped: Stats Con +3 offense ------ Physical Power +6 (+2 eff.) Accuracy +6 (+3 eff.) Ignore Armor +6 defense ------ Armor +4 Resistance +7% blight +15% fire Spell save +11 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1 Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1 Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2 Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2 Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 268/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Hassebasse the Skeleton Cursed level 12
7th Flare 122nd year of Ascendancy at 06:11 see stats
By Hassebasse the Skeleton Cursed level 10
7th Mirth 122nd year of Ascendancy at 23:45 see stats
By Hassebasse the Skeleton Cursed level 13
6th Dusk 122nd year of Ascendancy at 06:30 see stats
Log
Ultimate gwelgoroth misses Hassebasse.
Melee retaliation hits Hassebasse for (5 absorbed), 13 lightning (13 total damage).
Greater gwelgoroth hits Hassebasse for 2 lightning damage.
Hassebasse hits Greater gwelgoroth for 52 physical, 12 mind, 20 arcane (83 total damage).
Something hits Hassebasse for 102 lightning damage.
Mindrot hits Greater gwelgoroth for 2 mind, 4 darkness (6 total damage).
Mindrot hits Ultimate gwelgoroth for 4 mind, 4 darkness (8 total damage).
Mindrot hits Gwelgoroth for 4 mind, 4 darkness (8 total damage).
Hassebasse receives 7 healing from Unnatural Body.
Hassebasse uses Dominate.
Ultimate gwelgoroth has been dominated!
Hassebasse misses Ultimate gwelgoroth.
Hassebasse cleaves through Greater gwelgoroth!
Greater gwelgoroth slows down.
Greater gwelgoroth is being stalked by Hassebasse!
Greater gwelgoroth casts Shock.
Gwelgoroth casts Lightning.
Melee retaliation hits Hassebasse for 18 lightning damage.
Hassebasse hits Greater gwelgoroth for 75 physical, 12 mind, 20 arcane (107 total damage).
Gwelgoroth hits Hassebasse for 75 lightning damage.
Greater gwelgoroth casts Lightning.
Greater gwelgoroth hits Hassebasse for 105 lightning damage.
Greater gwelgoroth moves reluctantly!
Mindrot hits Greater gwelgoroth for 4 mind, 4 darkness (8 total damage).
Mindrot hits Ultimate gwelgoroth for 4 mind, 4 darkness (8 total damage).
Mindrot hits Gwelgoroth for 4 mind, 4 darkness (8 total damage).
Greater gwelgoroth's Shock hits Hassebasse for 77 lightning damage.
Hassebasse the level 14 skeleton cursed was electrocuted to death by a greater gwelgoroth on level 1 of Derth.
Greater gwelgoroth is no longer being stalked by Hassebasse.