Tanel'Koth the level 10 Yeek Archmage by nodeboy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp10 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution12 (base 17)
Magic32 (base 32)
Willpower19 (base 13)
Cunning18 (base 11)

Resources

Life132/132
Mana208/208
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy17
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+10%
Lightning+10%

Defense: Base

Armour (hardiness)4 (32%)
Defense19
Ranged Defense19
Fatigue2
Physical Save9
Spell Save21
Mental Save17

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 12%( 70%)
Temporal+ 5%( 70%)
Lightning+ 35%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance20%
Confusion Resistance55%
Instadeath Resistance100%
Pinning Resistance50%
Poison Resistance50%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
4/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5

Effects

detrimental effect

Quests

done
done

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Light source
Around waist

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Tanel'Koth the Yeek Archmage level 10
5th Mirth 122nd year of Ascendancy at 10:24
see stats

Log


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Tanel'Koth picks up (g.):
prismatic cured leather armour of stability (6 def, 4 armour).
Ran for 24 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (skeleton magus)).

Tanel'Koth casts
Manathrust.
Tanel'Koth's Manathrust hits Skeleton archer for
76 arcane damage.
Skeleton archer shoots!
Skeleton magus casts
Flame.

Tanel'Koth casts
Flameshock.
Tanel'Koth casts
Fireflash.
Tanel'Koth is on fire!

Skeleton archer's Shoot hits
Tanel'Koth for 40 physical damage.
Skeleton magus's Flame hits
Tanel'Koth for 71 fire damage.
Skeleton archer shoots!
Burning from Skeleton magus hits
Tanel'Koth for 24 fire damage.
Tanel'Koth the level 10 yeek archmage was slowly cooked to death by a skeleton magus on level 4 of Ruined halfling complex.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Burning from Skeleton magus killed Tanel'Koth!
Saving game...

Talent Manathrust is ready to use.

Saving done.