









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 34 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:10 / 102Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:52 Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:13 Killed by cocksucker at level 11 on the 1st Dusk 122nd year of Ascendancy at 12:20 Killed by elven cultist at level 11 on the 2nd Dusk 122nd year of Ascendancy at 19:54 Killed by cocksucker at level 13 on the 17th Dusk 122nd year of Ascendancy at 16:59 Killed by Beligamina the large white snake at level 15 on the 34th Dusk 122nd year of Ascendancy at 23:40 Killed by armoured skeleton warrior at level 17 on the 39th Dusk 122nd year of Ascendancy at 05:59 Killed by Weirdling Beast at level 17 on the 40th Dusk 122nd year of Ascendancy at 01:05 Killed by Poluda the cold drake hatchling at level 18 on the 66th Dusk 122nd year of Ascendancy at 03:22 Killed by Chronolith Twin at level 20 on the 71st Dusk 122nd year of Ascendancy at 01:20 Killed by Chronolith Twin at level 20 on the 71st Dusk 122nd year of Ascendancy at 02:53 Killed by Chronolith Twin at level 20 on the 71st Dusk 122nd year of Ascendancy at 06:00 Killed by Ropeper the halfling at level 21 on the 2nd Haze 122nd year of Ascendancy at 07:36 Killed by Betyra the luminous horror at level 21 on the 6th Haze 122nd year of Ascendancy at 10:16 Killed by Assassin Lord at level 21 on the 18th Haze 122nd year of Ascendancy at 02:37 Killed by rogue at level 22 on the 18th Haze 122nd year of Ascendancy at 08:02 Killed by devourer at level 23 on the 48th Haze 122nd year of Ascendancy at 10:22 Killed by Xerelewyn the bandit at level 23 on the 49th Haze 122nd year of Ascendancy at 12:07 Killed by oozing horror at level 23 on the 49th Haze 122nd year of Ascendancy at 16:25 Killed by Islodhewyn the giant lightning ant at level 23 on the 50th Haze 122nd year of Ascendancy at 01:08 Killed by Islodhewyn the giant lightning ant at level 23 on the 50th Haze 122nd year of Ascendancy at 02:14 Killed by Xeramira the skeleton archer at level 23 on the 50th Haze 122nd year of Ascendancy at 06:07 Killed by cocksucker at level 23 on the 50th Haze 122nd year of Ascendancy at 07:15 Killed by Xeramira the skeleton archer at level 23 on the 50th Haze 122nd year of Ascendancy at 08:54 Killed by Xeramira the skeleton archer at level 23 on the 50th Haze 122nd year of Ascendancy at 10:27 Killed by Emewyn the giant ice ant at level 23 on the 50th Haze 122nd year of Ascendancy at 11:40 Killed by Zubita the orc summoner at level 23 on the 50th Haze 122nd year of Ascendancy at 13:25 Killed by Zubita the orc summoner at level 23 on the 50th Haze 122nd year of Ascendancy at 15:43 Killed by Emildamina the giant spider at level 23 on the 50th Haze 122nd year of Ascendancy at 19:11 Killed by Emildamina the giant spider at level 23 on the 50th Haze 122nd year of Ascendancy at 20:19 Killed by Emildamina the giant spider at level 23 on the 50th Haze 122nd year of Ascendancy at 21:44 Killed by Neryra the gwelgoroth at level 23 on the 50th Haze 122nd year of Ascendancy at 23:44 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 01:15 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 02:21 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 03:25 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 04:30 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 05:34 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 07:33 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 08:40 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 10:12 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 11:47 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 12:52 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 14:23 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 15:29 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 16:38 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 17:41 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 18:55 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 20:21 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 22:15 Killed by Neryra the gwelgoroth at level 23 on the 51st Haze 122nd year of Ascendancy at 23:47 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 00:52 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 01:57 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 04:20 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 06:39 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 07:48 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 08:52 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 09:57 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 11:05 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 12:13 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 13:18 Killed by cocksucker at level 23 on the 52nd Haze 122nd year of Ascendancy at 15:20 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 16:29 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 17:36 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 18:52 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 20:17 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 21:21 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 22:27 Killed by Neryra the gwelgoroth at level 23 on the 52nd Haze 122nd year of Ascendancy at 23:38 Killed by Neryra the gwelgoroth at level 23 on the 53rd Haze 122nd year of Ascendancy at 00:43 Killed by Neryra the gwelgoroth at level 23 on the 53rd Haze 122nd year of Ascendancy at 01:47 Killed by Neryra the gwelgoroth at level 23 on the 53rd Haze 122nd year of Ascendancy at 02:52 Killed by Neryra the gwelgoroth at level 23 on the 53rd Haze 122nd year of Ascendancy at 04:04 Killed by Mayuba the cutpurse at level 23 on the 53rd Haze 122nd year of Ascendancy at 07:11 Killed by bloated horror at level 23 on the 53rd Haze 122nd year of Ascendancy at 07:11 Killed by Adenne the thief at level 23 on the 53rd Haze 122nd year of Ascendancy at 09:17 Killed by Adenne the thief at level 23 on the 53rd Haze 122nd year of Ascendancy at 10:29 Killed by Adenne the thief at level 23 on the 53rd Haze 122nd year of Ascendancy at 11:35 Killed by Adenne the thief at level 23 on the 53rd Haze 122nd year of Ascendancy at 12:40 Killed by Zebera the Bringer of Doom at level 23 on the 7th Regrowth 123rd year of Ascendancy at 00:54 Killed by Grand Corruptor at level 24 on the 7th Regrowth 123rd year of Ascendancy at 09:13 Killed by elven blood mage at level 24 on the 7th Regrowth 123rd year of Ascendancy at 11:38 Killed by elven blood mage at level 24 on the 7th Regrowth 123rd year of Ascendancy at 13:06 Killed by Grand Corruptor at level 24 on the 7th Regrowth 123rd year of Ascendancy at 14:32 Killed by Ce'Nith the forest wight at level 25 on the 16th Regrowth 123rd year of Ascendancy at 02:29 Killed by Emaratta the skeleton master archer at level 26 on the 17th Regrowth 123rd year of Ascendancy at 17:30 Killed by cocksucker at level 26 on the 17th Regrowth 123rd year of Ascendancy at 23:10 Killed by Arira the ghoul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 10:21 Killed by Lord of Skulls (warrior) at level 27 on the 20th Regrowth 123rd year of Ascendancy at 20:18 Killed by Mayumitira the giant red ant at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 06:45 Killed by poison spore at level 28 on the 24th Regrowth 123rd year of Ascendancy at 14:58 Killed by cocksucker at level 28 on the 24th Regrowth 123rd year of Ascendancy at 18:18 Killed by elder vampire at level 29 on the 29th Regrowth 123rd year of Ascendancy at 04:11 Killed by elven blood mage at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 10:49 Killed by Saluba the elven cultist at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 12:45 Killed by elven cultist at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 23:59 Killed by Bethasera the mean looking elven guard at level 29 on the 34th Regrowth 123rd year of Ascendancy at 01:11 Killed by flame turret at level 29 on the 34th Regrowth 123rd year of Ascendancy at 04:58 Killed by giant spider at level 31 on the 70th Pyre 123rd year of Ascendancy at 12:09 Killed by Golbug the Destroyer at level 32 on the 72nd Pyre 123rd year of Ascendancy at 16:15 Killed by Zubulaith the orc fighter at level 34 on the 1st Dusk 123rd year of Ascendancy at 20:07 Killed by Velatha the weaver young at level 34 on the 2nd Dusk 123rd year of Ascendancy at 03:41 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 22 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 90 (base 60) |
| Willpower | 77 (base 60) |
| Cunning | 46 (base 24) |
Resources
| Life | 373/373 |
| Mana | 539/539 |
| Healing Factor | 1.0000003099961 |
| Regeneration | 0.25000007749902 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 27 |
| Crit Chance | 32% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +45% |
| Fire | +55% |
| Arcane | +45% |
| Cold | +106% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
| Physical | +15% |
| Arcane | +45% |
| Fire | +25% |
| Cold | +127% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 7 |
| Physical Save | 7 |
| Spell Save | 42 |
| Mental Save | 35 |
Defense: Resistances
| Darkness | + 26%( 70%) |
| Lightning | + 12%( 70%) |
| Cold | + 47%( 70%) |
| Temporal | + 27%( 70%) |
| Blight | -12%( 70%) |
| Arcane | + 28%( 70%) |
| Fire | + 38%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Disarm Resistance | 33% |
| Pinning Resistance | 28% |
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 29% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 505 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 168 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 220 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Spell / Ice | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Power |
| talent | Disruption Shield |
| talent | Shielding |
| talent | Arcane Shield |
| talent | Uttercold |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+10). Continuum Destabilization |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by orc grand master assassin. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by cocksucker. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by cocksucker. Escort: lost warrior (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Ce'Nolrabrevena the forest wight. Escort: lost warrior (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 403. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed black mamba head. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. This object's appearance was changed to Frost Treads. |
| Light source | Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+2 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 690 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | linen wizard hat 'Zubuwe' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil / +2 Mag Changes resistances: +5% lightning / +6% temporal Reduces incoming crit damage: 10.00% Equilibrium when hit: +0.04 Maximum hate: +2.00 A pointy cloth hat, very wizardly... This object's appearance was changed to linen wizard hat. |
| Tool | elm totem of healing 'Blizzardmaster' [power 116] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 29 Changes resistances penetration: +20% cold Changes damage: +18% cold Equilibrium when hit: +0.04 Mindpower: +10 (+3 eff.) It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +19 (+9 eff.) Armour: +4 Changes stats: +11 Dex / +3 Mag / +11 Cun Changes resistances penetration: +15% physical Disarm immunity: +33% Pinning immunity: +28% Knockback immunity: +29% Maximum life: +27.00 Spellpower: +8 (+2 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | Freezevenom the hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +15% fire / +5% arcane / +3% cold Changes resistances penetration: +20% arcane / +20% cold Mental save: +7 (+3 eff.) Spellpower: +7 (+1 eff.) A belt that goes around your waist. |
| In main hand | Staff of Destruction (20-24 power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+2 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 141.66 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. This object's appearance was changed to Flamewrought. |
| Main armor | Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Mag / +3 Wil Changes resistances: +10% darkness / +15% temporal Spell save: +8 (+2 eff.) Maximum mana: +48.00 Defense after a teleport: +13 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+4 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
manasurge rune (regen 808% over 10 turns; mana 40; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 808% for 10 turns (40 total) and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 503; dur 5; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 503 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
stralite ring 'Dairuthad'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Wil Changes damage: +9% arcane Disarm immunity: +35% Pinning immunity: +31% Knockback immunity: +36% Maximum life: +43.00 Maximum mana: +60.00 Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +8% Damage Shield penetration: +30% Rings make your fingers look great! |
Spelldrinker (27-35 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
elven-wood vilestaff 'Samithel' (25-30 power, 5 apr, cold element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +15 (+11 eff.) Changes stats: +4 Mag / +5 Wil Changes resistances: +6% fire / +1% physical Changes resistances penetration: +5% temporal Changes damage: +25% cold Talent granted: +1 Command Staff Physical save: +3 (+3 eff.) Cut immunity: +20% Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +66.00 Maximum vim: +24.00 Spellpower: +29 (+7 eff.) Spell crit. chance: +11% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Staves designed for wielders of magic, by the greats of the art. |
Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+6 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+11 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
260 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+8 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+8 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Yveldawe' (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 40% Changes stats: +2 Cun / +1 Str Changes resistances: +11% nature Changes damage: +6% nature / +3% mind Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +3.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing steel torque of mindblast [power 170] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to blast the opponent's mind dealing 170 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By cocksucker the Shalore Archmage level 28
26th Regrowth 123rd year of Ascendancy at 19:38 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By cocksucker the Shalore Archmage level 24
7th Regrowth 123rd year of Ascendancy at 12:55 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By cocksucker the Shalore Archmage level 34
2nd Dusk 123rd year of Ascendancy at 16:26 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By cocksucker the Shalore Archmage level 33
8th Flare 123rd year of Ascendancy at 18:26 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By cocksucker the Shalore Archmage level 16
35th Dusk 122nd year of Ascendancy at 23:15 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By cocksucker the Shalore Archmage level 32
72nd Pyre 123rd year of Ascendancy at 17:22 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By cocksucker the Shalore Archmage level 18
66th Dusk 122nd year of Ascendancy at 01:11 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By cocksucker the Shalore Archmage level 19
68th Dusk 122nd year of Ascendancy at 22:31 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By cocksucker the Shalore Archmage level 18
40th Dusk 122nd year of Ascendancy at 11:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By cocksucker the Shalore Archmage level 10
10th Flare 122nd year of Ascendancy at 03:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By cocksucker the Shalore Archmage level 20
70th Dusk 122nd year of Ascendancy at 01:39 see stats
Level 30 (Exploration mode)
Got a character to level 30.By cocksucker the Shalore Archmage level 30
45th Regrowth 123rd year of Ascendancy at 18:06 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By cocksucker the Shalore Archmage level 30
12nd Pyre 123rd year of Ascendancy at 10:00 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By cocksucker the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 09:49 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By cocksucker the Shalore Archmage level 22
18th Haze 122nd year of Ascendancy at 12:47 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By cocksucker the Shalore Archmage level 31
12nd Pyre 123rd year of Ascendancy at 11:14 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By cocksucker the Shalore Archmage level 29
35th Regrowth 123rd year of Ascendancy at 01:21 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By cocksucker the Shalore Archmage level 24
13rd Regrowth 123rd year of Ascendancy at 22:59 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By cocksucker the Shalore Archmage level 33
72nd Pyre 123rd year of Ascendancy at 21:14 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By cocksucker the Shalore Archmage level 17
38th Dusk 122nd year of Ascendancy at 21:35 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By cocksucker the Shalore Archmage level 13
17th Dusk 122nd year of Ascendancy at 11:40 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By cocksucker the Shalore Archmage level 31
60th Pyre 123rd year of Ascendancy at 05:03 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By cocksucker the Shalore Archmage level 31
59th Pyre 123rd year of Ascendancy at 15:48 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By cocksucker the Shalore Archmage level 24
13rd Regrowth 123rd year of Ascendancy at 11:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By cocksucker the Shalore Archmage level 15
32nd Dusk 122nd year of Ascendancy at 19:01 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By cocksucker the Shalore Archmage level 27
20th Regrowth 123rd year of Ascendancy at 21:29 see stats
Log
Shade of orc fighter hits cocksucker for 103 physical, 12 blight, 16 light (131 total damage).
Shade of orc fighter's is vulnerable to attacks and effects!
cocksucker hits Shade of orc fighter for 5 fire, 7 cold, 4 lightning, 5 arcane (21 total damage).
Shade of orc fighter is freed from the impending doom.
Shade of orc fighter is less vulnerable.
Shade of orc fighter roars with rage shaking off 1 mental debuffs!
Cocksucker's arcane area effect hits Shade of orc fighter for 62 fire, 96 cold, 50 lightning, 66 arcane (275 total damage).
Shade of orc fighter hits cocksucker for 122 physical, 12 blight, 16 light (151 total damage).
Cocksucker casts Rune: Shielding.
A shield forms around cocksucker.
Cocksucker casts Ice Shards.
Cocksucker's spell attains critical power!
You collect a new ingredient: orc heart (1).
Cocksucker's Ice Shards hits Shade of orc fighter for 107 fire, 167 cold (274 total damage).
Cocksucker's Ice Shards killed Shade of orc fighter!
Resting starts...
Cocksucker is free from the illness.
Talent Ice Shards is ready to use.
The shield around cocksucker crumbles.
Cocksucker has finished recovering.
Talent Temporal Form is ready to use.
Talent Vitality is ready to use.
Talent Rune: Shielding is ready to use.
Talent Disruption Shield is ready to use.
Rested for 81 turns (stop reason: all resources and life at maximum).
Cocksucker activates Disruption Shield.





































































































