Wilcromancer the level 7 Cornac Necromancer by Weeliam

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp7 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic29 (base 29)
Willpower20 (base 20)
Cunning11 (base 11)

Resources

Life38/38
Mana192/192
Soul10/11
Healing Factor1.11
Regeneration0.2775

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
See Stealth10
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage11
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%
Cold+10%
Lightning+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save12
Spell Save17
Mental Save10

Defense: Resistances

Cold+ 22%( 70%)
Lightning+ 16%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
3/5
2/5
0/5
0/5
Spell / Glacial waste1.30
2/5
1/5
0/5
0/5
Spell / Master of flesh1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Spectre1.30
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
0/5
0/5

Effects

talent

Quests

active
active
done
active

Equipment

Tool
Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Today is the 8th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Today is the 9th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.

There is a Last Hope (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.


Ran for 2 turns (stop reason: something interesting).


Ran for 2 turns (stop reason: dialog is displayed).


An object rolls from the gift!

You feel imbued with great knowledge (+1 prodigy point)!

An object rolls from the gift!
Wilcromancer picks up (a.):
dwarven-steel greatmaul 'Delichik' (46-69 power, 2 apr).

Wilcromancer picks up (b.):
elven-wood longbow 'Duvetohir'.
Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 56 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: something interesting).